AE获取一个唯一值渲染中某个值的样式

IUniqueValueRenderer pUniqueValueRenderer = pFeatureLayer.Renderer as IUniqueValueRenderer;

ISymbol pSymbol = pUniqueValueRenderer.get_Symbol("某个值");
原文地址:https://www.cnblogs.com/xiangniu/p/2919324.html