Java设计模式之行为型模式(观察者模式)

观察者模式(Observer)

1、背景

在软件开发中,当一个类发生变化,需要通知其他类,并让其他类做某些逻辑操作,观察者模式应运而生。

2、概述

①定义

将主类与其他多个类建立一种“一对多”的通信关系,当“主类“发生某些操作时,与之建立从属关系的类作出反应。

②应用场景

  • 监听某个类的运行情况
  • 被监听类分发信息、监听类订阅信息场景
  • 多个程序的同步更新
  • 同步产生程序运行日志

③优势

  • 一次修改处处运行,提高程序运行时的扩展性
  • 能够监听被监听对象的运行状态,有利于后期维护
  • 有利于完善代码的相关功能,如:消息订阅发布。

④结构

附图:

这里写图片描述

  • Observable为抽象类,是所有被监听类的父类。observers属性用于存储观察类;addObserver、removeObserver为observers这一属性的相关操作;modify为Observable抽象类的改变方法

  • Observer为观察者接口,update为接口方法。

  • Target类为Observable的子类

  • Observer1、Observer2为Observer接口的实现类。实现了update方法

3、实例分析

观察者模式分为以下几种:

  • 缺省模式
  • 推模式
  • 拉模式
  • 复合模式

①缺省模式

附图:

这里写图片描述

缺省模式与上面讲的观察者模式结构图一致。拥有Observable、Observer、Target、Observer1、Observer2这些单位。观察者模式中的缺省模式只注重观察者的方法调用,并不注重观察者对被观察者的数据交互。事实上:只调用方法,不涉及数据侵入。

下面是实例代码:

import java.util.Vector;

/**
 * @author Hanlin Wang
 */

public class ObserverMode {
    public static void main(String[] args) {
        //创建两种类型的观察者
        Observer1 ob1 = new Observer1();
        Observer2 ob2 = new Observer2();
        //交付给Target管理
        Target.addObserver(ob1);
        Target.addObserver(ob2);
        //Target发生改变,观察者发出响应。
        Target.modify();
    }
}

//添加可观察抽象类
abstract class Observable{
    private static Vector<Observer> observers = new Vector<Observer>();
    public static void addObserver(Observer ob){
        observers.add(ob);
    }
    public static void removeObserver(Observer ob){
        observers.remove(ob);
    }
    public static void notifyObservers(){
        for (Observer observer : observers) {
            observer.update();
        }
    }
    public static void modify(){
        System.out.println("Observable has been modified");
        notifyObservers();
    }
}

//被观察实际类
class Target extends Observable{

}

//观察者接口
interface Observer{
    void update();
}

//添加观察者1、2
class Observer1 implements Observer{
    public void update(){
        System.out.println("Observer1 has been awakened");
    }
}

class Observer2 implements Observer{
    public void update(){
        System.out.println("Observer2 has been awakened");
    }
}

打印结果:

Observable has been modified
Observer1 has been awakened
Observer2 has been awakened

分析:创建两个Observer类对象:ob1、ob2。利用Target的静态方法addObserver将ob1、ob2在Target中注册,至此,ob1、ob2就成为了Target的观察者,监听着Target中modify方法的调用。从打印结果可以知晓,当Target中的modify方法调用时,ob1、ob2的方法也相继被调用。Target只是担任了ob1、ob2的update方法的触发器,并没有改变ob1、ob2的update方法中的内部逻辑。这就是缺省状态下的观察者模式。

②推模式

推模式较缺省模式,被观察者会对观察者推送额外的信息。

附图:

这里写图片描述

代码:

import java.util.Vector;

/**
 * @author Hanlin Wang
 */

public class ObserverMode {
    public static void main(String[] args) {
        //创建两种类型的观察者
        Observer1 ob1 = new Observer1();
        Observer2 ob2 = new Observer2();
        //交付给Target管理
        Target.addObserver(ob1);
        Target.addObserver(ob2);
        //Target发生改变,观察者发出响应。
        Target.modify();
    }
}

//添加可观察抽象类
abstract class Observable{
    private static Vector<Observer> observers = new Vector<Observer>();
    public static void addObserver(Observer ob){
        observers.add(ob);
    }
    public static void removeObserver(Observer ob){
        observers.remove(ob);
    }
    public static void notifyObservers(){
        for (Observer observer : observers) {
            observer.update("Target向观察者发送的message");
        }
    }
    public static void modify(){
        System.out.println("Observable has been modified");
        notifyObservers();
    }
}

//被观察实际类
class Target extends Observable{

}

//观察者接口
interface Observer{
    void update(String message);
}

//添加观察者1、2
class Observer1 implements Observer{
    public void update(String message){
        System.out.println("Observer1 : "+message);
    }
}

class Observer2 implements Observer{
    public void update(String message){
        System.out.println("Observer1 : "+message);
    }
}

分析:推模式较缺省模式,Observer1、Observer2中的update的方法需要传入一个String类型的参数,打印的结果将附加该参数的值,这样就体现了被观察者对观察者的信息交互推送,而不是缺省模式下的只调用方法。

③拉模式

推模式虽然能推送信息,但是这种推送方式具有局限性:每次只能统一推送一定的消息,无法做到具体化,个例化推送,并且观察者无法真正对被观察者的数据进行操作。拉模式就解决了推模式推送信息单一的问题。拉模式将当前被观察对象作为update的参数,即update(Observable o),这样观察者就可以直接操纵被观察者中的相关数据。

拉模式相较推模式需要修改的地方:Target类中定义成员变量data,用于代表被观察者类的数据信息;update方法改为update(Observable o),即观察者接受一个参数。

附图:

这里写图片描述

代码:

import java.util.Vector;

/**
 * @author Hanlin Wang
 */

public class ObserverMode {
    public static void main(String[] args) {
        //创建两种类型的观察者
        Observer1 ob1 = new Observer1();
        Observer2 ob2 = new Observer2();
        //交付给Target管理
        Target.addObserver(ob1);
        Target.addObserver(ob2);
        //Target发生改变,观察者发出响应。
        Target.modify();
    }
}

//添加可观察抽象类
abstract class Observable{
    private static Vector<Observer> observers = new Vector<Observer>();
    public static void addObserver(Observer ob){
        observers.add(ob);
    }
    public static void removeObserver(Observer ob){
        observers.remove(ob);
    }
    public static void notifyObservers(){
        for (Observer observer : observers) {
            observer.update(new Target());
        }
    }
    public static void modify(){
        System.out.println("Observable has been modified");
        notifyObservers();
    }
}

//被观察实际类
class Target extends Observable{
    private static String data = "zhangsan";

    public static String getData() {
        return data;
    }

    public static void setData(String data) {
        Target.data = data;
    }
}

//观察者接口
interface Observer{
    void update(Observable o);
}

//添加观察者1、2
class Observer1 implements Observer{
    public void update(Observable o){
        System.out.println(((Target)o).getData());
    }
}

class Observer2 implements Observer{
    public void update(Observable o){
        System.out.println(((Target)o).getData());
    }
}

private static String data = “zhangsan”为Targe类中的静态常量,修改update方法修改为update(Observable o)。

运行结果:

Observable has been modified
zhangsan
zhangsan

4、Java对观察者模式的支持

在java.util包下存在两个工具类:Observable、Observer。Observable为普通类,Observer为接口。Observable原生支持复合模式的观察者模式,即:被观察者既要对观察者推送信息,观察者也可以访问、操作被观察者的相关属性或方法,既有“推”,又有“拉”。

附图:

这里写图片描述

代码:

import java.util.Observable;
import java.util.Observer;

public class Q {
    public static void main(String[] args) {
        Subject subject = new Subject("iPhone 7");
        Ob1 ob1 = new Ob1();
        Ob2 ob2 = new Ob2();
        subject.addObserver(ob1);
        subject.addObserver(ob2);
        subject.change();
        //观察类对象个数
        System.out.println(subject.countObservers());
    }
}

class Subject extends Observable{
    private String data;

    public Subject(String data) {
        super();
        this.data = data;
    }

    public String getData() {
        return data;
    }

    public void setData(String data) {
        this.data = data;
    }

    public void change(){
        setChanged();
        notifyObservers("hahaha");
    }
}

class Ob1 implements Observer{
    public void update(Observable o, Object arg) {
        System.out.println("the message is : "+ arg +", the Subject's data is : "+((Subject)o).getData());
    }
}

class Ob2 implements Observer{
    public void update(Observable o, Object arg) {
        System.out.println("the message is : "+ arg +", the Subject's data is : "+((Subject)o).getData());
    }
}

运行结果:

the message is : hahaha, the Subject’s data is : iPhone 7
the message is : hahaha, the Subject’s data is : iPhone 7
2

如果大家对Observable类不太了解,下面附带JDK源码:

/*
 * Copyright (c) 1994, 2004, Oracle and/or its affiliates. All rights reserved.
 * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 *
 */

package java.util;

/**
 * This class represents an observable object, or "data"
 * in the model-view paradigm. It can be subclassed to represent an
 * object that the application wants to have observed.
 * <p>
 * An observable object can have one or more observers. An observer
 * may be any object that implements interface <tt>Observer</tt>. After an
 * observable instance changes, an application calling the
 * <code>Observable</code>'s <code>notifyObservers</code> method
 * causes all of its observers to be notified of the change by a call
 * to their <code>update</code> method.
 * <p>
 * The order in which notifications will be delivered is unspecified.
 * The default implementation provided in the Observable class will
 * notify Observers in the order in which they registered interest, but
 * subclasses may change this order, use no guaranteed order, deliver
 * notifications on separate threads, or may guarantee that their
 * subclass follows this order, as they choose.
 * <p>
 * Note that this notification mechanism is has nothing to do with threads
 * and is completely separate from the <tt>wait</tt> and <tt>notify</tt>
 * mechanism of class <tt>Object</tt>.
 * <p>
 * When an observable object is newly created, its set of observers is
 * empty. Two observers are considered the same if and only if the
 * <tt>equals</tt> method returns true for them.
 *
 * @author  Chris Warth
 * @see     java.util.Observable#notifyObservers()
 * @see     java.util.Observable#notifyObservers(java.lang.Object)
 * @see     java.util.Observer
 * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)
 * @since   JDK1.0
 */
public class Observable {
    private boolean changed = false;
    private Vector obs;

    /** Construct an Observable with zero Observers. */

    public Observable() {
        obs = new Vector();
    }

    /**
     * Adds an observer to the set of observers for this object, provided
     * that it is not the same as some observer already in the set.
     * The order in which notifications will be delivered to multiple
     * observers is not specified. See the class comment.
     *
     * @param   o   an observer to be added.
     * @throws NullPointerException   if the parameter o is null.
     */
    public synchronized void addObserver(Observer o) {
        if (o == null)
            throw new NullPointerException();
        if (!obs.contains(o)) {
            obs.addElement(o);
        }
    }

    /**
     * Deletes an observer from the set of observers of this object.
     * Passing <CODE>null</CODE> to this method will have no effect.
     * @param   o   the observer to be deleted.
     */
    public synchronized void deleteObserver(Observer o) {
        obs.removeElement(o);
    }

    /**
     * If this object has changed, as indicated by the
     * <code>hasChanged</code> method, then notify all of its observers
     * and then call the <code>clearChanged</code> method to
     * indicate that this object has no longer changed.
     * <p>
     * Each observer has its <code>update</code> method called with two
     * arguments: this observable object and <code>null</code>. In other
     * words, this method is equivalent to:
     * <blockquote><tt>
     * notifyObservers(null)</tt></blockquote>
     *
     * @see     java.util.Observable#clearChanged()
     * @see     java.util.Observable#hasChanged()
     * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)
     */
    public void notifyObservers() {
        notifyObservers(null);
    }

    /**
     * If this object has changed, as indicated by the
     * <code>hasChanged</code> method, then notify all of its observers
     * and then call the <code>clearChanged</code> method to indicate
     * that this object has no longer changed.
     * <p>
     * Each observer has its <code>update</code> method called with two
     * arguments: this observable object and the <code>arg</code> argument.
     *
     * @param   arg   any object.
     * @see     java.util.Observable#clearChanged()
     * @see     java.util.Observable#hasChanged()
     * @see     java.util.Observer#update(java.util.Observable, java.lang.Object)
     */
    public void notifyObservers(Object arg) {
        /*
         * a temporary array buffer, used as a snapshot of the state of
         * current Observers.
         */
        Object[] arrLocal;

        synchronized (this) {
            /* We don't want the Observer doing callbacks into
             * arbitrary code while holding its own Monitor.
             * The code where we extract each Observable from
             * the Vector and store the state of the Observer
             * needs synchronization, but notifying observers
             * does not (should not).  The worst result of any
             * potential race-condition here is that:
             * 1) a newly-added Observer will miss a
             *   notification in progress
             * 2) a recently unregistered Observer will be
             *   wrongly notified when it doesn't care
             */
            if (!changed)
                return;
            arrLocal = obs.toArray();
            clearChanged();
        }

        for (int i = arrLocal.length-1; i>=0; i--)
            ((Observer)arrLocal[i]).update(this, arg);
    }

    /**
     * Clears the observer list so that this object no longer has any observers.
     */
    public synchronized void deleteObservers() {
        obs.removeAllElements();
    }

    /**
     * Marks this <tt>Observable</tt> object as having been changed; the
     * <tt>hasChanged</tt> method will now return <tt>true</tt>.
     */
    protected synchronized void setChanged() {
        changed = true;
    }

    /**
     * Indicates that this object has no longer changed, or that it has
     * already notified all of its observers of its most recent change,
     * so that the <tt>hasChanged</tt> method will now return <tt>false</tt>.
     * This method is called automatically by the
     * <code>notifyObservers</code> methods.
     *
     * @see     java.util.Observable#notifyObservers()
     * @see     java.util.Observable#notifyObservers(java.lang.Object)
     */
    protected synchronized void clearChanged() {
        changed = false;
    }

    /**
     * Tests if this object has changed.
     *
     * @return  <code>true</code> if and only if the <code>setChanged</code>
     *          method has been called more recently than the
     *          <code>clearChanged</code> method on this object;
     *          <code>false</code> otherwise.
     * @see     java.util.Observable#clearChanged()
     * @see     java.util.Observable#setChanged()
     */
    public synchronized boolean hasChanged() {
        return changed;
    }

    /**
     * Returns the number of observers of this <tt>Observable</tt> object.
     *
     * @return  the number of observers of this object.
     */
    public synchronized int countObservers() {
        return obs.size();
    }
}

代码量的确很多,大家只需要关注setChanged和notifyObservers这个方法,在使用时需要定义一个Subject类继承Observable类,你可以自己定义一个方法(如我自己定义的change()方法),该方法中执行逻辑必须要有setChanged()方法调用和notifyObservers()方法调用,且setChanged必须在notifyObservers方法之前调用。具体实现的逻辑可以参考notifyObservers(null)和notifyObservers(Object arg)。

原文地址:https://www.cnblogs.com/wanxi/p/6476230.html