c#的unity

1.引用对象

2.在app.config中进行配置
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
  <configSections>
    <section name="unity"
             type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, 
                               Microsoft.Practices.Unity.Configuration" />
  </configSections>
  <unity  configSource="unity.config" />
    
   
</configuration>
这里unity的配置是在unity.config中进行配置的。

代码如下:

<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
  <!--alias 定义別名-->
  <alias alias="IClass" type="ConsoleApplication1.IClass, ConsoleApplication1" />
  <alias alias="MyClass" type="ConsoleApplication1.MyClass, ConsoleApplication1" />
  <!--引入下面的命名空间,可以省的输入过多的內容-->
  <namespace name="ConsoleApplication1" />
  <assembly name="ConsoleApplication1" />
  
  <container >
    <register type="IClass" mapTo="MyClass" />
    <register type="ILogger" mapTo="FileLogger"></register>
    
    <!--注册类+构造函数 默认值是3-->
    <register type="InstallerBase" mapTo="BlogInstaller">
      <constructor>
        <param name="pubContext" type="IPubContext" />
        <param name="sum" type="System.Int32" value="3" />
      </constructor>
    </register>

    <!--<register type="ISomeInterface[]" mapTo="MyTypeImplementingSomeInterface[]"/>-->
    <register type="ISomeInterface[System.Int32]" mapTo="MyTypeImplementingSomeInterface[System.Int32]"/>

    
    <register type="ObjectWithOverloads" name="callFirstOverload">
      <method name="CallMe">
        <param name="param" type="int" value="17"/>
      </method>
    </register>

    <register type="ILogger" mapTo="MockLogger" name="validLogger" />
    <register type="ObjectUsingLogger" name="dependencyRegistered">
      <property name="Logger">
        <optional name="validLogger" />
      </property>
    </register>
    <!--数值-->
    <register type="ILogger" name="main" mapTo="MockLogger" />
    <register type="ILogger" name="another" mapTo="MockLogger" />
    <register type="ILogger" name="special" mapTo="SpecialLogger" />
    <register type="ArrayDependencyObject" name="specificElements">
      <property name="Loggers">
        <array>
          <dependency name="main" />
          <dependency name="another" />
        </array>
      </property>
    </register>
  </container>
  
</unity>

3.关于配置

  <!--alias 定义別名-->
  <alias alias="IClass" type="ConsoleApplication1.IClass, ConsoleApplication1" />

  <!--引入下面的命名空间,可以省的输入过多的內容-->
  <namespace name="ConsoleApplication1" />

4.实例说明

4.1 定义UnityContainer,并初始化用配置文件中的数据

            var container = new UnityContainer();

            UnityConfigurationSection configuration = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
         
            configuration.Configure(container);
 

4.注册简单接口

 <register type="IClass" mapTo="MyClass" />

代码如下:

    interface IClass
    {
        void ShowInfo();
    }
class MyClass:IClass
    {
        [Dependency]//实例话对象
        public virtual IPubContext Context { set; get; }
        #region IClass 成员
        public void ShowInfo()
        {
            Console.WriteLine("MyClass12");
        }

        #endregion
    }

调用:

 IClass classInfo = container.Resolve<IClass>();
classInfo.ShowInfo();
4.3 如果对象中有属性,需要初始化,可以在属性上加[Dependency]//实例化对象,那么在取得对象时,这个属性会被初始化。

如上例中的IPubContext 属性。
    class IPubContext
    {
        public string Name { set; get; }
    }

4.4 带构造函数的实例配置

    <register type="InstallerBase" mapTo="BlogInstaller">
      <constructor>
        <param name="pubContext" type="IPubContext" />
        <param name="sum" type="System.Int32" value="3" />
      </constructor>
    </register>
定义类型如下: class BlogInstaller : InstallerBase { private IPubContext pubContext; private int sum; public BlogInstaller(IPubContext pubContext,int sum) { this.pubContext = pubContext; } #region InstallerBase 成员 public void ShowInfo() { Console.WriteLine("FileLogger12InstallerBase"); } #endregion } interface InstallerBase { void ShowInfo(); }
代码调用如下: InstallerBase classInstallerBase = container.Resolve<InstallerBase>(); classInstallerBase.ShowInfo(); 其中,构造函数是: public BlogInstaller(IPubContext pubContext,int sum) { this.pubContext = pubContext; } 与配置文件中的参数是一一对应的。并且配置文件中对与sum这个属性,有默认数值是3. 4.5 泛型类型配置 <register type="ISomeInterface[]" mapTo="MyTypeImplementingSomeInterface[]"/> 代码如下定义: public interface ISomeInterface<T> { } public class MyTypeImplementingSomeInterface<T> : ISomeInterface<T> { } 代码调用如下: ISomeInterface<int> some = container.Resolve<ISomeInterface<int>>(); 4.6 配置方法的执行 <register type="ObjectWithOverloads" name="callFirstOverload"> <method name="CallMe"> <param name="param" type="int" value="17"/> </method> </register>
定义类callFirstOverload,并且定义方法CallMe: /// <summary> /// 执行方法 /// </summary> class ObjectWithOverloads { public int FirstOverloadCalls; public int SecondOverloadCalls; public void CallMe(int param) { ++FirstOverloadCalls; } public void CallMe(string param) { ++SecondOverloadCalls; } } 代码调用: //执行方法 var result = container.Resolve<ObjectWithOverloads>("callFirstOverload"); Console.WriteLine(result.FirstOverloadCalls); 4.7 数组配置 <!--数組--> <register type="ILogger" name="main" mapTo="MockLogger" /> <register type="ILogger" name="another" mapTo="MockLogger" /> <register type="ILogger" name="special" mapTo="SpecialLogger" /> <register type="ArrayDependencyObject" name="specificElements"> <property name="Loggers"> <array> <dependency name="main" /> <dependency name="another" /> </array> </property> </register> 复制代码
定义类: class ArrayDependencyObject { public ILogger[] Loggers { get; set; } public string[] Strings { get; set; } } class SpecialLogger : ILogger { #region ILogger 成员 public void ShowInfo() { throw new NotImplementedException(); } #endregion } 代码调用: var result2 = container.Resolve<ArrayDependencyObject>("specificElements"); 可以看到result2执行完成后,会得到 result2.Loggers数組,这个数组包括2个对象,一个是main 另一个是another,都是ILogger对象。

  

原文地址:https://www.cnblogs.com/xlxr45/p/7792628.html