ios cocos2d TexturePacker生成文件后的使用方法

(1)将*.pvr.ccz文件转换为CCSpriteBatchNode

 (2)   将对应的plist文件读到CCSpriteFrameCache中

 (3) 从CCSpriteFrameCache获取资源文件

        CCSpriteBatchNode *backgoundBgNode = [CCSpriteBatchNode batchNodeWithFile:@"background.pvr.ccz"];
        [self addChild:backgoundBgNode];
        
        [[CCSpriteFrameCache sharedSpriteFrameCache]addSpriteFramesWithFile:@"background.plist"];
        
        CCSprite *background = [CCSprite spriteWithSpriteFrameName:@"MuleDeer-ipadhd.png"];
        background.anchorPoint = ccp(0, 0);
        [backgoundBgNode addChild:background];

  

原文地址:https://www.cnblogs.com/xiongqiangcs/p/3193558.html