Unity C# 游戏间物体间的访问

脚本语言:C#

1、在Unity工程中新建两个物体:Cube和Sphere

2、分别为Cube和Sphere添加脚本CubeScript和SphereScript:

在SphereScript这两个定义一个函数DoSomething(),脚本具体代码如下:

using UnityEngine;
using System.Collections;

public class SphereScript : MonoBehaviour {

    public int radius = 5;

    // Use this for initialization
    void Start () {
    }
    
    // Update is called once per frame
    void Update () {
    }

    public void DoSomething(){
        Debug.Log("Hello ~");
    }
}

3、在CubeScript脚本中实现对物体Sphere的访问,使它的颜色变为红色,和脚本SphereScript中DoSomething函数的访问,具体代码如下:

using UnityEngine;
using System.Collections;

public class CubeScript : MonoBehaviour {

    // Use this for initialization
    void Start () {

        SphereScript a = null;
        // 获取SphereScript脚本
        a = GameObject.Find("Sphere").GetComponent<SphereScript>();
        Debug.Log ("SphereScript's a = " + a.radius);
        Debug.Log("SphereScript's function Domething :");
        //调用SphereScript脚本的函数
        a.DoSomething ();
    }
    
    // Update is called once per frame
    void Update () {
        GameObject target = null;
        //访问Sphere引用物体
        target = GameObject.Find ("Sphere");
        //使球体颜色变为红色
        target.renderer.material.color = Color.red;
    }
}

4、运行效果:

原文地址:https://www.cnblogs.com/vitah/p/3842313.html