Java 实现生产者 – 消费者模型

转自:http://www.importnew.com/27063.html

考查Java的并发编程时,手写“生产者-消费者模型”是一个经典问题。有如下几个考点:

  • 对Java并发模型的理解
  • 对Java并发编程接口的熟练程度
  • bug free
  • coding style

本文主要归纳了4种写法,阅读后,最好在白板上练习几遍,检查自己是否掌握。这4种写法或者编程接口不同,或者并发粒度不同,但本质是相同的——都是在使用或实现BlockingQueue。

生产者-消费者模型

网上有很多生产者-消费者模型的定义和实现。本文研究最常用的有界生产者-消费者模型,简单概括如下:

  • 生产者持续生产,直到缓冲区满,阻塞;缓冲区不满后,继续生产
  • 消费者持续消费,直到缓冲区空,阻塞;缓冲区不空后,继续消费
  • 生产者可以有多个,消费者也可以有多个

可通过如下条件验证模型实现的正确性:

  • 同一产品的消费行为一定发生在生产行为之后
  • 任意时刻,缓冲区大小不小于0,不大于限制容量

该模型的应用和变种非常多,不赘述。

几种写法

准备

面试时可语言说明以下准备代码。关键部分需要实现,如AbstractConsumer。

下面会涉及多种生产者-消费者模型的实现,可以先抽象出关键的接口,并实现一些抽象类:

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public interface Consumer {
  void consume() throws InterruptedException;
}
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public interface Producer {
  void produce() throws InterruptedException;
}
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abstract class AbstractConsumer implements Consumer, Runnable {
  @Override
  public void run() {
    while (true) {
      try {
        consume();
      } catch (InterruptedException e) {
        e.printStackTrace();
        break;
      }
    }
  }
}
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abstract class AbstractProducer implements Producer, Runnable {
  @Override
  public void run() {
    while (true) {
      try {
        produce();
      } catch (InterruptedException e) {
        e.printStackTrace();
        break;
      }
    }
  }
}

不同的模型实现中,生产者、消费者的具体实现也不同,所以需要为模型定义抽象工厂方法:

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public interface Model {
  Runnable newRunnableConsumer();
  Runnable newRunnableProducer();
}

我们将Task作为生产和消费的单位:

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public class Task {
  public int no;
  public Task(int no) {
    this.no = no;
  }
}

如果需求还不明确(这符合大部分工程工作的实际情况),建议边实现边抽象,不要“面向未来编程”。

实现一:BlockingQueue

BlockingQueue的写法最简单。核心思想是,把并发和容量控制封装在缓冲区中。而BlockingQueue的性质天生满足这个要求。

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public class BlockingQueueModel implements Model {
  private final BlockingQueue<Task> queue;
  private final AtomicInteger increTaskNo = new AtomicInteger(0);
  public BlockingQueueModel(int cap) {
    // LinkedBlockingQueue 的队列是 lazy-init 的,但 ArrayBlockingQueue 在创建时就已经 init
    this.queue = new LinkedBlockingQueue<>(cap);
  }
  @Override
  public Runnable newRunnableConsumer() {
    return new ConsumerImpl();
  }
  @Override
  public Runnable newRunnableProducer() {
    return new ProducerImpl();
  }
  private class ConsumerImpl extends AbstractConsumer implements Consumer, Runnable {
    @Override
    public void consume() throws InterruptedException {
      Task task = queue.take();
      // 固定时间范围的消费,模拟相对稳定的服务器处理过程
      Thread.sleep(500 + (long) (Math.random() * 500));
      System.out.println("consume: " + task.no);
    }
  }
  private class ProducerImpl extends AbstractProducer implements Producer, Runnable {
    @Override
    public void produce() throws InterruptedException {
      // 不定期生产,模拟随机的用户请求
      Thread.sleep((long) (Math.random() * 1000));
      Task task = new Task(increTaskNo.getAndIncrement());
      queue.put(task);
      System.out.println("produce: " + task.no);
    }
  }
  public static void main(String[] args) {
    Model model = new BlockingQueueModel(3);
    for (int i = 0; i < 2; i++) {
      new Thread(model.newRunnableConsumer()).start();
    }
    for (int i = 0; i < 5; i++) {
      new Thread(model.newRunnableProducer()).start();
    }
  }
}

截取前面的一部分输出:

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produce: 0
produce: 4
produce: 2
produce: 3
produce: 5
consume: 0
produce: 1
consume: 4
produce: 7
consume: 2
produce: 8
consume: 3
produce: 6
consume: 5
produce: 9
consume: 1
produce: 10
consume: 7

由于操作“出队/入队+日志输出”不是原子的,所以上述日志的绝对顺序与实际的出队/入队顺序有出入,但对于同一个任务号task.no,其consume日志一定出现在其produce日志之后,即:同一任务的消费行为一定发生在生产行为之后。缓冲区的容量留给读者验证。符合两个验证条件。

BlockingQueue写法的核心只有两行代码,并发和容量控制都封装在了BlockingQueue中,正确性由BlockingQueue保证。面试中首选该写法,自然美观简单。

实现二:wait && notify

如果不能将并发与容量控制都封装在缓冲区中,就只能由消费者与生产者完成。最简单的方案是使用朴素的wait && notify机制。

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public class WaitNotifyModel implements Model {
  private final Object BUFFER_LOCK = new Object();
  private final Queue<Task> buffer = new LinkedList<>();
  private final int cap;
  private final AtomicInteger increTaskNo = new AtomicInteger(0);
  public WaitNotifyModel(int cap) {
    this.cap = cap;
  }
  @Override
  public Runnable newRunnableConsumer() {
    return new ConsumerImpl();
  }
  @Override
  public Runnable newRunnableProducer() {
    return new ProducerImpl();
  }
  private class ConsumerImpl extends AbstractConsumer implements Consumer, Runnable {
    @Override
    public void consume() throws InterruptedException {
      synchronized (BUFFER_LOCK) {
        while (buffer.size() == 0) {
          BUFFER_LOCK.wait();
        }
        Task task = buffer.poll();
        assert task != null;
        // 固定时间范围的消费,模拟相对稳定的服务器处理过程
        Thread.sleep(500 + (long) (Math.random() * 500));
        System.out.println("consume: " + task.no);
        BUFFER_LOCK.notifyAll();
      }
    }
  }
  private class ProducerImpl extends AbstractProducer implements Producer, Runnable {
    @Override
    public void produce() throws InterruptedException {
      // 不定期生产,模拟随机的用户请求
      Thread.sleep((long) (Math.random() * 1000));
      synchronized (BUFFER_LOCK) {
        while (buffer.size() == cap) {
          BUFFER_LOCK.wait();
        }
        Task task = new Task(increTaskNo.getAndIncrement());
        buffer.offer(task);
        System.out.println("produce: " + task.no);
        BUFFER_LOCK.notifyAll();
      }
    }
  }
  public static void main(String[] args) {
    Model model = new WaitNotifyModel(3);
    for (int i = 0; i < 2; i++) {
      new Thread(model.newRunnableConsumer()).start();
    }
    for (int i = 0; i < 5; i++) {
      new Thread(model.newRunnableProducer()).start();
    }
  }
}

验证方法同上。

朴素的wait && notify机制不那么灵活,但足够简单。synchronized、wait、notifyAll的用法可参考【Java并发编程】之十:使用wait/notify/notifyAll实现线程间通信的几点重要说明,着重理解唤醒与锁竞争的区别。

实现三:简单的Lock && Condition

我们要保证理解wait && notify机制。实现时可以使用Object类提供的wait()方法与notifyAll()方法,但更推荐的方式是使用java.util.concurrent包提供的Lock && Condition。

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public class LockConditionModel1 implements Model {
  private final Lock BUFFER_LOCK = new ReentrantLock();
  private final Condition BUFFER_COND = BUFFER_LOCK.newCondition();
  private final Queue<Task> buffer = new LinkedList<>();
  private final int cap;
  private final AtomicInteger increTaskNo = new AtomicInteger(0);
  public LockConditionModel1(int cap) {
    this.cap = cap;
  }
  @Override
  public Runnable newRunnableConsumer() {
    return new ConsumerImpl();
  }
  @Override
  public Runnable newRunnableProducer() {
    return new ProducerImpl();
  }
  private class ConsumerImpl extends AbstractConsumer implements Consumer, Runnable {
    @Override
    public void consume() throws InterruptedException {
      BUFFER_LOCK.lockInterruptibly();
      try {
        while (buffer.size() == 0) {
          BUFFER_COND.await();
        }
        Task task = buffer.poll();
        assert task != null;
        // 固定时间范围的消费,模拟相对稳定的服务器处理过程
        Thread.sleep(500 + (long) (Math.random() * 500));
        System.out.println("consume: " + task.no);
        BUFFER_COND.signalAll();
      } finally {
        BUFFER_LOCK.unlock();
      }
    }
  }
  private class ProducerImpl extends AbstractProducer implements Producer, Runnable {
    @Override
    public void produce() throws InterruptedException {
      // 不定期生产,模拟随机的用户请求
      Thread.sleep((long) (Math.random() * 1000));
      BUFFER_LOCK.lockInterruptibly();
      try {
        while (buffer.size() == cap) {
          BUFFER_COND.await();
        }
        Task task = new Task(increTaskNo.getAndIncrement());
        buffer.offer(task);
        System.out.println("produce: " + task.no);
        BUFFER_COND.signalAll();
      } finally {
        BUFFER_LOCK.unlock();
      }
    }
  }
  public static void main(String[] args) {
    Model model = new LockConditionModel1(3);
    for (int i = 0; i < 2; i++) {
      new Thread(model.newRunnableConsumer()).start();
    }
    for (int i = 0; i < 5; i++) {
      new Thread(model.newRunnableProducer()).start();
    }
  }
}

该写法的思路与实现二的思路完全相同,仅仅将锁与条件变量换成了Lock和Condition。

实现四:更高并发性能的Lock && Condition

现在,如果做一些实验,你会发现,实现一的并发性能高于实现二、三。暂且不关心BlockingQueue的具体实现,来分析看如何优化实现三(与实现二的思路相同,性能相当)的性能。

分析实现三的瓶颈

最好的查证方法是记录方法执行时间,这样可以直接定位到真正的瓶颈。但此问题较简单,我们直接用“瞪眼法”分析。

实现三的并发瓶颈很明显,因为在锁 BUFFER_LOCK 看来,任何消费者线程与生产者线程都是一样的。换句话说,同一时刻,最多只允许有一个线程(生产者或消费者,二选一)操作缓冲区 buffer。

而实际上,如果缓冲区是一个队列的话,“生产者将产品入队”与“消费者将产品出队”两个操作之间没有同步关系,可以在队首出队的同时,在队尾入队。理想性能可提升至实现三的两倍。

去掉这个瓶颈

那么思路就简单了:需要两个锁 CONSUME_LOCK与PRODUCE_LOCK,CONSUME_LOCK控制消费者线程并发出队,PRODUCE_LOCK控制生产者线程并发入队;相应需要两个条件变量NOT_EMPTY与NOT_FULL,NOT_EMPTY负责控制消费者线程的状态(阻塞、运行),NOT_FULL负责控制生产者线程的状态(阻塞、运行)。以此让优化消费者与消费者(或生产者与生产者)之间是串行的;消费者与生产者之间是并行的。

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public class LockConditionModel2 implements Model {
  private final Lock CONSUME_LOCK = new ReentrantLock();
  private final Condition NOT_EMPTY = CONSUME_LOCK.newCondition();
  private final Lock PRODUCE_LOCK = new ReentrantLock();
  private final Condition NOT_FULL = PRODUCE_LOCK.newCondition();
  private final Buffer<Task> buffer = new Buffer<>();
  private AtomicInteger bufLen = new AtomicInteger(0);
  private final int cap;
  private final AtomicInteger increTaskNo = new AtomicInteger(0);
  public LockConditionModel2(int cap) {
    this.cap = cap;
  }
  @Override
  public Runnable newRunnableConsumer() {
    return new ConsumerImpl();
  }
  @Override
  public Runnable newRunnableProducer() {
    return new ProducerImpl();
  }
  private class ConsumerImpl extends AbstractConsumer implements Consumer, Runnable {
    @Override
    public void consume() throws InterruptedException {
      int newBufSize = -1;
      CONSUME_LOCK.lockInterruptibly();
      try {
        while (bufLen.get() == 0) {
          System.out.println("buffer is empty...");
          NOT_EMPTY.await();
        }
        Task task = buffer.poll();
        newBufSize = bufLen.decrementAndGet();
        assert task != null;
        // 固定时间范围的消费,模拟相对稳定的服务器处理过程
        Thread.sleep(500 + (long) (Math.random() * 500));
        System.out.println("consume: " + task.no);
        if (newBufSize > 0) {
          NOT_EMPTY.signalAll();
        }
      } finally {
        CONSUME_LOCK.unlock();
      }
      if (newBufSize < cap) {
        PRODUCE_LOCK.lockInterruptibly();
        try {
          NOT_FULL.signalAll();
        } finally {
          PRODUCE_LOCK.unlock();
        }
      }
    }
  }
  private class ProducerImpl extends AbstractProducer implements Producer, Runnable {
    @Override
    public void produce() throws InterruptedException {
      // 不定期生产,模拟随机的用户请求
      Thread.sleep((long) (Math.random() * 1000));
      int newBufSize = -1;
      PRODUCE_LOCK.lockInterruptibly();
      try {
        while (bufLen.get() == cap) {
          System.out.println("buffer is full...");
          NOT_FULL.await();
        }
        Task task = new Task(increTaskNo.getAndIncrement());
        buffer.offer(task);
        newBufSize = bufLen.incrementAndGet();
        System.out.println("produce: " + task.no);
        if (newBufSize < cap) {
          NOT_FULL.signalAll();
        }
      } finally {
        PRODUCE_LOCK.unlock();
      }
      if (newBufSize > 0) {
        CONSUME_LOCK.lockInterruptibly();
        try {
          NOT_EMPTY.signalAll();
        } finally {
          CONSUME_LOCK.unlock();
        }
      }
    }
  }
  private static class Buffer<E> {
    private Node head;
    private Node tail;
    Buffer() {
      // dummy node
      head = tail = new Node(null);
    }
    public void offer(E e) {
      tail.next = new Node(e);
      tail = tail.next;
    }
    public E poll() {
      head = head.next;
      E e = head.item;
      head.item = null;
      return e;
    }
    private class Node {
      E item;
      Node next;
      Node(E item) {
        this.item = item;
      }
    }
  }
  public static void main(String[] args) {
    Model model = new LockConditionModel2(3);
    for (int i = 0; i < 2; i++) {
      new Thread(model.newRunnableConsumer()).start();
    }
    for (int i = 0; i < 5; i++) {
      new Thread(model.newRunnableProducer()).start();
    }
  }

需要注意的是,由于需要同时在UnThreadSafe的缓冲区 buffer 上进行消费与生产,我们不能使用实现二、三中使用的队列了,需要自己实现一个简单的缓冲区 Buffer。Buffer要满足以下条件:

  • 在头部出队,尾部入队
  • 在poll()方法中只操作head
  • 在offer()方法中只操作tail

还能进一步优化吗

我们已经优化掉了消费者与生产者之间的瓶颈,还能进一步优化吗?

如果可以,必然是继续优化消费者与消费者(或生产者与生产者)之间的并发性能。然而,消费者与消费者之间必须是串行的,因此,并发模型上已经没有地方可以继续优化了。

不过在具体的业务场景中,一般还能够继续优化。如:

  • 并发规模中等,可考虑使用CAS代替重入锁
  • 模型上不能优化,但一个消费行为或许可以进一步拆解、优化,从而降低消费的延迟
  • 一个队列的并发性能达到了极限,可采用“多个队列”(如分布式消息队列等)

4种实现的本质

文章开头说:这4种写法的本质相同——都是在使用或实现BlockingQueue。实现一直接使用BlockingQueue,实现四实现了简单的BlockingQueue,而实现二、三则实现了退化版的BlockingQueue(性能降低一半)。

实现一使用的BlockingQueue实现类是LinkedBlockingQueue,给出其源码阅读对照,写的不难:

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public class LinkedBlockingQueue<E> extends AbstractQueue<E>
        implements BlockingQueue<E>, java.io.Serializable {
...
/** Lock held by take, poll, etc */
    private final ReentrantLock takeLock = new ReentrantLock();
    /** Wait queue for waiting takes */
    private final Condition notEmpty = takeLock.newCondition();
    /** Lock held by put, offer, etc */
    private final ReentrantLock putLock = new ReentrantLock();
    /** Wait queue for waiting puts */
    private final Condition notFull = putLock.newCondition();
...
    /**
     * Signals a waiting take. Called only from put/offer (which do not
     * otherwise ordinarily lock takeLock.)
     */
    private void signalNotEmpty() {
        final ReentrantLock takeLock = this.takeLock;
        takeLock.lock();
        try {
            notEmpty.signal();
        } finally {
            takeLock.unlock();
        }
    }
    /**
     * Signals a waiting put. Called only from take/poll.
     */
    private void signalNotFull() {
        final ReentrantLock putLock = this.putLock;
        putLock.lock();
        try {
            notFull.signal();
        } finally {
            putLock.unlock();
        }
    }
    /**
     * Links node at end of queue.
     *
     * @param node the node
     */
    private void enqueue(Node<E> node) {
        // assert putLock.isHeldByCurrentThread();
        // assert last.next == null;
        last = last.next = node;
    }
    /**
     * Removes a node from head of queue.
     *
     * @return the node
     */
    private E dequeue() {
        // assert takeLock.isHeldByCurrentThread();
        // assert head.item == null;
        Node<E> h = head;
        Node<E> first = h.next;
        h.next = h; // help GC
        head = first;
        E x = first.item;
        first.item = null;
        return x;
    }
...
    /**
     * Creates a {@code LinkedBlockingQueue} with the given (fixed) capacity.
     *
     * @param capacity the capacity of this queue
     * @throws IllegalArgumentException if {@code capacity} is not greater
     *         than zero
     */
    public LinkedBlockingQueue(int capacity) {
        if (capacity <= 0) throw new IllegalArgumentException();
        this.capacity = capacity;
        last = head = new Node<E>(null);
    }
...
    /**
     * Inserts the specified element at the tail of this queue, waiting if
     * necessary for space to become available.
     *
     * @throws InterruptedException {@inheritDoc}
     * @throws NullPointerException {@inheritDoc}
     */
    public void put(E e) throws InterruptedException {
        if (e == null) throw new NullPointerException();
        // Note: convention in all put/take/etc is to preset local var
        // holding count negative to indicate failure unless set.
        int c = -1;
        Node<E> node = new Node<E>(e);
        final ReentrantLock putLock = this.putLock;
        final AtomicInteger count = this.count;
        putLock.lockInterruptibly();
        try {
            /*
             * Note that count is used in wait guard even though it is
             * not protected by lock. This works because count can
             * only decrease at this point (all other puts are shut
             * out by lock), and we (or some other waiting put) are
             * signalled if it ever changes from capacity. Similarly
             * for all other uses of count in other wait guards.
             */
            while (count.get() == capacity) {
                notFull.await();
            }
            enqueue(node);
            c = count.getAndIncrement();
            if (c + 1 < capacity)
                notFull.signal();
        } finally {
            putLock.unlock();
        }
        if (c == 0)
            signalNotEmpty();
    }
...
    public E take() throws InterruptedException {
        E x;
        int c = -1;
        final AtomicInteger count = this.count;
        final ReentrantLock takeLock = this.takeLock;
        takeLock.lockInterruptibly();
        try {
            while (count.get() == 0) {
                notEmpty.await();
            }
            x = dequeue();
            c = count.getAndDecrement();
            if (c > 1)
                notEmpty.signal();
        } finally {
            takeLock.unlock();
        }
        if (c == capacity)
            signalNotFull();
        return x;
    }
...
}

还存在非常多的写法,如信号量Semaphore,也很常见(本科操作系统教材中的生产者-消费者模型就是用信号量实现的)。不过追究过多了就好像在纠结茴香豆的写法一样,本文不继续探讨。

总结

实现一必须掌握,实现四至少要能清楚表述;实现二、三掌握一个即可。

寻找撬动地球的支点(解决问题的方案),杠杆(Java等编程语言)已经有了。xkzhangsan
原文地址:https://www.cnblogs.com/xkzhangsanx/p/10902404.html