动态修改NGUI UI2DSprite

UI2DSprite roleSprite=GetComponent<UI2DSprite >("roleSprite");
var roleSprites = Resources.LoadAll<Sprite>("sprite的路径");
roleSprite.sprite2D = roleSprites[1];//1是某一帧的索引

  

原文地址:https://www.cnblogs.com/webjs/p/3876119.html