读书笔记之《The Art of Readable Code》Part 2

如何写好流程控制语句(if-else/switch/while/for)使得代码更可读些?(chap 7)

* 提高条件语句的可读性(if语句, 或者bool型summary变量)

if (length >= 10)    // Good
if (10 <= length)    // Bad

while (bytes_received < bytes_expected)  // Good
while (bytes_expected < bytes_received)  // Bad

if (NULL == obj) ...  // Not suggested now
if (obj == NULL) ...  // Good

分析:
    left-hand side放我们需要检查的, 经常变化的变量
    right-hand side放常量或者不容易变化的值,这样更容易阅读和理解

* 考虑if/else语句块的顺序
    注意:
    - prefer positive case first instead of negative
    - prefer simple case first to get it out of the way
    - prefer more interesting or conspicuous case first

    e.g.例外
    if not file:
       # log the error ...
    else:
       # ...
* 条件运算符(conditional expression, ?:)

time_str += (hour >= 12) ? "pm" :"am";  // Bad

if (hour >= 12) {       // Good: more clear
    time_str += "pm";
} else {
    time_str += "am";
}

key idea: 与其减少代码的行数,不如减少别人理解代码所花的时间.

return exponent >= 0 ? mantissa * (1 << exponent) : mantissa / (1 << -exponent);  // Bad

if (exponent >= 0) {     // Good
    return mantissa * (1 << exponent);
} else {
    return mantissa / (1 << -exponent);
}

* 避免do/while循环,避免goto语句
* 让函数提前退出
* 减少折叠的层数
    理由: 层数越深,别人阅读代码就越复杂,每深入/退出一层,别人需要在脑中进行入栈/出栈的操作
    方法: 当你在已有的代码上做修改时,请试图从全新的角度审视这段代码. 往回看, 把之前修改和
    现在需要做的修改当成一个整体考虑.
    技巧:
       1. 及时返回以减少嵌套的层数.
       2. 循环中用continue减少嵌套       

if (results[i] != NULL) {            // Bad
    ....
}
if (results[i] == NULL) continue;    // Good

* 其他能导致代码很难读的流程控制,需要特别注意
     1. 线程/进程/异常处理/信号量
     2. 函数指针/匿名函数/虚函数



如何将长而大的表达式化小?(chap 8)

* 解释型变量(Explaining variables)

// Bad : too long, hard to grasp meaning
if line.split(':')[0].strip() == "root":
    ...
// Good : clear enough, understand by the variable name
username = line.split(':')[0].strip()
if username == "root":
    ...

 * 总结型变量(summary variables)

// Bad : five variables in a line
if (request.user.id == document.owner_id) {
    // user can edit this document...
}
...
if (request.user.id != document.owner_id) {
    // document is read-only...
}

// Good : easy to catch the meaning by variable name
final boolean user_owns_document = (request.user.id == document.owner_id);
if (user_owns_document) {
    // user can edit this document...
}
...
if (!user_owns_document) {
    // document is read-only...
}

* 善用德摩根定律提高条件表达式的可读性 (De morgan's Laws)
1) !(a || b || c) <==> (!a) && (!b) && (!c)
2) !(a && b && c) <==> (!a) || (!b) || (!c)

// Bad
if (!(file_exists && !is_protected)) Error("Sorry, could not read file.");

// Good : clear logic
if (!file_exists || is_protected) Error("Sorry, could not read file.");

 * 不要滥用短路逻辑(short-circuit logic)

// Bad : not clear
assert((!(bucket = FindBucket(key))) || !bucket->IsOccupied());

// Good : clear enough
bucket = FindBucket(key);
if (bucket != NULL) assert(!bucket->IsOccupied());

// except: 可以使用下面这种风格
if (object && object->method()) ...
x = a || b || c;

 * 简化复杂的逻辑 (方法: 反过来思考)

//集合覆盖
struct Range {
    int begin;
    int end;

    // For example, [0,5) overlaps with [3,8)
    bool OverlapsWith(Range other);
};

// Bad: hard to check , with bug
bool Range::OverlapsWith(Range other) {
    // Check if 'begin' or 'end' falls inside 'other'.
    return (begin >= other.begin && begin <= other.end) ||
        (end >= other.begin && end <= other.end);
}

// Good: clear logic , easy to check , bug free
bool Range::OverlapsWith(Range other) {
    if (other.end <= begin) return false;    // They end before we begin
    if (other.begin >= end) return false;    // They begin after we end

    return true;     // Only possibility left: they overlap
}

 * 将大的表达式分解
方法: 重复的较长的变量或语句重新定义变量表示

* 另一种新颖方法简化表达式(善用C/C++宏,不可滥用宏)

// Bad : too many, hard to check
void AddStats(const Stats& add_from, Stats* add_to) {
    add_to->set_total_memory(add_from.total_memory() + add_to->total_memory());
    add_to->set_free_memory(add_from.free_memory() + add_to->free_memory());
    add_to->set_swap_memory(add_from.swap_memory() + add_to->swap_memory());
    add_to->set_status_string(add_from.status_string() + add_to->status_string());
    add_to->set_num_processes(add_from.num_processes() + add_to->num_processes());
    ...
}

// Good : easy to check/read
void AddStats(const Stats& add_from, Stats* add_to) {
    #define ADD_FIELD(field) add_to->set_##field(add_from.field() + add_to->field())

    ADD_FIELD(total_memory);
    ADD_FIELD(free_memory);
    ADD_FIELD(swap_memory);
    ADD_FIELD(status_string);
    ADD_FIELD(num_processes);
    ...
    #undef ADD_FIELD
}

 如何善用变量提高代码的可读性?(chap 9)

* 变量带来的问题
1. 变量越多,越难跟踪它们
2. 变量的作用域越大, 需要跟踪越久
3. 变量的值改变越多, 越难跟踪他的当前值

* 减少变量(与之前的explaining/summary变量不矛盾,这里减少不必要的变量)
* 省去无用的临时变量

// Bad
now = datetime.datetime.now()
root_message.last_view_time = now

// Good
root_message.last_view_time = datetime.datetime.now()

 理由:
  1. now的引入并没有分解一个复杂的表达式
  2. datetime.datetime.now()本身已经很清楚
  3. now只用了一次, 并没有解决冗余代码  
key: 这种类型的变量("leftovers"),往往保存一个临时结果,可以通过立即处理临时结果来省掉它们.
 (complete the task as quickly as possible)

// Bad
var remove_one = function (array, value_to_remove) {
    var index_to_remove = null;
    for (var i = 0; i < array.length; i += 1) {
        if (array[i] === value_to_remove) {
            index_to_remove = i;
            break;
        }
    }
    if (index_to_remove !== null) {
        array.splice(index_to_remove, 1);
    }
};

// Good
var remove_one = function (array, value_to_remove) {
    for (var i = 0; i < array.length; i += 1) {
        if (array[i] === value_to_remove) {
            array.splice(i, 1);  // process immediately
            return;
        }
    }
};

* 省去流程控制变量(Control flow variable)

// Bad : 不必要的变量
boolean done = false;
while (/* condition */ && !done) {
    ...
}
if (...) {
    done = true;
    continue;
}

// Good : 这类流程控制变量都可以通过if-break/continue来做到
while (/* condition */) {
    ...
    if (...) {
        break;
    }
}

 * 缩短变量的作用域
key: 减少变量的可见范围,越少越好.
原因: 通过减少变量的可见范围,读者阅读代码时需要记住的变量就越少.

* C++中的if-语句的作用域

// Bad
PaymentInfo* info = database.ReadPaymentInfo();
if (info) {
    cout << "User paid: " << info->amount() << endl;
}
// Many more lines of code below ...

// Good : 用户看完之后就不需要关心info了
if (PaymentInfo* info = database.ReadPaymentInfo()) {
    cout << "User paid: " << info->amount() << endl;
}

 * 在js中使用"私有"变量
* 在js中使用var来定义局部变量

* 将声明下移(移到使用变量的附近)

// Bad
def ViewFilteredReplies(original_id):
    filtered_replies = []
    root_message = Messages.objects.get(original_id)
    all_replies = Messages.objects.select(root_id=original_id)

    root_message.view_count += 1
    root_message.last_view_time = datetime.datetime.now()
    root_message.save()

    for reply in all_replies:
        if reply.spam_votes <= MAX_SPAM_VOTES:
            filtered_replies.append(reply)

    return filtered_replies

// Good : 变量的声明以及使用都聚集在一块了
def ViewFilteredReplies(original_id):
    root_message = Messages.objects.get(original_id)
    root_message.view_count += 1
    root_message.last_view_time = datetime.datetime.now()
    root_message.save()

    all_replies = Messages.objects.select(root_id=original_id)
    filtered_replies = []
    for reply in all_replies:
        if reply.spam_votes <= MAX_SPAM_VOTES:
            filtered_replies.append(reply)

    return filtered_replies

 * 倾向于一次写入的变量(常量,Write-once variable)
C++中的const, java中的final. 常量不容易带来问题

static const int NUM_THREADS = 10;







 




原文地址:https://www.cnblogs.com/xianzhon/p/6291322.html