unity探索者之支付宝支付,非第三方插件

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支付宝的sdk接入方式和微信支付比较类似,大部分的工作也基本是由服务端去做,客户端只负责支付部分

调用支付宝支付的java核心代码其实只有一行:alipay.payV2()(如果不需要支付的结果的话。。。)

public class AliPay {
    private static final int SDK_PAY_FLAG = 1;

    @SuppressLint("HandlerLeak")
    private static Handler mHandler = new Handler() {
        @SuppressWarnings("unused")
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case SDK_PAY_FLAG: {
                    @SuppressWarnings("unchecked")
                    PayResult payResult = new PayResult((Map<String, String>) msg.obj);
                    /**
                     对于支付结果,请商户依赖服务端的异步通知结果。同步通知结果,仅作为支付结束的通知。
                     */
                    String resultInfo = payResult.getResult();// 同步返回需要验证的信息
                    String resultStatus = payResult.getResultStatus();
                    // 判断resultStatus 为9000则代表支付成功
                    if (TextUtils.equals(resultStatus, "9000")) {
                        UnityPlayer.UnitySendMessage("ThirdPartySdkManager", "AliPayCallback", "true");
                    } else {
                        UnityPlayer.UnitySendMessage("ThirdPartySdkManager", "AliPayCallback", "false");
                    }
                    break;
                }
                default:
                    break;
            }
        }
    };

    //收到来自服务端返回的orderInfo后,向支付宝发起支付
    public static void SendPay(final String orderInfo,final Context context) {
        Runnable payRunnable = new Runnable() {
            @Override
            public void run() {
                PayTask alipay = new PayTask((Activity) context);
                Map<String, String> result = alipay.payV2(orderInfo, true);

                Message msg = new Message();
                msg.what = SDK_PAY_FLAG;
                msg.obj = result;
                mHandler.sendMessage(msg);
            }
        };

        Thread payThread = new Thread(payRunnable);
        payThread.start();
    }
}

值得一提的是,相对于微信支付,支付宝支付除了需要订单信息外,还需要传入context参数,context就是当前的Activity

下面附上c#调用代码

public void SendAliPay(string info)
{
    AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
    AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
    AndroidJavaObject utils = new AndroidJavaObject("com.my.ugcf.alipay.AliPay");
    utils.CallStatic("SendPay", info, currentActivity);
}

恩。。。写到这里,突然发现这几个sdk的ios版忘了写了。。。后面补上。。。

原文地址:https://www.cnblogs.com/unityExplorer/p/8405044.html