unity3D中判断动画是否播放完毕

    bool IsAnimationPlaying(GameObject objWithAnimation,string animationName)
    {
        return  objWithAnimation.animation.IsPlaying(animationName)&&objWithAnimation.animation[animationName].normalizedTime<1.0f;
    }

判断某个动画是否播放完毕。

    IEnumerator WaitForAnimationPlayOver(GameObject objWithAnimation,string animationName)
    {
        yield return new WaitForSeconds(objWithAnimation.animation[animationName].length);
    }

等待某个动画播放完成。

原文地址:https://www.cnblogs.com/vital/p/3363454.html