进度条

EditorGUI.ProgressBar 进度条

static function ProgressBar (position : Rectvalue : float, text : string) : void

Parameters参数

  • totalPosition
    Rectangle on the screen to use in total for both the control.
    屏幕上的矩形区域,用来总的这两者控制
  • value
    Value that is shown. //显示的值

Description描述

Make a progress bar.

制作一个进度条。

Value goes from 0 to 1, where 0 means 0% of the bar filled and 1 means the bar is at 100% fully filled

从0到1;0表示0%,1表示100%满条。

EditorGUI.ProgressBar 进度条

Progress bar in an Editor Window. 
编辑器中的进度条。

// Draw the damage and the armor with bars in an Editor Window
//在编辑器绘制伤害和盔甲的状态
        
class EditorGUIProgressBar extends EditorWindow {

    var armor : int = 20;
    var damage : int = 80;

    @MenuItem("Examples/Display Info")
    static function Init() {
        var window = GetWindow(EditorGUIProgressBar);
        window.Show();
    }

    function OnGUI() {
        armor = EditorGUI.IntSlider(Rect(3,3,position.width-6,15), "Armor:", armor, 0, 100);
        damage = EditorGUI.IntSlider(Rect(3,25,position.width-6,15), "Damage:", damage, 0, 100);

        EditorGUI.ProgressBar(Rect(3,45,position.width-6,20),armor/100.0, "Armor");
        EditorGUI.ProgressBar(Rect(3,70,position.width-6,20),damage/100.0, "Damage");

    }
}
原文地址:https://www.cnblogs.com/vincentDr/p/3708194.html