队列的顺序实现

1.#include <stdio.h>
#include <stdlib.h>
#include "SeqQueue.h"

/* run this program using the console pauser or add your own getch, system("pause") or input loop  表示测试的窗口 */

int main(int argc, char *argv[])
{
    SeqQueue* queue = SeqQueue_Create(20);
    int a[10] = {0};
    int i = 0;
    
    for(i=0; i<10; i++)
    {
        a[i] = i + 1;
        
        SeqQueue_Append(queue, a + i);
    }
    
    printf("Header: %d ", *(int*)SeqQueue_Header(queue));
    printf("Length: %d ", SeqQueue_Length(queue));
    printf("Capacity: %d ", SeqQueue_Capacity(queue));
    
    while( SeqQueue_Length(queue) > 0 )
    {
        printf("Retrieve: %d ", *(int*)SeqQueue_Retrieve(queue));
    }
    
    SeqQueue_Destroy(queue);
    
    return 0;
}

2.#include <stdio.h>
#include <malloc.h>
#include "SeqList.h"

typedef unsigned int TSeqListNode;
typedef struct _tag_SeqList
{
    int capacity;
    int length;
    TSeqListNode* node;
} TSeqList;

SeqList* SeqList_Create(int capacity) // O(1)
{
    TSeqList* ret = NULL;
    
    if( capacity >= 0 )
    {
        ret = (TSeqList*)malloc(sizeof(TSeqList) + sizeof(TSeqListNode) * capacity);
    }
    
    if( ret != NULL )
    {
        ret->capacity = capacity;
        ret->length = 0;
        ret->node = (TSeqListNode*)(ret + 1);
    }
    
    return ret;
}

void SeqList_Destroy(SeqList* list) // O(1)
{
    free(list);
}

void SeqList_Clear(SeqList* list) // O(1)
{
    TSeqList* sList = (TSeqList*)list;
    
    if( sList != NULL )
    {
        sList->length = 0;
    }
}

int SeqList_Length(SeqList* list) // O(1)
{
    TSeqList* sList = (TSeqList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->length;
    }
    
    return ret;
}

int SeqList_Capacity(SeqList* list) // O(1)
{
    TSeqList* sList = (TSeqList*)list;
    int ret = -1;
    
    if( sList != NULL )
    {
        ret = sList->capacity;
    }
    
    return ret;
}

int SeqList_Insert(SeqList* list, SeqListNode* node, int pos) // O(n)
{
    TSeqList* sList = (TSeqList*)list;
    int ret = (sList != NULL);
    int i = 0;
    
    ret = ret && (sList->length + 1 <= sList->capacity);
    ret = ret && (0 <= pos);
    
    if( ret )
    {
        if( pos >= sList->length )
        {
            pos = sList->length;
        }
        
        for(i=sList->length; i>pos; i--)
        {
            sList->node[i] = sList->node[i-1];
        }
       
        sList->node[i] = (TSeqListNode)node;
        
        sList->length++;
    }
    
    return ret;
}

SeqListNode* SeqList_Get(SeqList* list, int pos) // O(1)
{
    TSeqList* sList = (TSeqList*)list;
    SeqListNode* ret = NULL;
    
    if( (sList != NULL) && (0 <= pos) && (pos <= sList->length) )
    {
        ret = (SeqListNode*)(sList->node[pos]);
    }
    
    return ret;
}

SeqListNode* SeqList_Delete(SeqList* list, int pos) // O(n)
{
    TSeqList* sList = (TSeqList*)list;
    SeqListNode* ret = SeqList_Get(list, pos);
    int i = 0;
    
    if( ret != NULL )
    {
        for(i=pos+1; i<sList->length; i++)
        {
            sList->node[i-1] = sList->node[i];
        }
        
        sList->length--;
    }
    
    return ret;
}

3.#ifndef _SEQLIST_H_
#define _SEQLIST_H_

typedef void SeqList;
typedef void SeqListNode;

SeqList* SeqList_Create(int capacity);

void SeqList_Destroy(SeqList* list);

void SeqList_Clear(SeqList* list);

int SeqList_Length(SeqList* list);

int SeqList_Capacity(SeqList* list);

int SeqList_Insert(SeqList* list, SeqListNode* node, int pos);

SeqListNode* SeqList_Get(SeqList* list, int pos);

SeqListNode* SeqList_Delete(SeqList* list, int pos);

#endif

4.#include "SeqList.h"
#include "SeqQueue.h"

SeqQueue* SeqQueue_Create(int capacity) // O(1)
{
    return SeqList_Create(capacity);
}

void SeqQueue_Destroy(SeqQueue* queue) // O(1)
{
    SeqList_Destroy(queue);
}

void SeqQueue_Clear(SeqQueue* queue) // O(1)
{
    SeqList_Clear(queue);
}
//插入
int SeqQueue_Append(SeqQueue* queue, void* item) // O(1)
{
    return SeqList_Insert(queue, item, SeqList_Length(queue));
}
//取出
void* SeqQueue_Retrieve(SeqQueue* queue) // O(n)
{
    return SeqList_Delete(queue, 0);
}

void* SeqQueue_Header(SeqQueue* queue) // O(1)
{
    return SeqList_Get(queue, 0);
}

int SeqQueue_Length(SeqQueue* queue) // O(1)
{
    return SeqList_Length(queue);
}
//容量
int SeqQueue_Capacity(SeqQueue* queue) // O(1)
{
    return SeqList_Capacity(queue);
}

5.#ifndef _SEQQUEUE_H_
#define _SEQQUEUE_H_
/*   队列的封装  */
typedef void SeqQueue;

SeqQueue* SeqQueue_Create(int capacity);

void SeqQueue_Destroy(SeqQueue* queue);

void SeqQueue_Clear(SeqQueue* queue);
//插入
int SeqQueue_Append(SeqQueue* queue, void* item);
//取回
void* SeqQueue_Retrieve(SeqQueue* queue);
//获取队头元素
void* SeqQueue_Header(SeqQueue* queue);

int SeqQueue_Length(SeqQueue* queue);
//返回队列的容量
int SeqQueue_Capacity(SeqQueue* queue);

#endif

原文地址:https://www.cnblogs.com/wxb20/p/6144735.html