简单的NHibernate helper类,支持同一事务的批量数据处理

今天为了处理批量数据操作写了个简单的NHibernate helper类,支持同一事务的批量数据处理.

转载自:http://www.cnblogs.com/rayman/archive/2005/03/27/126702.aspx

using System;
using System.Threading;
using System.Collections;
using System.Collections.Specialized;

using Nullables;
using Nullables.NHibernate;
using NHibernate;
using NHibernate.Cfg;


namespace NHibernate.Utils {
    
/// <summary>
    
/// 简单的NHibernate Helper类。支持同一事务内的批量数据处理。
    
/// </summary>

    public class NHHelper {

        
local variables

        
singleton pattern

        
transaction relax
        
        
#region public methods - CRUD
        
public void Add( object entity ) {
            
bool autoCommit = true;

            ISession session;
            
            
lockthis._sessionMap.SyncRoot ){
                
ifthis._sessionMap[Thread.CurrentThread] != null ) {
                    session 
= (ISession)this._sessionMap[Thread.CurrentThread];
                    
if(  session.Transaction == null || session.Transaction.WasCommitted || 
                        session.Transaction.WasRolledBack ) 
{
                        autoCommit 
= true;
                    }
 else {
                        autoCommit 
= false;
                    }

                }
 else {
                    session 
= this._sessionFactory.OpenSession();
                    session.BeginTransaction();
                }

            }


            
try {
                session.Save( entity );
                
if( autoCommit ) {
                    session.Transaction.Commit();
                    session.Close();
                }

            }
 catch (Exception ex) {
                
try {
                    session.Transaction.Rollback();
                }
 catch {
                }
 finally {
                    session.Close();
                }

                
throw ex;
            }

        }



        
public void Update( object entity, object key ) {
            
bool autoCommit = true;

            ISession session;
            
            
lockthis._sessionMap.SyncRoot ){
                
ifthis._sessionMap[Thread.CurrentThread] != null ) {
                    session 
= (ISession)this._sessionMap[Thread.CurrentThread];
                    
if(  session.Transaction == null || session.Transaction.WasCommitted || 
                        session.Transaction.WasRolledBack ) 
{
                        autoCommit 
= true;
                    }
 else {
                        autoCommit 
= false;
                    }

                }
 else {
                    session 
= this._sessionFactory.OpenSession();
                    session.BeginTransaction();
                }

            }


            
try {
                session.Update( entity, key );
                
if( autoCommit ) {
                    session.Transaction.Commit();
                    session.Close();
                }

            }
 catch (Exception ex) {
                
try {
                    session.Transaction.Rollback();
                }
 catch {
                }
 finally {
                    session.Close();
                }

                
throw ex;
            }
        
        }



        
public void Delete( object entity ) {
            
bool autoCommit = true;

            ISession session;
            
            
lockthis._sessionMap.SyncRoot ){
                
ifthis._sessionMap[Thread.CurrentThread] != null ) {
                    session 
= (ISession)this._sessionMap[Thread.CurrentThread];
                    
if(  session.Transaction == null || session.Transaction.WasCommitted || 
                        session.Transaction.WasRolledBack ) 
{
                        autoCommit 
= true;
                    }
 else {
                        autoCommit 
= false;
                    }

                }
 else {
                    session 
= this._sessionFactory.OpenSession();
                    session.BeginTransaction();
                }

            }


            
try {
                session.Delete( entity );
                
if( autoCommit ) {
                    session.Transaction.Commit();
                    session.Close();
                }

            }
 catch (Exception ex) {
                
try {
                    session.Transaction.Rollback();
                }
 catch {
                }
 finally {
                    session.Close();
                }

                
throw ex;
            }
        
        }



        
public void Save( object entity ) {
            
bool autoCommit = true;

            ISession session;
            
            
lockthis._sessionMap.SyncRoot ){
                
ifthis._sessionMap[Thread.CurrentThread] != null ) {
                    session 
= (ISession)this._sessionMap[Thread.CurrentThread];
                    
if(  session.Transaction == null || session.Transaction.WasCommitted || 
                        session.Transaction.WasRolledBack ) 
{
                        autoCommit 
= true;
                    }
 else {
                        autoCommit 
= false;
                    }

                }
 else {
                    session 
= this._sessionFactory.OpenSession();
                    session.BeginTransaction();
                }

            }


            
try {
                session.SaveOrUpdate( entity );
                
if( autoCommit ) {
                    session.Transaction.Commit();
                    session.Close();
                }

            }
 catch (Exception ex) {
                
try {
                    session.Transaction.Rollback();
                }
 catch {
                }
 finally {
                    session.Close();
                }

                
throw ex;
            }
        
        }



        
public void Save( IList entities ) {
            
this.BeginTransaction();

            
try {
                
foreachobject entity in entities ) {
                    
this.Save(entity);
                }

                
                
this.CommitTransaction();
            }
 catch (Exception ex) {
                
this.RollbackTransaction();
                
throw ex;
            }

        }



        
public void Save( params object[] entities ) {
            
this.BeginTransaction();

            
try {
                
foreachobject entity in entities ) {
                    
this.Save(entity);
                }

                
                
this.CommitTransaction();
            }
 catch (Exception ex) {
                
this.RollbackTransaction();
                
throw ex;
            }

        }

        
        
        
public object Get( Type entityType, object id ) {
            
object entity = null;
            
            
bool closeSession = true;
            ISession session;
            
            
lockthis._sessionMap.SyncRoot ){
                
ifthis._sessionMap[Thread.CurrentThread] != null && 
                    ((ISession)
this._sessionMap[Thread.CurrentThread]).IsOpen ) {
                    session 
= (ISession)this._sessionMap[Thread.CurrentThread];
                    closeSession 
= false;
                }
 else {
                    session 
= this._sessionFactory.OpenSession();
                    closeSession 
= true;
                }

            }


            
try {
                entity 
= session.Get( entityType, id );
            }
 catch(Exception ex)  {
                closeSession 
= true;
                
throw ex;
            }
 finally {
                
if( closeSession ) session.Close();
            }

            
            
return entity;
        }


        
#endregion

    }

}

 
            Entity entity;
            IList entityList;

            
//
            NHHelper.Instance.Save( entity1 );        
            NHHelper.Instance.Get( entity.GetType(), id );    
//获得一个对象实例

            NHHelper.Instance.BeginTransaction();    
//启动事务
            NHHelper.Instance.Add( entity );    //增加一个对象
            NHHelper.Instance.Update( entity, entity.ID );    //更新一个对象
            NHHelper.Instance.Delete( entity );    //删除一个对象
            NHHelper.Instance.Save( entity );    //增加或更新一个对象
            NHHelper.Instance.CommitTransaction();    //提交事务
            
            NHHelper.Instance.Save( entity2, entity3, entity4, entity5 );    
//增加或更新多个对象,对象类型不用相同
            NHHelper.Instance.Save( entityList );    //增加或更新列表里的所有对象,对象类型不用相同
原文地址:https://www.cnblogs.com/wangchuang/p/2489185.html