Long long river


    Although MGS have canceled its 3D MMORPG "Mythica" in may.5, 2004, I'll remember the great work about "River model creator" all through.
    Being a contributor, I improved the user interface and modeling kernel for it.


    Our aim is to give a satisfied modeling & rendering design with a prototype to put complex water system into a modern game. For this stage, we finished a non-branch river editing system and a river rendering effect.
         We focus more on kernel part, and the UI prototype was used to demonstrate our ideas.

         The design was finished on Apr, and the implementation was finished in this month. The whole work takes three members (one full-time employee, one full-time student(it's me), one part-time employee) seven weeks.

         This project is valuable at:
        
A. Kernel (the components of modeling and rendering core which may be transferred)
                  • River modeling data structure
                  • Mesh tessellation/simplification and texture coordinate generation
                  • Surface rendering

         B. Prototype(a demo framework that shows our ideas and how our kernel works)
                  • A simple UI
                  • Polyline editing
                  • Error report
                  • Rendering preview
                  •
Terrain editing (simulated by change file) and rendering

 

Preview of water rendering

Preview of water rendering

Preview of water rendering

Preview of  water rendering

River Designing

River Designing

River rendering in Preview window

River rendering in Preview window

        

    The link to the detail is: http://www.xf-utpcb.com/xiaop/MyProjects/river.htm

原文地址:https://www.cnblogs.com/xiaop/p/377201.html