使用SpannableString实现一个load小动画

依然是github开源项目:WaitingDots
这个项目代码不多,实现的非常easy。可是非常有意思由于动画的基本元素不是画出来的,而是使用了spannableString来实现。

  • DotsTextView.java
  • JumpingSpan.java
  • MainActivity.java
    DotstextView是动画的实现主体。
    JumpingSpan是基本元素,是动画中的插件
    MainActivity中仅仅要在布局中引入DotsTextView就可以。
    下面是切割线,show code:
package pl.tajchert.sample;

import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Paint.FontMetricsInt;
import android.text.style.ReplacementSpan;
/* ReplacementSpan真是一个挺奇妙的东西。在官方api上介绍甚少
 *几个主要功能函数也是do nothing.
 * 本例中自己定义的translationX,translationY没有发挥作用。假设给两个变量赋值
 * 那么第一个JumpingSpan距离前面元素距离增大,这里这样使用是为了让每一个"."为一个单独的单元进行独立操作
 */
public class JumpingSpan extends ReplacementSpan {

    private float translationX = 0;
    private float translationY = 0;

    @Override
    public int getSize(Paint paint, CharSequence text, int start, int end, FontMetricsInt fontMetricsInt) {
        return (int) paint.measureText(text, start, end);
    }

    @Override
    public void draw(Canvas canvas, CharSequence text, int start, int end, float x, int top, int y, int bottom, Paint paint) {
        canvas.drawText(text, start, end, x + translationX, y + translationY, paint);
    }

    public void setTranslationX(float translationX) {
        this.translationX = translationX;
    }

    public void setTranslationY(float translationY) {
        this.translationY = translationY;
    }
}
package pl.tajchert.sample;

import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.TypeEvaluator;
import android.animation.ValueAnimator;
import android.animation.ValueAnimator.AnimatorUpdateListener;
import android.content.Context;
import android.content.res.TypedArray;
import android.os.Handler;
import android.os.Looper;
import android.text.SpannableString;
import android.text.Spanned;
import android.util.AttributeSet;
import android.widget.TextView;

import pl.tajchert.waitingdots.R;

public class DotsTextView extends TextView {

    private JumpingSpan dotOne;
    private JumpingSpan dotTwo;
    private JumpingSpan dotThree;

    private int showSpeed = 700;

    private int jumpHeight;
    private boolean autoPlay;
    private boolean isPlaying;
    private boolean isHide;
    private int period;
    private long startTime;

    private boolean lockDotOne;
    private boolean lockDotTwo;
    private boolean lockDotThree;

    private Handler handler;
    private AnimatorSet mAnimatorSet = new AnimatorSet();
    private float textWidth;

    public DotsTextView(Context context) {
        super(context);
        init(context, null);
    }

    public DotsTextView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context, attrs);
    }

    public DotsTextView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(context, attrs);
    }

    private void init(Context context, AttributeSet attrs) {
        handler = new Handler(Looper.getMainLooper());
        //自己定义属性
        if (attrs != null) {
            TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.WaitingDots);
            period = typedArray.getInt(R.styleable.WaitingDots_period, 6000);
            jumpHeight = typedArray.getInt(R.styleable.WaitingDots_jumpHeight, (int) (getTextSize() / 4));
            autoPlay = typedArray.getBoolean(R.styleable.WaitingDots_autoplay, true);
            typedArray.recycle();
        }
        dotOne = new JumpingSpan();
        dotTwo = new JumpingSpan();
        dotThree = new JumpingSpan();
        //将每一个点设置为jumpingSpan类型
        SpannableString spannable = new SpannableString("...");
        spannable.setSpan(dotOne, 0, 1, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
        spannable.setSpan(dotTwo, 1, 2, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
        spannable.setSpan(dotThree, 2, 3, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE);
        setText(spannable, BufferType.SPANNABLE);

        textWidth = getPaint().measureText(".", 0, 1);
        //一下两个是把updateListener加到点1上,通过它来进行刷新动作
        ObjectAnimator dotOneJumpAnimator = createDotJumpAnimator(dotOne, 0);
        dotOneJumpAnimator.addUpdateListener(new AnimatorUpdateListener() {

            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                invalidate();
            }
        });
        //这里通过animationSet来控制三个点的组合动作
        mAnimatorSet.playTogether(dotOneJumpAnimator, createDotJumpAnimator(dotTwo,
                period / 6), createDotJumpAnimator(dotThree, period * 2 / 6));

        isPlaying = autoPlay;
        if(autoPlay) {
            start();
        }
    }

    public void start() {
        isPlaying = true;
        //一旦開始就INFINITE
        setAllAnimationsRepeatCount(ValueAnimator.INFINITE);
        mAnimatorSet.start();
    }
    /*动画的实现核心
    *@param jumpingSpan 传入点。
    * @delay 动画执行延迟,通过这个參数让三个点进行有时差的运动
     */
    private ObjectAnimator createDotJumpAnimator(JumpingSpan jumpingSpan, long delay) {
        ObjectAnimator jumpAnimator = ObjectAnimator.ofFloat(jumpingSpan, "translationY", 0, -jumpHeight);
        /*setEvaluator这个重要。功能是为了通过方程来平滑的实现点运动的“节奏感”,能够试试把这段去掉。
            你会发现点会以默认的速度上下运动,特别生硬。TypeEvaluator中的evaluate能够计算出点的当前位置。
            通过对当前点的计算间接设计了点的轨迹运动,和时间插值TimeInterpolator达到同样的效果。就好比你不知道速度可是你知道每秒所在的位置相当于速度了。

这个计算方法是这种:能够參见这个博文 http://blog.csdn.net/serapme/article/details/47006049 ValueAnimator还封装了一个TypeAnimator。依据開始、结束值与TimeIniterpolator计算得到的值计算出属性值。 ValueAnimator依据动画已进行的时间跟动画总时间(duration)的比计算出一个时间因子(0~1),然后依据TimeInterpolator计算出还有一个因子,最后TypeAnimator通过这个因子计算出属性值,如上例中10ms时: 首先计算出时间因子,即经过的时间百分比:t=10ms/40ms=0.25 经插值计算(inteplator)后的插值因子:大约为0.15。上述样例中用了AccelerateDecelerateInterpolator,计算公式为(input即为时间因子): (Math.cos((input + 1) * Math.PI) / 2.0f) + 0.5f; 最后依据TypeEvaluator计算出在10ms时的属性值:0.15*(40-0)=6pixel。上例中TypeEvaluator为FloatEvaluator,计算方法为 : public Float evaluate(float fraction, Number startValue, Number endValue) { float startFloat = startValue.floatValue(); return startFloat + fraction * (endValue.floatValue() - startFloat); } */ jumpAnimator.setEvaluator(new TypeEvaluator<Number>() { @Override public Number evaluate(float fraction, Number from, Number to) { return Math.max(0, Math.sin(fraction * Math.PI * 2)) * (to.floatValue() - from.floatValue()); } }); jumpAnimator.setDuration(period); jumpAnimator.setStartDelay(delay); jumpAnimator.setRepeatCount(ValueAnimator.INFINITE); jumpAnimator.setRepeatMode(ValueAnimator.RESTART); return jumpAnimator; } //下面部分非核心功能也没难度就不凝视了~主要是由于懒~ public void stop() { isPlaying = false; setAllAnimationsRepeatCount(0); } private void setAllAnimationsRepeatCount(int repeatCount) { for (Animator animator : mAnimatorSet.getChildAnimations()) { if (animator instanceof ObjectAnimator) { ((ObjectAnimator) animator).setRepeatCount(repeatCount); } } } public void hide() { createDotHideAnimator(dotThree, 2).start(); ObjectAnimator dotTwoMoveRightToLeft = createDotHideAnimator(dotTwo, 1); dotTwoMoveRightToLeft.addUpdateListener(new AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { invalidate(); } }); dotTwoMoveRightToLeft.start(); isHide = true; } public void show() { ObjectAnimator dotThreeMoveRightToLeft = createDotShowAnimator(dotThree, 2); dotThreeMoveRightToLeft.start(); ObjectAnimator dotTwoMoveRightToLeft = createDotShowAnimator(dotTwo, 1); dotTwoMoveRightToLeft.addUpdateListener(new AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator valueAnimator) { invalidate(); } }); dotTwoMoveRightToLeft.start(); isHide = false; } private ObjectAnimator createDotHideAnimator(JumpingSpan span, float widthMultiplier) { return createDotHorizontalAnimator(span, 0, -textWidth * widthMultiplier); } private ObjectAnimator createDotShowAnimator(JumpingSpan span, int widthMultiplier) { return createDotHorizontalAnimator(span, -textWidth * widthMultiplier, 0); } private ObjectAnimator createDotHorizontalAnimator(JumpingSpan span, float from, float to) { ObjectAnimator dotThreeMoveRightToLeft = ObjectAnimator.ofFloat(span, "translationX", from, to); dotThreeMoveRightToLeft.setDuration(showSpeed); return dotThreeMoveRightToLeft; } public void showAndPlay() { show(); start(); } public void hideAndStop() { hide(); stop(); } public boolean isHide() { return isHide; } public boolean isPlaying() { return isPlaying; } public void setJumpHeight(int jumpHeight) { this.jumpHeight = jumpHeight; } public void setPeriod(int period) { this.period = period; } }

毫无疑问在activity中引入布局中就可以。

dotsTextView = (DotsTextView) findViewById(R.id.dots);

一个简单使用的loadingview。

原文地址:https://www.cnblogs.com/wzjhoutai/p/7249613.html