Unity热更新03-C#调用XLua-07-Lua表映射到C#接口

using DSFramework;
using UnityEngine;
using UnityEngine.Events;
using XLua;

//接口不允许有成员变量
//可以使用属性来接收
[CSharpCallLua]
public interface ILuaCallInterface {
    int testInt { get; set; }
    bool testBool { get; set; }
    float testFloat { get; set; }
    string testString { get; set; }
    UnityAction testFun { get; set; }
}

public class Lession8_LuaInterface : MonoBehaviour {
    private void Start() {
        DSLuaMgr.Instance.DoLuaFile("Main");
        ILuaCallInterface luaCallInterface = DSLuaMgr.Instance.Global.Get<ILuaCallInterface>("testClass");
        Debug.Log(luaCallInterface.testInt);
        Debug.Log(luaCallInterface.testBool);
        Debug.Log(luaCallInterface.testFloat);
        Debug.Log(luaCallInterface.testString);
        luaCallInterface.testFun();
        
        //接口拷贝 是引用拷贝 改了值 lua表中的值也变了
        luaCallInterface.testInt = 10000;
        ILuaCallInterface obj2 = DSLuaMgr.Instance.Global.Get<ILuaCallInterface>("testClas");
        Debug.Log(obj2.testInt);
    }
}
原文地址:https://www.cnblogs.com/unitysir/p/13891007.html