Flink统计日活


.keyBy(0)
      .window(TumblingProcessingTimeWindows.of(Time.days(1), Time.hours(-8)))
      .trigger(ContinuousProcessingTimeTrigger.of(Time.seconds(10)))
      .evictor(TimeEvictor.of(Time.seconds(0), true))
      .process(new ProcessWindowFunction[(String, String), (String, String, Long), Tuple, TimeWindow] {
        /*
        这是使用state是因为,窗口默认只会在创建结束的时候触发一次计算,然后数据结果,
        如果长时间的窗口,比如:一天的窗口,要是等到一天结束在输出结果,那还不如跑批。
        所有大窗口会添加trigger,以一定的频率输出中间结果。
        加evictor 是因为,每次trigger,触发计算是,窗口中的所有数据都会参与,所以数据会触发很多次,比较浪费,加evictor 驱逐已经计算过的数据,就不会重复计算了
        驱逐了已经计算过的数据,导致窗口数据不完全,所以需要state 存储我们需要的中间结果
         */
        var wordState: MapState[String, String] = _
        var pvCount: ValueState[Long] = _

        override def open(parameters: Configuration): Unit = {
          // new MapStateDescriptor[String, String]("word", classOf[String], classOf[String])
          wordState = getRuntimeContext.getMapState(new MapStateDescriptor[String, String]("word", classOf[String], classOf[String]))
          pvCount = getRuntimeContext.getState[Long](new ValueStateDescriptor[Long]("pvCount", classOf[Long]))
        }

        override def process(key: Tuple, context: Context, elements: Iterable[(String, String)], out: Collector[(String, String, Long)]): Unit = {


          var pv = 0;
          val elementsIterator = elements.iterator
          // 遍历窗口数据,获取唯一word
          while (elementsIterator.hasNext) {
            pv += 1
            val word = elementsIterator.next()._2
            wordState.put(word, null)
          }
          // add current
          pvCount.update(pvCount.value() + pv)
          var count: Long = 0
          val wordIterator = wordState.keys().iterator()
          while (wordIterator.hasNext) {
            wordIterator.next()
            count += 1
          }
          // uv
          out.collect((key.getField(0), "uv", count))
          out.collect(key.getField(0), "pv", pv)

        }
      })
原文地址:https://www.cnblogs.com/weijiqian/p/14034205.html