socketserver源码简介

一、socketserver流程简介

        +------------+
        | BaseServer |
        +------------+
              |
              v
        +-----------+        +------------------+
        | TCPServer |------->| UnixStreamServer |
        +-----------+        +------------------+
              |
              v
        +-----------+        +--------------------+
        | UDPServer |------->| UnixDatagramServer |
        +-----------+        +--------------------+
# 继承关系如下

class TCPServer(BaseServer):
class UDPServer(TCPServer):
class UnixStreamServer(TCPServer):
        address_family = socket.AF_UNIX

class UnixDatagramServer(UDPServer):
       address_family = socket.AF_UNIX

先来看一下并发聊天的简单例子:

#################### server.py 端
# author:wanstack

import socketserver

class MyServer(socketserver.BaseRequestHandler):

    def handle(self):
        print ("服务端启动...")
        while True:
            # conn = sk.accept() 获取到客户端的socket对象
            conn = self.request
            print (self.client_address)
            while True:
                client_data=conn.recv(1024)
                print (str(client_data,"utf8"))
                print ("waiting...")
                conn.sendall(client_data)
            conn.close()

if __name__ == '__main__':
    server = socketserver.ThreadingTCPServer(('127.0.0.1',8091),MyServer)
    server.serve_forever()



############# client 端
# author:wanstack

import socket

ip_port = ('127.0.0.1',8091)
sk = socket.socket()
sk.connect(ip_port)
print ("客户端启动:")
while True:
    inp = input('>>>')
    sk.sendall(bytes(inp,"utf8"))
    if inp == 'exit':
        break
    server_response=sk.recv(1024)
    print (str(server_response,"utf8"))
sk.close()

根据上面的例子,我们可以依次看一下socketserver的执行流程,为什么是handle方法来处理咱们的流程。

1、程序先执行

server = socketserver.ThreadingTCPServer(('127.0.0.1',8091),MyServer)

这里看起来像是对一个socketserver 模块下的 ThreadingTCPServer 类进行实例化的过程。接收2个参数第一个参数是一个元组('127.0.0.1',8091)

,第二个参数是我们自定义的类名MyServer

class ThreadingTCPServer(ThreadingMixIn, TCPServer): pass

程序调转到这里,继承(ThreadingMixIn, TCPServer) 2个父类,这个 ThreadingTCPServer 类啥都没干。去父类中找构造函数,先去ThreadingMixIn类中找,如果找不到去TCPServer的类找构造函数。ThreadingMixIn类中没有构造函数,所以构造方法在TCPServer中。

class TCPServer(BaseServer):

    """Base class for various socket-based server classes.

    Defaults to synchronous IP stream (i.e., TCP).

    Methods for the caller:

    - __init__(server_address, RequestHandlerClass, bind_and_activate=True)
    - serve_forever(poll_interval=0.5)
    - shutdown()
    - handle_request()  # if you don't use serve_forever()
    - fileno() -> int   # for selector

    Methods that may be overridden:

    - server_bind()
    - server_activate()
    - get_request() -> request, client_address
    - handle_timeout()
    - verify_request(request, client_address)
    - process_request(request, client_address)
    - shutdown_request(request)
    - close_request(request)
    - handle_error()

    Methods for derived classes:

    - finish_request(request, client_address)

    Class variables that may be overridden by derived classes or
    instances:

    - timeout
    - address_family
    - socket_type
    - request_queue_size (only for stream sockets)
    - allow_reuse_address

    Instance variables:

    - server_address
    - RequestHandlerClass
    - socket

    """

    address_family = socket.AF_INET

    socket_type = socket.SOCK_STREAM

    request_queue_size = 5

    allow_reuse_address = False

    def __init__(self, server_address, RequestHandlerClass, bind_and_activate=True):
        """Constructor.  May be extended, do not override."""
        # 这里是执行的BaseServer的构造方法,只是执行了一些赋值操作
        BaseServer.__init__(self, server_address, RequestHandlerClass)
        # 创建socket的对象,是基于IPV4和TCP协议的
        self.socket = socket.socket(self.address_family,
                                    self.socket_type)
        if bind_and_activate:
            try:
                # 下面的bind()方法,bind我们传入的ip和port
                self.server_bind()
                # 这里是listen(),默认为5个
                self.server_activate()
            except:
                self.server_close()
                raise

    def server_bind(self):
        """Called by constructor to bind the socket.

        May be overridden.

        """
        if self.allow_reuse_address:
            self.socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
        self.socket.bind(self.server_address)
        self.server_address = self.socket.getsockname()

    def server_activate(self):
        """Called by constructor to activate the server.

        May be overridden.

        """
        self.socket.listen(self.request_queue_size)

    def server_close(self):
        """Called to clean-up the server.

        May be overridden.

        """
        self.socket.close()

程序到这里我们就执行完了构造方法。下面开始执行

server.serve_forever()

请务必记住这里的server是  socketserver.ThreadingTCPServer(('127.0.0.1',8091),MyServer) 实例化的对象。

根据查询流程

ThreadingTCPServer ---> ThreadingMixIn ---> TCPServer ---> BaseServer 最终在BaseServer类中找到了


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原文地址:https://www.cnblogs.com/wanstack/p/7126293.html