UE4 C++ 输出日志

int intVar = 5;
float floatVar = 3.7f;
FString fstringVar = "an fstring variable";
UE_LOG(LogTemp, Warning, TEXT("Text, %d %f %s"), intVar, floatVar, *fstringVar );
原文地址:https://www.cnblogs.com/wengnet/p/15140855.html