bj

using UnityEngine;
using System.Collections;

public class node : MonoBehaviour {
    public int index;
    public GameObject target;// 手按的物体
    public Vector3 v;
    public GameObject pre,obj;
    public GameObject closeobj;
    public GameObject[] gos;
    public createAnt ca;
    private float distance=99999;
    // Use this for initialization
    void Start () 
    {
        pre=GameObject.FindGameObjectWithTag("Cube");
        StartCoroutine(createAnts);
        if(Time.time>=10.0f)
        {
            StartCoroutine();
        }
    } 
   IEnumerator Cal()
    {
        gos=GameObject.FindGameObjectsWithTag("enemy");
        CalCulate();
        closeobj.AddComponent(); //加脚本
        
        
    }
    void CalCulate()
    {
        foreach (GameObject o in gos)
        {
            float curDis=Vector3.Distance(target.transform.position,o.transform.position);
            if(curDis<distance)
            {
                distance=curDis;
                closeobj=o;
            }
        }
        return closeobj;
    }
   IEnumerator createAnts()
    {
        InvokeRepeating("createant",1f,0.3f);
    }
    void createant()
    {
        v=new Vector3(Random.Range(0f,640f),Random.Range(0f,960f),0f);
        obj=Instantiate(pre,v,Random.rotation);
    }
    
}
原文地址:https://www.cnblogs.com/xiao-wei-wei/p/3422461.html