第十九章 代码重用 6按别名传递book对像 简单

// 6按别名传递book对像
//由于在创建一个book类对像时会创建3个String类对像,因此,假如我们按值传递一个book类对像给某个函数,那么对系统的消耗是相当可观的,接下来的例子将演示按值与按别名传递book类对像的不同

#include "String.h"
class Book
{
public:
	Book();
	~Book(){ cout<<"Book类的析构函数执行...."<<endl;}
	Book(char*, char*, char*, float);
	//不能修改返回值,在函数内也不能修改,也不想调用复制构造函数,按地址传递
	const String& GetTitle()const{ return title; }
	const String& GetAuthor()const{ return author; }
	
	String& GetAuthor(){ return author; }

	const String& GetNumber()const{ return number; }
	float GetPrice()const{ return price; }

	void SetTitle(const String& s){ title = s; }
	void SetAuthor(const String& s){ author = s; }
	void SetNumber(const String& s){ number = s; }
	void SetPrice(float p){ price = p; }

	void SetTotal(const String&t, const String&a,const String&n, float p)
	{
	      title = t;
		  author = a;
		  number = n;
		  price = p;
	}
	
private:
    String title;  //书名
	String author; //作者
	String number; //编号
	float price;   //价格
};
//创建一本空图书
Book::Book():title(""),author(""),number(""),price(0){
	 cout<<"Book类的不带参数构造函数执行...."<<endl;
 
};
//创建一本有所有内容的图书
Book::Book(char* t, char* a, char* n, float p)
{
	cout<<"Book类的带参数构造函数执行...."<<endl;
	title = t; author=a; number = n; price=p;
}

void print1(Book one);
void print2(const Book &two);

int main()
{
	Book love("love","Jack","001",35.5);
	cout<<"调用print1函数"<<endl;
	print1(love);
	cout<<"调用print2函数"<<endl;
	print2(love);
	//这个例子中看出,按值传递一个book类对像,系统开销是相当大的,而按引用传递一个book类对像则几乎不产生系统开销
    return 0;
}

void print1(Book one)
{
	cout<<"书名:"<<one.GetTitle()<<" 作者:"<<one.GetAuthor()<<" 编号:"<<one.GetNumber()<<" 价格"<<one.GetPrice()<<endl;
};

void print2(const Book &two)
{
	cout<<"书名:"<<two.GetTitle()<<" 作者:"<<two.GetAuthor()<<" 编号:"<<two.GetNumber()<<" 价格"<<two.GetPrice()<<endl;
}

  

原文地址:https://www.cnblogs.com/xiangxiaodong/p/2700895.html