循环链表

1.循环链表只是在单链表的基础上做了一个加强
2.循环链表可以完全取代单链表的使用
3.循环链表的Next和Current操作可以高效的遍历链表中的所有元素

  1 #include <stdio.h>
  2 #include <malloc.h>
  3 #include "CircleList.h"
  4 
  5 typedef struct _tag_CircleList
  6 {
  7     CircleListNode header;
  8     CircleListNode* slider;
  9     int length;
 10 } TCircleList;
 11 
 12 CircleList* CircleList_Create() // O(1)
 13 {
 14     TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
 15     
 16     if( ret != NULL )
 17     {
 18         ret->length = 0;
 19         ret->header.next = NULL;
 20         ret->slider = NULL;
 21     }
 22     
 23     return ret;
 24 }
 25 
 26 void CircleList_Destroy(CircleList* list) // O(1)
 27 {
 28     free(list);
 29 }
 30 
 31 void CircleList_Clear(CircleList* list) // O(1)
 32 {
 33     TCircleList* sList = (TCircleList*)list;
 34     
 35     if( sList != NULL )
 36     {
 37         sList->length = 0;
 38         sList->header.next = NULL;
 39         sList->slider = NULL;
 40     }
 41 }
 42 
 43 int CircleList_Length(CircleList* list) // O(1)
 44 {
 45     TCircleList* sList = (TCircleList*)list;
 46     int ret = -1;
 47     
 48     if( sList != NULL )
 49     {
 50         ret = sList->length;
 51     }
 52     
 53     return ret;
 54 }
 55 
 56 int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
 57 { 
 58     TCircleList* sList = (TCircleList*)list;
 59     int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
 60     int i = 0;
 61     
 62     if( ret )
 63     {
 64         CircleListNode* current = (CircleListNode*)sList;
 65         
 66         for(i=0; (i<pos) && (current->next != NULL); i++)
 67         {
 68             current = current->next;
 69         }
 70         
 71         node->next = current->next;
 72         current->next = node;
 73         
 74         if( sList->length == 0 )
 75         {
 76             sList->slider = node;
 77             node->next = node;
 78         }
 79         
 80         sList->length++;
 81     }
 82     
 83     return ret;
 84 }
 85 
 86 CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
 87 {
 88     TCircleList* sList = (TCircleList*)list;
 89     CircleListNode* ret = NULL;
 90     int i = 0;
 91     
 92     if( (sList != NULL) && (pos >= 0) )
 93     {
 94         CircleListNode* current = (CircleListNode*)sList;
 95         
 96         for(i=0; i<pos; i++)
 97         {
 98             current = current->next;
 99         }
100         
101         ret = current->next;
102     }
103     
104     return ret;
105 }
106 
107 CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
108 {
109     TCircleList* sList = (TCircleList*)list;
110     CircleListNode* ret = NULL;
111     int i = 0;
112     
113     if( (sList != NULL) && (pos >= 0) )
114     {
115         CircleListNode* current = (CircleListNode*)sList;
116         CircleListNode* first = sList->header.next;
117         CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
118         
119         for(i=0; i<pos; i++)
120         {
121             current = current->next;
122         }
123         
124         ret = current->next;
125         current->next = ret->next;
126         
127         sList->length--;
128         
129         if( first == ret )
130         {
131             sList->header.next = ret->next;
132             last->next = ret->next;
133         }
134         
135         if( sList->slider == ret )
136         {
137             sList->slider = ret->next;
138         }
139         
140         if( sList->length == 0 )
141         {
142             sList->header.next = NULL;
143             sList->slider = NULL;
144         }
145     }
146     
147     return ret;
148 }
149 
150 CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
151 {
152     TCircleList* sList = (TCircleList*)list;
153     CircleListNode* ret = NULL;
154     int i = 0;
155     
156     if( sList != NULL )
157     {
158         CircleListNode* current = (CircleListNode*)sList;
159         
160         for(i=0; i<sList->length; i++)
161         {
162             if( current->next == node )
163             {
164                 ret = current->next;
165                 break;
166             }
167             
168             current = current->next;
169         }
170         
171         if( ret != NULL )
172         {
173             CircleList_Delete(sList, i);
174         }
175     }
176     
177     return ret;
178 }
179 
180 CircleListNode* CircleList_Reset(CircleList* list) // O(1)
181 {
182     TCircleList* sList = (TCircleList*)list;
183     CircleListNode* ret = NULL;
184     
185     if( sList != NULL )
186     {
187         sList->slider = sList->header.next;
188         ret = sList->slider;
189     }
190     
191     return ret;
192 }
193 
194 CircleListNode* CircleList_Current(CircleList* list) // O(1)
195 {
196     TCircleList* sList = (TCircleList*)list;
197     CircleListNode* ret = NULL;
198     
199     if( sList != NULL )
200     {
201         ret = sList->slider;
202     }
203     
204     return ret;
205 }
206 
207 CircleListNode* CircleList_Next(CircleList* list) // O(1)
208 {
209     TCircleList* sList = (TCircleList*)list;
210     CircleListNode* ret = NULL;
211     
212     if( (sList != NULL) && (sList->slider != NULL) )
213     {
214         ret = sList->slider;
215         sList->slider = ret->next;
216     }
217     
218     return ret;
219 }
 1 #ifndef _CIRCLELIST_H_
 2 #define _CIRCLELIST_H_
 3 
 4 typedef void CircleList;
 5 typedef struct _tag_CircleListNode CircleListNode;
 6 struct _tag_CircleListNode
 7 {
 8     CircleListNode* next;
 9 };
10 
11 CircleList* CircleList_Create();
12 
13 void CircleList_Destroy(CircleList* list);
14 
15 void CircleList_Clear(CircleList* list);
16 
17 int CircleList_Length(CircleList* list);
18 
19 int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
20 
21 CircleListNode* CircleList_Get(CircleList* list, int pos);
22 
23 CircleListNode* CircleList_Delete(CircleList* list, int pos);
24 
25 CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
26 
27 CircleListNode* CircleList_Reset(CircleList* list);
28 
29 CircleListNode* CircleList_Current(CircleList* list);
30 
31 CircleListNode* CircleList_Next(CircleList* list);
32 
33 #endif
  1 #include <stdio.h>
  2 #include <stdlib.h>
  3 #include "CircleList.h"
  4 
  5 /* run this program using the console pauser or add your own getch, system("pause") or input loop */
  6 
  7 struct Value
  8 {
  9     CircleListNode header;
 10     int v;
 11 };
 12 
 13 int main(int argc, char *argv[])
 14 {
 15     int i = 0;
 16     CircleList* list = CircleList_Create();
 17     
 18     struct Value v1;
 19     struct Value v2;
 20     struct Value v3;
 21     struct Value v4;
 22     struct Value v5;
 23     struct Value v6;
 24     struct Value v7;
 25     struct Value v8;
 26     
 27     v1.v = 1;
 28     v2.v = 2;
 29     v3.v = 3;
 30     v4.v = 4;
 31     v5.v = 5;
 32     v6.v = 6;
 33     v7.v = 7;
 34     v8.v = 8;
 35     
 36     CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
 37     CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
 38     CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
 39     CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
 40     
 41     CircleList_Insert(list, (CircleListNode*)&v5, 5);
 42     CircleList_Delete(list, 0);
 43     
 44     for(i=0; i<2*CircleList_Length(list); i++)
 45     {
 46         struct Value* pv = (struct Value*)CircleList_Get(list, i);
 47         
 48         printf("%d
", pv->v);
 49     }
 50     
 51     printf("
");
 52     
 53     while( CircleList_Length(list) > 0 )
 54     {
 55         struct Value* pv = (struct Value*)CircleList_Delete(list, 0);
 56         
 57         printf("%d
", pv->v);
 58     }
 59     
 60     printf("
");
 61     
 62     CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
 63     CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
 64     CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
 65     CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
 66     CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
 67     CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
 68     CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
 69     CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
 70     
 71     for(i=0; i<CircleList_Length(list); i++)
 72     {
 73         struct Value* pv = (struct Value*)CircleList_Next(list);
 74         
 75         printf("%d
", pv->v);
 76     }
 77     
 78     printf("
");
 79     
 80     CircleList_Reset(list);
 81     
 82     while( CircleList_Length(list) > 0 )
 83     {
 84         struct Value* pv = NULL;
 85         
 86         for(i=1; i<3; i++)
 87         {
 88             CircleList_Next(list);
 89         }
 90         
 91         pv = (struct Value*)CircleList_Current(list);
 92         
 93         printf("%d
", pv->v);
 94         
 95         CircleList_DeleteNode(list, (CircleListNode*)pv);
 96     }
 97     
 98     CircleList_Destroy(list);
 99     
100     return 0;
101 }
原文地址:https://www.cnblogs.com/xiaowulang/p/10798008.html