设计模式之--命令模式

1.命令模式的定义

Encapsulate a request as an object,there by letting you parameterize clients with different requests,queue or log requests,and support undoable operations.

将请求封装成一个对象,从而让你使用不同的请求把客户端参数化,对请求排队或者记录请求日志,可提供命令的撤销和恢复功能。

2.命令模式的通用类图

命令模式通用类图如下:
image
在类图中的三个角色描述如下:

Receiver:

命令接受者,执行命令的对象

Command:

具体命令的包装类,所有命令都在此类中声明

Invoker:

接收到命令,并且执行命令,充当管理者的角色

相关代码如下:

Receiver:

public abstract class Receiver {

    /**
     * 命令的具体执行者
     */
    public abstract void doSomething();
}

ConcreteReceiver:

public class ConcreteReceiver extends Receiver {

    @Override
    public void doSomething() {
        System.out.println("Do something.");
    }
}

Command:

public abstract class Command {

    /**
     * 执行命令
     */
    public abstract void executor();
}

ConcreteCommand:

public class ConcreteCommand extends Command {

    private Receiver receiver;

    ConcreteCommand(Receiver receiver) {
        this.receiver = receiver;
    }

    @Override
    public void executor() {
        this.receiver.doSomething();
    }
}

Invoker:

public class Invoker {

    private Command command;

    public Invoker() {
    }

    public void action(){
        this.command.executor();
    }

    public void setCommand(Command command) {
        this.command = command;
    }
}

Client:

public class Client {

    public static void main(String[] args) throws Exception {
        Invoker invoker = new Invoker();

        Receiver receiver = new ConcreteReceiver();
        Command command = new ConcreteCommand(receiver);

        invoker.setCommand(command);
        invoker.action();
    }
}

3.命令模式的优缺点

优点:
调用者和接受者之间的解藕
Command可以有多个子类,可扩展性比较高

缺点:
当命令比较多的时候,会出现Command有N个子类的情况

4.命令模式的使用场景

GUI事件监听、Spring的事件监听、Redis的pub/sub等

原文地址:https://www.cnblogs.com/vitasyuan/p/9573158.html