Unity3d 数据展示

public class Show : MonoBehaviour 
{
    private bool isDesc = true;
    private string strTitle = "ID				Name				Score				Class
";
    private string strResult = "";
    private string name = "Jim"; 

    void OnGUI()
    {   
        name = GUI.TextField(new Rect(50, 20, 200, 20), name);
        if (GUI.Button(new Rect(260, 20, 100, 20), "Seacrh"))
        {
            strResult = "";
            TB_Score result = new TB_ScoreBLL().Get(name);
            strResult += result.Id + "				" + result.Name + "				" + result.Score + "				" + result.Class + "
";
        }

        if(GUI.Button(new Rect(370, 20, 100, 20), "Sort"))
        {
            strResult = "";
            List<TB_Score> results = (List<TB_Score>)new TB_ScoreBLL().ListAllBySort(isDesc);
            foreach (TB_Score r in results)
            {
                strResult += r.Id + "				" + r.Name + "				" + r.Score + "				" + r.Class + "
";
            }

            if (isDesc)
            {
                isDesc = false;
            }
            else
            {
                isDesc = true;
            }
        }

        GUI.Label(new Rect(50, 50, 500, 600), strTitle + strResult);
    }
}
原文地址:https://www.cnblogs.com/xiangsoft/p/3280260.html