魅族/锤子/苹果 悬停效果的实现

魅族/锤子/苹果 悬停效果的实现

一、背景:近日研究当前主流手机的单手操作效果。

一类是小米的单手小屏模式:将原本5寸以上的屏幕缩小到3.5/4寸的大小,以方便单手操作

另外一类是魅族/锤子/苹果的 悬停效果:屏幕可以下拉到下半部分,这样单手可以方便的操作到屏幕上方区域

二、关于DecorView的基本概念

一、DecorView为整个Window界面的最顶层View。

二、DecorView只有一个子元素为LinearLayout。代表整个Window界面,包含通知栏,标题栏,内容显示栏三块区域。

三、LinearLayout里有两个FrameLayout子元素。

  (20)为标题栏显示界面。只有一个TextView显示应用的名称。也可以自定义标题栏,载入后的自定义标题栏View将加入FrameLayout中。

  (21)为内容栏显示界面。就是setContentView()方法载入的布局界面,加入其中。

DecorView的创建一般是在setContentView时完成的,具体源码在PhoneWindow的setContentView()中

installDecor();

  

三、悬停体验的基本设计思路:

1.获取当前Window的DecorView,并将DecorView中的所有View保存下来(其实是保存了一个LinearLayout)

2.设计一个有滚动效果的Layout——HoverLayout,支持整体Move

3.将之前从DecorView中保存下来的View,addView到第二步中有滚动效果的HoverLayout中去。

4.DecorView.removeAllViews()

5.DecorView.addView(HoverLayout)

四、具体的代码:

1.HoverLayout的实现:

HoverLayout继承于FrameLayout,最主要的区别于FrameLayout的地方在于

a.对FrameLayout的x,y坐标做属性动画

b.onLayout中,根据FrameLayout的x,y坐标的变化,通过child.layout更新子View的坐标

  1 package com.xerrard.hoverdemo;
  2 
  3 import android.animation.TypeEvaluator;
  4 import android.animation.ValueAnimator;
  5 import android.content.Context;
  6 import android.graphics.Point;
  7 import android.graphics.Rect;
  8 import android.util.AttributeSet;
  9 import android.view.Gravity;
 10 import android.view.View;
 11 import android.view.ViewConfiguration;
 12 import android.widget.FrameLayout;
 13 
 14 /**
 15  * Created by xerrard on 2015/11/3.
 16  */
 17 public class HoverLayout extends FrameLayout {
 18     private int mDefaultTouchSlop;
 19     private static int DEFAULT_CHILD_GRAVITY = Gravity.TOP | Gravity.START;
 20     private static final float DEFAULT_SPEED = 1.0f;
 21     private int mOffsetX = 0;
 22     private int mOffsetY = 0;
 23     private Rect mChildRect;
 24 
 25     public HoverLayout(Context context, AttributeSet attrs, int defStyle) {
 26         super(context, attrs, defStyle);
 27         initialize();
 28         fetchAttribute(context, attrs, defStyle);
 29     }
 30 
 31     public HoverLayout(Context context, AttributeSet attrs) {
 32         this(context, attrs, 0);
 33     }
 34 
 35     public HoverLayout(Context context) {
 36         super(context);
 37         initialize();
 38     }
 39 
 40     private void fetchAttribute(Context context, AttributeSet attrs, int defStyle) {
 41     }
 42 
 43     private void initialize() {
 44         mDefaultTouchSlop = ViewConfiguration.get(getContext())
 45                 .getScaledTouchSlop(); //获取滑动的最小距离
 46         mChildRect = new Rect();
 47     }
 48 
 49     @Override
 50     protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
 51         layoutChildren(left, top, right, bottom, false /* no force left gravity */);
 52     }
 53 
 54     void layoutChildren(int left, int top, int right, int bottom,
 55                         boolean forceLeftGravity) {
 56         final int count = getChildCount();
 57 
 58         final int parentLeft = getPaddingLeft();
 59         final int parentRight = right - left - getPaddingRight();
 60 
 61         final int parentTop = getPaddingTop();
 62         final int parentBottom = bottom - top - getPaddingBottom();
 63 
 64         for (int i = 0; i < count; i++) {
 65             final View child = getChildAt(i);
 66             if (child.getVisibility() != GONE) {
 67                 final LayoutParams lp = (LayoutParams) child.getLayoutParams();
 68 
 69                 final int width = child.getMeasuredWidth();
 70                 final int height = child.getMeasuredHeight();
 71 
 72                 int childLeft;
 73                 int childTop;
 74 
 75                 int gravity = lp.gravity;
 76                 if (gravity == -1) {
 77                     gravity = DEFAULT_CHILD_GRAVITY;
 78                 }
 79 
 80                 final int layoutDirection = getLayoutDirection();
 81                 final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
 82                 final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;
 83 
 84                 switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
 85                     case Gravity.CENTER_HORIZONTAL:
 86                         childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
 87                                 lp.leftMargin - lp.rightMargin;
 88                         break;
 89                     case Gravity.RIGHT:
 90                         if (!forceLeftGravity) {
 91                             childLeft = parentRight - width - lp.rightMargin;
 92                             break;
 93                         }
 94                     case Gravity.LEFT:
 95                     default:
 96                         childLeft = parentLeft + lp.leftMargin;
 97                 }
 98 
 99                 switch (verticalGravity) {
100                     case Gravity.TOP:
101                         childTop = parentTop + lp.topMargin;
102                         break;
103                     case Gravity.CENTER_VERTICAL:
104                         childTop = parentTop + (parentBottom - parentTop - height) / 2 +
105                                 lp.topMargin - lp.bottomMargin;
106                         break;
107                     case Gravity.BOTTOM:
108                         childTop = parentBottom - height - lp.bottomMargin;
109                         break;
110                     default:
111                         childTop = parentTop + lp.topMargin;
112                 }
113 
114                 //child.layout(childLeft, childTop, childLeft + width, childTop + height);
115                 mChildRect.set(childLeft, childTop, childLeft + width, childTop
116                         + height);
117                 mChildRect.offset(mOffsetX, mOffsetY);
118                 child.layout(mChildRect.left, mChildRect.top, mChildRect.right,
119                         mChildRect.bottom);
120             }
121         }
122     }
123 
124     protected int clamp(int src, int limit) {
125         if (src > limit) {
126             return limit;
127         } else if (src < -limit) {
128             return -limit;
129         }
130         return src;
131     }
132 
133     public void moveToHalf() {
134         move(0, getHeight() / 2, true);
135     }
136 
137     public void move(int deltaX, int deltaY, boolean animation) {
138         deltaX = (int) Math.round(deltaX * DEFAULT_SPEED);
139         deltaY = (int) Math.round(deltaY * DEFAULT_SPEED);
140         moveWithoutSpeed(deltaX, deltaY, animation);
141     }
142 
143     public void moveWithoutSpeed(int deltaX, int deltaY, boolean animation) {
144         int hLimit = getWidth();
145         int vLimit = getHeight();
146         int newX = clamp(mOffsetX + deltaX, hLimit);
147         int newY = clamp(mOffsetY + deltaY, vLimit);
148         if (!animation) {
149             setOffset(newX, newY);
150         } else {
151             Point start = new Point(mOffsetX, mOffsetY);
152             Point end = new Point(newX, newY);
153             /*带有线性插值器(针对x/y坐标)的属性(Point)动画*/
154             ValueAnimator anim = ValueAnimator.ofObject(
155                     new TypeEvaluator<Point>() {
156                         @Override
157                         public Point evaluate(float fraction, Point startValue,
158                                               Point endValue) {
159                             return new Point(Math.round(startValue.x
160                                     + (endValue.x - startValue.x) * fraction),
161                                     Math.round(startValue.y
162                                             + (endValue.y - startValue.y)
163                                             * fraction));
164                         }
165                     }, start, end);
166             anim.setDuration(250);
167             /*监听整个动画过程,每播放一帧动画,onAnimationUpdate就会调用一次*/
168             anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
169                 @Override
170                 public void onAnimationUpdate(ValueAnimator animation) {
171                     /*获得动画播放过程中的Point当前值*/
172                     Point offset = (Point) animation.getAnimatedValue();
173                     setOffset(offset.x, offset.y);//根据当前Point值去requestLayout
174                 }
175             });
176             anim.start();
177         }
178     }
179 
180     public void setOffsetX(int offset) {
181         mOffsetX = offset;
182         requestLayout();
183     }
184 
185     public int getOffsetX() {
186         return mOffsetX;
187     }
188 
189     public void setOffsetY(int offset) {
190         mOffsetY = offset;
191         requestLayout();
192     }
193 
194     public int getOffsetY() {
195         return mOffsetY;
196     }
197 
198     public void setOffset(int x, int y) {
199         mOffsetX = x;
200         mOffsetY = y;
201         requestLayout();
202     }
203 
204     public void goHome(boolean animation) {
205         moveWithoutSpeed(-mOffsetX, -mOffsetY, animation);
206     }
207 
208 }

2.DecorView中的View放到HoverLayout中,然后将HoverLayout更新到DecorView的代码

 1     private void initHoverLayout() {
 2         // setup ContainerView
 3         mContainerView = new FrameLayout(this);
 4         mContainerView.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams
 5                 .MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
 6 
 7         // setup HoverLayout
 8         mHoverLayout = new HoverLayout(this);
 9         mHoverLayout.addView(mContainerView);
10         mHoverLayout.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams
11                 .MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
12 
13 
14     }
 1     private void attachDecorToHoverLayout() {
 2         ViewGroup decor = (ViewGroup) getWindow().peekDecorView();
 3         Drawable bg= decor.getBackground();
 4         List<View> contents = new ArrayList<View>();
 5         for (int i = 0; i < decor.getChildCount(); ++i) {
 6             contents.add(decor.getChildAt(i));
 7         }
 8         decor.removeAllViews();
 9 
10         FrameLayout backgroud = new FrameLayout(this);
11         backgroud.setBackground(bg);
12         mContainerView.addView(backgroud);
13         for (View v : contents) {
14             mContainerView.addView(v, v.getLayoutParams());
15         }
16         mHoverLayout.setBackground(WallpaperManager.getInstance(this).getDrawable());
17         decor.addView(mHoverLayout);
18     }

3.悬停效果

执行:

mHoverLayout.move(0,mHoverLayout.getHeight()/3,true);

恢复:

mHoverLayout.goHome(true);

可以根据软件的设计采用按键/悬浮球/下滑等方式来触发悬停执行的代码

五、悬停效果的导入

1、单个Activity中导入

只需要在Activity的setContentView后执行下面方法,就可以实现悬停的效果。

        initHoverLayout();
        attachDecorToFlyingLayout();

2.系统导入

系统导入需要修改Android的源码。导入方法和单个Activity的导入类似。由于所有Window(Activity/Toast/Dialog)的setContentView,最终调用的都是Window类的setContentView。而Window类的实现类PhoneWindow类。因此我们在PhoneWindow类中的setContentView方法后执行下面方法即可。

        initHoverLayout();
        attachDecorToFlyingLayout();

  

参考资料:http://blog.csdn.net/sunny2come/article/details/8899138 Android DecorView浅析

              《Android开发艺术探索》

              https://github.com/tkgktyk/FlyingLayout

原文地址:https://www.cnblogs.com/xerrard/p/4967710.html