OSG显示文字——自定义显示文字函数

#include <Windows.h>
 
#include <osg/Geode>
 
#include <osg/Geometry>
 
#include <osgText/Text>
 
#include <osgViewer/Viewer>
 
#include <locale.h>
 
#include <osgDB/ReadFile>
 
 
 
void setupProperties(osgText::Text& textObject,osgText::Font* font,float size,const osg::Vec3& pos )
 
{
 
 textObject.setFont(font);//
 
 textObject.setCharacterSize(size);//字体大小
 textObject.setPosition(pos);
 textObject.setColor(osg::Vec4(1.0,1.0,1.0,1.0));
 textObject.setAlignment(osgText::Text::CENTER_BOTTOM);//文字显示方向
 //textObject.setAxisAlignment(osgText::Text::SCREEN);//获取文字对称成方式正对屏幕方向
 //textObject.setCharacterSizeMode(osgText::Text::SCREEN_COORDS);//跟随视角不断变化,离物体越远,文字越大
 textObject.setAutoRotateToScreen(true);//跟随视角不断变化,但离物体越远,文字越小,和现实当中像类似
 textObject.setBackdropType(osgText::Text::OUTLINE);//对文字进行描边
 textObject.setBackdropColor(osg::Vec4(1.0,0.0,0.0,1.0));//描边颜色
 textObject.setDrawMode(osgText::Text::TEXT | osgText::Text::BOUNDINGBOX);//添加文字边框
 
 textObject.setAxisAlignment(osgText::Text::XZ_PLANE);//获取文字对称成方式
 
 
 
}
 
 
 
void createContent(osgText::Text& textObject,const char* string)
 
{
 
    int requiredSize=mbstowcs(NULL,string,0);//如果mbstowcs第一参数为NULL那么返回字符串的数目
 
    wchar_t* wText=new wchar_t[requiredSize+1];
 
    mbstowcs(wText,string,requiredSize+1);//由char转换成wchar类型
 
    textObject.setText(wText);
 
    delete wText;
 
}
 
 
 
int main()
 
{
 
    setlocale(LC_ALL,".936");// 配置地域化信息
 
    const char* titleString="木兰辞
拟古决绝词简友";
 
    const char* textString={
 
        "人生若只如初见,何事秋风悲画扇;
"
 
        "等闲变却故人心,却道故人心易变;
"
 
        "骊山语罢倾销半,夜雨霖铃终不怨;
"
 
        "何如薄幸锦衣郎,比翼连枝当日愿。"
 
    };
 
    osgText::Font* fontHei=osgText::readFontFile("C:\WINDOWS\Fonts\simhei.ttf");
 
    osgText::Font* fontKai=osgText::readFontFile("C:\WINDOWS\Fonts\simkai.ttf");
 
 
 
    osg::ref_ptr<osgText::Text> title=new osgText::Text;
 
    setupProperties(*title,fontHei,20.0f,osg::Vec3(0.0,0.0,0.0));
 
    createContent(*title,titleString);
 
 
 
    osg::ref_ptr<osgText::Text> text=new osgText::Text;
 
    setupProperties(*text,fontKai,15.0,osg::Vec3(0.0,0.0,-80.0f));
 
    createContent(*text,textString);
 
 
 
    osg::ref_ptr<osg::Geode> geode=new osg::Geode;
 
    geode->addDrawable(osg::createTexturedQuadGeometry(osg::Vec3(-150.0,1.0,-130.0),osg::Vec3(300.0,0.0,0.0),osg::Vec3(0.0,0.0,200.0),1.0,1.0));//创建一个写字板
 
 
 
    geode->addDrawable(title.get());
 
    geode->addDrawable(text.get());
 
    osgViewer::Viewer viewer;
 
    viewer.setSceneData(geode.get());
 
    return viewer.run();    
 
}
原文地址:https://www.cnblogs.com/xiaocainiao2hao/p/5619926.html