博客园特效

1.彩带特效

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <title>Title</title>
  </head>
  <body></body>
  <script async="" type="text/javascript">
    (function (name, factory) {
      if (typeof window === 'object') {
        window[name] = factory();
      }
    })('Ribbons', function () {
      var _w = window,
        _b = document.body,
        _d = document.documentElement;
      var random = function () {
        if (arguments.length === 1) {
          if (Array.isArray(arguments[0])) {
            var index = Math.round(random(0, arguments[0].length - 1));
            return arguments[0][index];
          }
          return random(0, arguments[0]);
        } else if (arguments.length === 2) {
          return Math.random() * (arguments[1] - arguments[0]) + arguments[0];
        }
        return 0;
      };
      var screenInfo = function (e) {
        var width = Math.max(
            0,
            _w.innerWidth || _d.clientWidth || _b.clientWidth || 0
          ),
          height = Math.max(
            0,
            _w.innerHeight || _d.clientHeight || _b.clientHeight || 0
          ),
          scrollx =
            Math.max(0, _w.pageXOffset || _d.scrollLeft || _b.scrollLeft || 0) -
            (_d.clientLeft || 0),
          scrolly =
            Math.max(0, _w.pageYOffset || _d.scrollTop || _b.scrollTop || 0) -
            (_d.clientTop || 0);
        return {
           width,
          height: height,
          ratio: width / height,
          centerx: width / 2,
          centery: height / 2,
          scrollx: scrollx,
          scrolly: scrolly,
        };
      };
      var mouseInfo = function (e) {
        var screen = screenInfo(e),
          mousex = e ? Math.max(0, e.pageX || e.clientX || 0) : 0,
          mousey = e ? Math.max(0, e.pageY || e.clientY || 0) : 0;
        return {
          mousex: mousex,
          mousey: mousey,
          centerx: mousex - screen.width / 2,
          centery: mousey - screen.height / 2,
        };
      };
      var Point = function (x, y) {
        this.x = 0;
        this.y = 0;
        this.set(x, y);
      };
      Point.prototype = {
        constructor: Point,
        set: function (x, y) {
          this.x = x || 0;
          this.y = y || 0;
        },
        copy: function (point) {
          this.x = point.x || 0;
          this.y = point.y || 0;
          return this;
        },
        multiply: function (x, y) {
          this.x *= x || 1;
          this.y *= y || 1;
          return this;
        },
        divide: function (x, y) {
          this.x /= x || 1;
          this.y /= y || 1;
          return this;
        },
        add: function (x, y) {
          this.x += x || 0;
          this.y += y || 0;
          return this;
        },
        subtract: function (x, y) {
          this.x -= x || 0;
          this.y -= y || 0;
          return this;
        },
        clampX: function (min, max) {
          this.x = Math.max(min, Math.min(this.x, max));
          return this;
        },
        clampY: function (min, max) {
          this.y = Math.max(min, Math.min(this.y, max));
          return this;
        },
        flipX: function () {
          this.x *= -1;
          return this;
        },
        flipY: function () {
          this.y *= -1;
          return this;
        },
      };
      var Factory = function (options) {
        this._canvas = null;
        this._context = null;
        this._sto = null;
        this._width = 0;
        this._height = 0;
        this._scroll = 0;
        this._ribbons = [];
        this._options = {
          colorSaturation: '80%',
          colorBrightness: '60%',
          colorAlpha: 0.65,
          colorCycleSpeed: 6,
          verticalPosition: 'center',
          horizontalSpeed: 200,
          ribbonCount: 4,
          strokeSize: 0,
          parallaxAmount: -0.5,
          animateSections: true,
        };
        this._onDraw = this._onDraw.bind(this);
        this._onResize = this._onResize.bind(this);
        this._onScroll = this._onScroll.bind(this);
        this.setOptions(options);
        this.init();
      };
      Factory.prototype = {
        constructor: Factory,
        setOptions: function (options) {
          if (typeof options === 'object') {
            for (var key in options) {
              if (options.hasOwnProperty(key)) {
                this._options[key] = options[key];
              }
            }
          }
        },
        init: function () {
          try {
            this._canvas = document.createElement('canvas');
            this._canvas.style['display'] = 'block';
            this._canvas.style['position'] = 'fixed';
            this._canvas.style['margin'] = '0';
            this._canvas.style['padding'] = '0';
            this._canvas.style['border'] = '0';
            this._canvas.style['outline'] = '0';
            this._canvas.style['left'] = '0';
            this._canvas.style['top'] = '0';
            this._canvas.style['width'] = '100%';
            this._canvas.style['height'] = '100%';
            this._canvas.style['z-index'] = '-1';
            this._canvas.style['background-color'] = '#1f1f1f';
            this._canvas.id = 'bgCanvas';
            this._onResize();
            this._context = this._canvas.getContext('2d');
            this._context.clearRect(0, 0, this._width, this._height);
            this._context.globalAlpha = this._options.colorAlpha;
            // 这里可以设置是否随着窗口的滚动而滚动
            window.addEventListener('resize', this._onResize);
            window.addEventListener('scroll', this._onScroll);
            // 这里设置添加的位置
            var body_ = document.getElementsByTagName('body')[0];
            body_.appendChild(this._canvas);
          } catch (e) {
            console.warn('Canvas Context Error: ' + e.toString());
            return;
          }
          this._onDraw();
        },
        addRibbon: function () {
          var dir = Math.round(random(1, 9)) > 5 ? 'right' : 'left',
            stop = 1000,
            hide = 200,
            min = 0 - hide,
            max = this._width + hide,
            movex = 0,
            movey = 0,
            startx = dir === 'right' ? min : max,
            starty = Math.round(random(0, this._height));
          if (/^(top|min)$/i.test(this._options.verticalPosition)) {
            starty = 0 + hide;
          } else if (
            /^(middle|center)$/i.test(this._options.verticalPosition)
          ) {
            starty = this._height / 2;
          } else if (/^(bottom|max)$/i.test(this._options.verticalPosition)) {
            starty = this._height - hide;
          }
          var ribbon = [],
            point1 = new Point(startx, starty),
            point2 = new Point(startx, starty),
            point3 = null,
            color = Math.round(random(0, 360)),
            delay = 0;
          while (true) {
            if (stop <= 0) break;
            stop--;
            movex = Math.round(
              (Math.random() * 1 - 0.2) * this._options.horizontalSpeed
            );
            movey = Math.round(
              (Math.random() * 1 - 0.5) * (this._height * 0.25)
            );
            point3 = new Point();
            point3.copy(point2);
            if (dir === 'right') {
              point3.add(movex, movey);
              if (point2.x >= max) break;
            } else if (dir === 'left') {
              point3.subtract(movex, movey);
              if (point2.x <= min) break;
            }
            ribbon.push({
              point1: new Point(point1.x, point1.y),
              point2: new Point(point2.x, point2.y),
              point3: point3,
              color: color,
              delay: delay,
              dir: dir,
              alpha: 0,
              phase: 0,
            });
            point1.copy(point2);
            point2.copy(point3);
            delay += 4;
            color += this._options.colorCycleSpeed;
          }
          this._ribbons.push(ribbon);
        },
        _drawRibbonSection: function (section) {
          if (section) {
            if (section.phase >= 1 && section.alpha <= 0) {
              return true;
            }
            if (section.delay <= 0) {
              section.phase += 0.02;
              section.alpha = Math.sin(section.phase) * 1;
              section.alpha = section.alpha <= 0 ? 0 : section.alpha;
              section.alpha = section.alpha >= 1 ? 1 : section.alpha;
              if (this._options.animateSections) {
                var mod = Math.sin(1 + (section.phase * Math.PI) / 2) * 0.1;
                if (section.dir === 'right') {
                  section.point1.add(mod, 0);
                  section.point2.add(mod, 0);
                  section.point3.add(mod, 0);
                } else {
                  section.point1.subtract(mod, 0);
                  section.point2.subtract(mod, 0);
                  section.point3.subtract(mod, 0);
                }
                section.point1.add(0, mod);
                section.point2.add(0, mod);
                section.point3.add(0, mod);
              }
            } else {
              section.delay -= 0.5;
            }
            var s = this._options.colorSaturation,
              l = this._options.colorBrightness,
              c =
                'hsla(' +
                section.color +
                ', ' +
                s +
                ', ' +
                l +
                ', ' +
                section.alpha +
                ' )';
            this._context.save();
            if (this._options.parallaxAmount !== 0) {
              this._context.translate(
                0,
                this._scroll * this._options.parallaxAmount
              );
            }
            this._context.beginPath();
            this._context.moveTo(section.point1.x, section.point1.y);
            this._context.lineTo(section.point2.x, section.point2.y);
            this._context.lineTo(section.point3.x, section.point3.y);
            this._context.fillStyle = c;
            this._context.fill();
            if (this._options.strokeSize > 0) {
              this._context.lineWidth = this._options.strokeSize;
              this._context.strokeStyle = c;
              this._context.lineCap = 'round';
              this._context.stroke();
            }
            this._context.restore();
          }
          return false;
        },
        _onDraw: function () {
          for (var i = 0, t = this._ribbons.length; i < t; ++i) {
            if (!this._ribbons[i]) {
              this._ribbons.splice(i, 1);
            }
          }
          this._context.clearRect(0, 0, this._width, this._height);
          for (var a = 0; a < this._ribbons.length; ++a) {
            var ribbon = this._ribbons[a],
              numSections = ribbon.length,
              numDone = 0;
            for (var b = 0; b < numSections; ++b) {
              if (this._drawRibbonSection(ribbon[b])) {
                numDone++;
              }
            }
            if (numDone >= numSections) {
              this._ribbons[a] = null;
            }
          }
          if (this._ribbons.length < this._options.ribbonCount) {
            this.addRibbon();
          }
          requestAnimationFrame(this._onDraw);
        },
        _onResize: function (e) {
          var screen = screenInfo(e);
          this._width = screen.width;
          this._height = screen.height;
          if (this._canvas) {
            this._canvas.width = this._width;
            this._canvas.height = this._height;
            if (this._context) {
              this._context.globalAlpha = this._options.colorAlpha;
            }
          }
        },
        _onScroll: function (e) {
          var screen = screenInfo(e);
          this._scroll = screen.scrolly;
        },
      };
      return Factory;
    });
    new Ribbons();
  </script>
</html>
2.粒子球
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <title>Title</title>
  </head>
  <body>
    <!--网格动态背景开始-->
    <script type="text/javascript">
      !(function () {
        //封装方法,压缩之后减少文件大小
        function get_attribute(node, attr, default_value) {
          return node.getAttribute(attr) || default_value;
        }

        //封装方法,压缩之后减少文件大小
        function get_by_tagname(name) {
          return document.getElementsByTagName(name);
        }

        //获取配置参数
        function get_config_option() {
          var scripts = get_by_tagname('script'),
            script_len = scripts.length,
            script = scripts[script_len - 1]; //当前加载的script
          return {
            l: script_len, //长度,用于生成id用
            z: get_attribute(script, 'zIndex', -1), //z-index
            o: get_attribute(script, 'opacity', 0.8), //opacity
            c: get_attribute(script, 'color', '255,255,255'), //color
            n: get_attribute(script, 'count', 350), //count
          };
        }

        //设置canvas的高宽
        function set_canvas_size() {
          (canvas_width = the_canvas.width =
            window.innerWidth ||
            document.documentElement.clientWidth ||
            document.body.clientWidth),
            (canvas_height = the_canvas.height =
              window.innerHeight ||
              document.documentElement.clientHeight ||
              document.body.clientHeight);
        }

        //绘制过程
        function draw_canvas() {
          context.clearRect(0, 0, canvas_width, canvas_height);
          //随机的线条和当前位置联合数组
          var e, i, d, x_dist, y_dist, dist; //临时节点
          //遍历处理每一个点
          random_points.forEach(function (r, idx) {
            (r.x += r.xa),
              (r.y += r.ya), //移动
              (r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1),
              (r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1), //碰到边界,反向反弹
              context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
            //从下一个点开始
            for (i = idx + 1; i < all_array.length; i++) {
              e = all_array[i];
              // 当前点存在
              if (null !== e.x && null !== e.y) {
                x_dist = r.x - e.x; //x轴距离 l
                y_dist = r.y - e.y; //y轴距离 n
                dist = x_dist * x_dist + y_dist * y_dist; //总距离, m

                dist < e.max &&
                  (e === current_point &&
                    dist >= e.max / 2 &&
                    ((r.x -= 0.03 * x_dist), (r.y -= 0.03 * y_dist)), //靠近的时候加速
                  (d = (e.max - dist) / e.max),
                  context.beginPath(),
                  (context.lineWidth = d / 2),
                  (context.strokeStyle = '#000000'),
                  context.moveTo(r.x, r.y),
                  context.lineTo(e.x, e.y),
                  context.stroke());
              }
            }
          }),
            frame_func(draw_canvas);
        }

        //创建画布,并添加到body中
        var the_canvas = document.createElement('canvas'), //画布
          config = get_config_option(), //配置
          canvas_id = 'c_n' + config.l, //canvas id
          context = the_canvas.getContext('2d'),
          canvas_width,
          canvas_height,
          frame_func =
            window.requestAnimationFrame ||
            window.webkitRequestAnimationFrame ||
            window.mozRequestAnimationFrame ||
            window.oRequestAnimationFrame ||
            window.msRequestAnimationFrame ||
            function (func) {
              window.setTimeout(func, 1000 / 40);
            },
          random = Math.random,
          current_point = {
            x: null, //当前鼠标x
            y: null, //当前鼠标y
            max: 20000, // 圈半径的平方
          },
          all_array;
        the_canvas.id = canvas_id;
        the_canvas.style.cssText =
          'position:fixed;top:0;left:0;z-index:' +
          config.z +
          ';opacity:' +
          config.o;
        get_by_tagname('body')[0].appendChild(the_canvas);

        //初始化画布大小
        set_canvas_size();
        window.onresize = set_canvas_size;
        //当时鼠标位置存储,离开的时候,释放当前位置信息
        (window.onmousemove = function (e) {
          e = e || window.event;
          current_point.x = e.clientX;
          current_point.y = e.clientY;
        }),
          (window.onmouseout = function () {
            current_point.x = null;
            current_point.y = null;
          });
        //随机生成config.n条线位置信息
        for (var random_points = [], i = 0; config.n > i; i++) {
          var x = random() * canvas_width, //随机位置
            y = random() * canvas_height,
            xa = 2 * random() - 1, //随机运动方向
            ya = 2 * random() - 1;
          // 随机点
          random_points.push({
            x: x,
            y: y,
            xa: xa,
            ya: ya,
            max: 6000, //沾附距离
          });
        }
        all_array = random_points.concat([current_point]);
        //0.1秒后绘制
        setTimeout(function () {
          draw_canvas();
        }, 100);
      })();
    </script>
  </body>
</html>
3.滴墨水
<!DOCTYPE html><html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><title>canvas</title><style type="text/css"> * { margin: 0; padding: 0; } body { width: 100%; height: 100%; overflow: hidden; position: fixed; } </style><script src="http://www.jq22.com/jquery/jquery-1.10.2.js"></script><script src="https://libs.baidu.com/jquery/1.10.2/jquery.min.js"></script></head><body><canvas id="c" width="1536"></canvas><script type="text/javascript"> $(document).ready(function () { var canvas = document.getElementById("c"); var ctx = canvas.getContext("2d"); var c = $("#c"); var w, h; var pi = Math.PI; var all_attribute = { num: 100, // 个数 start_probability: 0.1, // 如果数量小于num,有这些几率添加一个新的 radius_min: 1, // 初始半径最小值 radius_max: 2, // 初始半径最大值 radius_add_min: .3, // 半径增加最小值 radius_add_max: .5, // 半径增加最大值 opacity_min: 0.3, // 初始透明度最小值 opacity_max: 0.5, // 初始透明度最大值 opacity_prev_min: .003, // 透明度递减值最小值 opacity_prev_max: .005, // 透明度递减值最大值 light_min: 40, // 颜色亮度最小值 light_max: 70, // 颜色亮度最大值 }; var style_color = find_random(0, 360); var all_element = []; window_resize(); function start() { window.requestAnimationFrame(start); style_color += .1; ctx.fillStyle = 'hsl(' + style_color + ',100%,97%)'; ctx.fillRect(0, 0, w, h); if (all_element.length < all_attribute.num && Math.random() < all_attribute.start_probability) { all_element.push(new ready_run); } all_element.map(function (line) { line.to_step(); }) } function ready_run() { this.to_reset(); } ready_run.prototype = { to_reset: function () { var t = this; t.x = find_random(0, w); t.y = find_random(0, h); t.radius = find_random(all_attribute.radius_min, all_attribute.radius_max); t.radius_change = find_random(all_attribute.radius_add_min, all_attribute.radius_add_max); t.opacity = find_random(all_attribute.opacity_min, all_attribute.opacity_max); t.opacity_change = find_random(all_attribute.opacity_prev_min, all_attribute.opacity_prev_max); t.light = find_random(all_attribute.light_min, all_attribute.light_max); t.color = 'hsl(' + style_color + ',100%,' + t.light + '%)'; }, to_step: function () { var t = this; t.opacity -= t.opacity_change; t.radius += t.radius_change; if (t.opacity <= 0) { t.to_reset(); return false; } ctx.fillStyle = t.color; ctx.globalAlpha = t.opacity; ctx.beginPath(); ctx.arc(t.x, t.y, t.radius, 0, 2 * pi, true); ctx.closePath(); ctx.fill(); ctx.globalAlpha = 1; } } function window_resize() { w = window.innerWidth; h = window.innerHeight; canvas.width = w; canvas.height = h; } $(window).resize(function () { window_resize(); }); function find_random(num_one, num_two) { return Math.random() * (num_two - num_one) + num_one; } (function () { var lastTime = 0; var vendors = ['webkit', 'moz']; for (var xx = 0; xx < vendors.length && !window.requestAnimationFrame; ++xx) { window.requestAnimationFrame = window[vendors[xx] + 'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[xx] + 'CancelAnimationFrame'] || window[vendors[xx] + 'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16.7 - (currTime - lastTime)); var id = window.setTimeout(function () { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (id) { clearTimeout(id); }; } }()); start(); }); </script></body></html>
 
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <title>Title</title>
  </head>
  <body>
    <!--网格动态背景开始-->
    <script type="text/javascript">
      !(function () {
        //封装方法,压缩之后减少文件大小
        function get_attribute(nodeattrdefault_value) {
          return node.getAttribute(attr|| default_value;
        }

        //封装方法,压缩之后减少文件大小
        function get_by_tagname(name) {
          return document.getElementsByTagName(name);
        }

        //获取配置参数
        function get_config_option() {
          var scripts = get_by_tagname('script'),
            script_len = scripts.length,
            script = scripts[script_len - 1]; //当前加载的script
          return {
            l: script_len, //长度,用于生成id用
            z: get_attribute(script, 'zIndex'-1), //z-index
            o: get_attribute(script, 'opacity'0.8), //opacity
            c: get_attribute(script, 'color''255,255,255'), //color
            n: get_attribute(script, 'count'350), //count
          };
        }

        //设置canvas的高宽
        function set_canvas_size() {
          (canvas_width = the_canvas.width =
            window.innerWidth ||
            document.documentElement.clientWidth ||
            document.body.clientWidth),
            (canvas_height = the_canvas.height =
              window.innerHeight ||
              document.documentElement.clientHeight ||
              document.body.clientHeight);
        }

        //绘制过程
        function draw_canvas() {
          context.clearRect(00, canvas_width, canvas_height);
          //随机的线条和当前位置联合数组
          var e, i, d, x_dist, y_dist, dist; //临时节点
          //遍历处理每一个点
          random_points.forEach(function (ridx) {
            (r.x += r.xa),
              (r.y += r.ya), //移动
              (r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1),
              (r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1), //碰到边界,反向反弹
              context.fillRect(r.x - 0.5r.y - 0.511); //绘制一个宽高为1的点
            //从下一个点开始
            for (i = idx + 1; i < all_array.length; i++) {
              e = all_array[i];
              // 当前点存在
              if (null !== e.x && null !== e.y) {
                x_dist = r.x - e.x; //x轴距离 l
                y_dist = r.y - e.y; //y轴距离 n
                dist = x_dist * x_dist + y_dist * y_dist; //总距离, m

                dist < e.max &&
                  (e === current_point &&
                    dist >= e.max / 2 &&
                    ((r.x -= 0.03 * x_dist), (r.y -= 0.03 * y_dist)), //靠近的时候加速
                  (d = (e.max - dist) / e.max),
                  context.beginPath(),
                  (context.lineWidth = d / 2),
                  (context.strokeStyle = '#000000'),
                  context.moveTo(r.x, r.y),
                  context.lineTo(e.x, e.y),
                  context.stroke());
              }
            }
          }),
            frame_func(draw_canvas);
        }

        //创建画布,并添加到body中
        var the_canvas = document.createElement('canvas'), //画布
          config = get_config_option(), //配置
          canvas_id = 'c_n' + config.l, //canvas id
          context = the_canvas.getContext('2d'),
          canvas_width,
          canvas_height,
          frame_func =
            window.requestAnimationFrame ||
            window.webkitRequestAnimationFrame ||
            window.mozRequestAnimationFrame ||
            window.oRequestAnimationFrame ||
            window.msRequestAnimationFrame ||
            function (func) {
              window.setTimeout(func1000 / 40);
            },
          random = Math.random,
          current_point = {
            x: null//当前鼠标x
            y: null//当前鼠标y
            max: 20000// 圈半径的平方
          },
          all_array;
        the_canvas.id = canvas_id;
        the_canvas.style.cssText =
          'position:fixed;top:0;left:0;z-index:' +
          config.z +
          ';opacity:' +
          config.o;
        get_by_tagname('body')[0].appendChild(the_canvas);

        //初始化画布大小
        set_canvas_size();
        window.onresize = set_canvas_size;
        //当时鼠标位置存储,离开的时候,释放当前位置信息
        (window.onmousemove = function (e) {
          e = e || window.event;
          current_point.x = e.clientX;
          current_point.y = e.clientY;
        }),
          (window.onmouseout = function () {
            current_point.x = null;
            current_point.y = null;
          });
        //随机生成config.n条线位置信息
        for (var random_points = [], i = 0; config.n > i; i++) {
          var x = random() * canvas_width, //随机位置
            y = random() * canvas_height,
            xa = 2 * random() - 1//随机运动方向
            ya = 2 * random() - 1;
          // 随机点
          random_points.push({
            x: x,
            y: y,
            xa: xa,
            ya: ya,
            max: 6000//沾附距离
          });
        }
        all_array = random_points.concat([current_point]);
        //0.1秒后绘制
        setTimeout(function () {
          draw_canvas();
        }, 100);
      })();
    </script>
  </body>
</html>
原文地址:https://www.cnblogs.com/wangsai-666/p/15019195.html