TCP/IP详解V2(二)之UDP协议

UDP

UDP是一个面向数据报的简单运输层协议。

数据结构

struct udphdr {
	u_short	uh_sport;		//源端口
	u_short	uh_dport;		//目的端口
	short	uh_ulen;		//UDP数据报中的数据长度
	u_short	uh_sum;		//检验和,包括数据
};
struct udpiphdr {
	struct ipovly ui_i;		//模仿IP的实现,会有很多便利
	struct udphdr ui_u;		/* udp header */
};
struct ipovly {
	caddr_t	ih_next, ih_prev;	/* for protocol sequence q's */
	u_char	ih_x1;			/* (unused) */
	u_char	ih_pr;			        //协议域
	short	ih_len;			        //这个相当于IP头部,len = data Len + udp HeaderLen + ip header
	struct	in_addr ih_src;		//源地址
	struct	in_addr ih_dst;		//目标地址
};

udp_init

void
udp_init()
{
	udb.inp_next = udb.inp_prev = &udb;    //将头部PCB的指针指向自己,形成一个双向链表
}

udp_output

int
udp_output(inp, m, addr, control)
	register struct inpcb *inp;    //输出的Internet PCB
	register struct mbuf *m;    //数据mbuf
	struct mbuf *addr, *control;    //地址与控制信息mbuf
{
	register struct udpiphdr *ui;
	register int len = m->m_pkthdr.len;    //获取发送数据的长度
	struct in_addr laddr;
	int s, error = 0;

	if (control)    //丢弃控制信息。UDP不适用任何控制信息
		m_freem(control);		/* XXX */

	if (addr) {
		laddr = inp->inp_laddr;    //获取本地信息
		if (inp->inp_faddr.s_addr != INADDR_ANY) {    //如果这个PCB已经被绑定(是UDP啊),返回错误
			error = EISCONN;
			goto release;
		}
		/*
		 * Must block input while temporarily connected.
		 */
		s = splnet();    //通过调整优先级来达到锁的目的
		error = in_pcbconnect(inp, addr);    //暂时的连接,填充远程地址与端口
		if (error) {
			splx(s);    //如果在绑定远程地址的过程中出现错误,释放数据
			goto release;
		}
	} else {
		if (inp->inp_faddr.s_addr == INADDR_ANY) {    //显式的关联远程地址之后仍然没有地址的话,放弃数据mbuf
			error = ENOTCONN;
			goto release;
		}
	}
	/*
	 * Calculate data length and get a mbuf
	 * for UDP and IP headers.
	 */
	M_PREPEND(m, sizeof(struct udpiphdr), M_DONTWAIT);    //在数据mbuf前面分配空间以存储udp/ip header
	if (m == 0) {    //分配失败的话,释放资源
		error = ENOBUFS;
		goto release;
	}

	/*
	 * Fill in mbuf with extended UDP header
	 * and addresses and length put into network format.
	 */
	ui = mtod(m, struct udpiphdr *);    //已经在mbuf的首部为udp/ip header分配好了资源,填充这些数据
	ui->ui_next = ui->ui_prev = 0;
	ui->ui_x1 = 0;
	ui->ui_pr = IPPROTO_UDP;
	ui->ui_len = htons((u_short)len + sizeof (struct udphdr));
	ui->ui_src = inp->inp_laddr;
	ui->ui_dst = inp->inp_faddr;
	ui->ui_sport = inp->inp_lport;
	ui->ui_dport = inp->inp_fport;
	ui->ui_ulen = ui->ui_len;    //数据长度

	/*
	 * Stuff checksum and output datagram.
	 */
	ui->ui_sum = 0;    //计算校验和
	if (udpcksum) {
	    if ((ui->ui_sum = in_cksum(m, sizeof (struct udpiphdr) + len)) == 0)
		ui->ui_sum = 0xffff;
	}
	((struct ip *)ui)->ip_len = sizeof (struct udpiphdr) + len;    //IP数据报中的len = IP header + udp header + data 
	((struct ip *)ui)->ip_ttl = inp->inp_ip.ip_ttl;	/* XXX */
	((struct ip *)ui)->ip_tos = inp->inp_ip.ip_tos;	/* XXX */
	udpstat.udps_opackets++;
	error = ip_output(m, inp->inp_options, &inp->inp_route,
	    inp->inp_socket->so_options & (SO_DONTROUTE | SO_BROADCAST),
	    inp->inp_moptions);    //计算结束之后,将数据包交由ip层进行处理

	if (addr) {    //如果提供了addr,以为着在发送前调用connect将PCB与远程地址关联起来了
		in_pcbdisconnect(inp);
		inp->inp_laddr = laddr;
		splx(s);
	}
	return (error);

release:
	m_freem(m);    //释放数据资源
	return (error);
}

udp_input

  • 功能A:将UDP数据报放置到合适的插口缓存内,唤醒该插口上因输入阻塞的所有进程。不重点关注多播与广播的情况。
void
udp_input(m, iphlen)
	register struct mbuf *m;    //数据mbuf
	int iphlen;    //ip首部的长度
{
	register struct ip *ip;
	register struct udphdr *uh;
	register struct inpcb *inp;
	struct mbuf *opts = 0;
	int len;
	struct ip save_ip;

	udpstat.udps_ipackets++;    //更新UDP的全局统计量

	/*
	 * Strip IP options, if any; should skip this,
	 * make available to user, and use on returned packets,
	 * but we don't yet have a way to check the checksum
	 * with options still present.
	 */
	if (iphlen > sizeof (struct ip)) {    //如果存在IP选项,丢弃IP选项并更改iphlen
		ip_stripoptions(m, (struct mbuf *)0);
		iphlen = sizeof(struct ip);
	}

	/*
	 * Get IP and UDP header together in first mbuf.
	 */
	ip = mtod(m, struct ip *);        //从mbuf中获取IP首部
	if (m->m_len < iphlen + sizeof(struct udphdr)) {    //如果mbuf中的数据长度小于ip header + udp header
		if ((m = m_pullup(m, iphlen + sizeof(struct udphdr))) == 0) {    //使用m_pullup将外部簇中的数据提取到mbuf中
			udpstat.udps_hdrops++;    //如果失败,增加UDP的全局计数
			return;
		}
		ip = mtod(m, struct ip *);    //否则的话,ip指向正确的ip首部位置
	}
	uh = (struct udphdr *)((caddr_t)ip + iphlen);    //udp指向UDP正确的位置

	/*
	 * Make mbuf data length reflect UDP length.
	 * If not enough data to reflect UDP length, drop.
	 */
	len = ntohs((u_short)uh->uh_ulen);    //将UDP中的关于数据报的长度转换为主机字节序
	if (ip->ip_len != len) {
		if (len > ip->ip_len) {    //如果数据的长度大于IP header + udp header + data,就丢弃数据包
			udpstat.udps_badlen++;
			goto bad;
		}
		m_adj(m, len - ip->ip_len);    //调整ip数据报中的长度为data len
		/* ip->ip_len = len; */
	}
	/*
	 * Save a copy of the IP header in case we want restore it
	 * for sending an ICMP error message in response.
	 */
	save_ip = *ip;    //使用局部变量保存IP变量

	/*
	 * Checksum extended UDP header and data.
	 */
	if (udpcksum && uh->uh_sum) {    //检查UDP的校验和,如果验证失败,在全局变量中记录后直接丢弃
		((struct ipovly *)ip)->ih_next = 0;
		((struct ipovly *)ip)->ih_prev = 0;
		((struct ipovly *)ip)->ih_x1 = 0;
		((struct ipovly *)ip)->ih_len = uh->uh_ulen;
		if (uh->uh_sum = in_cksum(m, len + sizeof (struct ip))) {
			udpstat.udps_badsum++;
			m_freem(m);
			return;
		}
	}

	if (IN_MULTICAST(ntohl(ip->ip_dst.s_addr)) ||
	    in_broadcast(ip->ip_dst, m->m_pkthdr.rcvif)) {    //处理多播的情况,这些数据被提交给所有匹配的插口
		struct socket *last;
		/*
		 * Deliver a multicast or broadcast datagram to *all* sockets
		 * for which the local and remote addresses and ports match
		 * those of the incoming datagram.  This allows more than
		 * one process to receive multi/broadcasts on the same port.
		 * (This really ought to be done for unicast datagrams as
		 * well, but that would cause problems with existing
		 * applications that open both address-specific sockets and
		 * a wildcard socket listening to the same port -- they would
		 * end up receiving duplicates of every unicast datagram.
		 * Those applications open the multiple sockets to overcome an
		 * inadequacy of the UDP socket interface, but for backwards
		 * compatibility we avoid the problem here rather than
		 * fixing the interface.  Maybe 4.5BSD will remedy this?)
		 */

		/*
		 * Construct sockaddr format source address.
		 */
		udp_in.sin_port = uh->uh_sport;    //更新获得数据的全局变量
		udp_in.sin_addr = ip->ip_src;
		m->m_len -= sizeof (struct udpiphdr);    //调整mbuf中的打他data pointer与data length
		m->m_data += sizeof (struct udpiphdr);
		/*
		 * Locate pcb(s) for datagram.
		 * (Algorithm copied from raw_intr().)
		 */
		last = NULL;
		for (inp = udb.inp_next; inp != &udb; inp = inp->inp_next) {    //遍历所有的PCB
			if (inp->inp_lport != uh->uh_dport)    //如果端口不相等,再次遍历
				continue;
			if (inp->inp_laddr.s_addr != INADDR_ANY) {    //如果地址不匹配,再次遍历
				if (inp->inp_laddr.s_addr !=
				    ip->ip_dst.s_addr)
					continue;
			}
			if (inp->inp_faddr.s_addr != INADDR_ANY) {    //端口不匹配,也需要再次遍历
				if (inp->inp_faddr.s_addr !=
				    ip->ip_src.s_addr ||
				    inp->inp_fport != uh->uh_sport)
					continue;
			}

			if (last != NULL) {    //
				struct mbuf *n;

				if ((n = m_copy(m, 0, M_COPYALL)) != NULL) {    //将数据copy到合适的端口的发送缓存中
					if (sbappendaddr(&last->so_rcv,
						(struct sockaddr *)&udp_in,
						n, (struct mbuf *)0) == 0) {
						m_freem(n);
						udpstat.udps_fullsock++;
					} else
						sorwakeup(last);
				}
			}
			last = inp->inp_socket;
			/*
			 * Don't look for additional matches if this one does
			 * not have either the SO_REUSEPORT or SO_REUSEADDR
			 * socket options set.  This heuristic avoids searching
			 * through all pcbs in the common case of a non-shared
			 * port.  It * assumes that an application will never
			 * clear these options after setting them.
			 */
			if ((last->so_options&(SO_REUSEPORT|SO_REUSEADDR) == 0))    //如果没有设置REUSE选项,直接退出循环
				break;
		}

		if (last == NULL) {    //如果没有找到合适的发送socket结构
			/*
			 * No matching pcb found; discard datagram.
			 * (No need to send an ICMP Port Unreachable
			 * for a broadcast or multicast datgram.)
			 */
			udpstat.udps_noportbcast++;    //退出循环
			goto bad;
		}
		if (sbappendaddr(&last->so_rcv, (struct sockaddr *)&udp_in,
		     m, (struct mbuf *)0) == 0) {    //将数据copy进接收缓存中,然后唤醒左右在接收缓存上等待的进程
			udpstat.udps_fullsock++;
			goto bad;
		}
		sorwakeup(last);
		return;
	}
	/*
	 * Locate pcb for datagram.
	 */
	inp = udp_last_inpcb;    //单播地址,如果从缓存中获取的PCB中的四元组与数据报中的四元组不同的话,从PCBs中寻找合适的四元组,如果找到,顺便更新缓存中的PCB
	if (inp->inp_lport != uh->uh_dport ||
	    inp->inp_fport != uh->uh_sport ||
	    inp->inp_faddr.s_addr != ip->ip_src.s_addr ||
	    inp->inp_laddr.s_addr != ip->ip_dst.s_addr) {
		inp = in_pcblookup(&udb, ip->ip_src, uh->uh_sport,
		    ip->ip_dst, uh->uh_dport, INPLOOKUP_WILDCARD);
		if (inp)
			udp_last_inpcb = inp;
		udpstat.udpps_pcbcachemiss++;
	}
	if (inp == 0) {    //如果没有找到
		udpstat.udps_noport++;    //更新全局变量,并判断是否是多播地址OR广播地址
		if (m->m_flags & (M_BCAST | M_MCAST)) {
			udpstat.udps_noportbcast++;
			goto bad;
		}
		*ip = save_ip;    //修改IP数据报的长度,并发送ICMP端口不可达报文
		ip->ip_len += iphlen;
		icmp_error(m, ICMP_UNREACH, ICMP_UNREACH_PORT, 0, 0);
		return;
	}

	/*
	 * Construct sockaddr format source address.
	 * Stuff source address and datagram in user buffer.
	 */
	udp_in.sin_port = uh->uh_sport;    //将收到数据报的IP与Port保存在全局的端口中
	udp_in.sin_addr = ip->ip_src;
	if (inp->inp_flags & INP_CONTROLOPTS) { //如果存在UDP选项,将UDP选项保存在合适的mbuf上
		struct mbuf **mp = &opts;

		if (inp->inp_flags & INP_RECVDSTADDR) {
			*mp = udp_saveopt((caddr_t) &ip->ip_dst,
			    sizeof(struct in_addr), IP_RECVDSTADDR);
			if (*mp)
				mp = &(*mp)->m_next;
		}
	}
	iphlen += sizeof(struct udphdr);    //调整data mbuf中的data pointer与data length
	m->m_len -= iphlen;
	m->m_pkthdr.len -= iphlen;
	m->m_data += iphlen;
	if (sbappendaddr(&inp->inp_socket->so_rcv, (struct sockaddr *)&udp_in,
	    m, opts) == 0) {    //将准备好的数据放到socket的缓存中
		udpstat.udps_fullsock++;    //失败的话,返回插口缓存已满的错误
		goto bad;
	}
	sorwakeup(inp->inp_socket);    //唤醒所有等待在插口上的进程
	return;
bad:
	m_freem(m);    //释放数据与控制mbuf
	if (opts)
		m_freem(opts);
}

udp_detach

static void
udp_detach(inp)        //将PCB从PCB链表中进行分离
	struct inpcb *inp;
{
	int s = splnet();

	if (inp == udp_last_inpcb)
		udp_last_inpcb = &udb;
	in_pcbdetach(inp);
	splx(s);
}

udp_usrrep

int
udp_usrreq(so, req, m, addr, control)
	struct socket *so;
	int req;
	struct mbuf *m, *addr, *control;
{
	struct inpcb *inp = sotoinpcb(so);    //从socket中获取PCB
	int error = 0;
	int s;

	if (req == PRU_CONTROL)    //如果是控制选项,转接调用in_control函数进行处理
		return (in_control(so, (int)m, (caddr_t)addr,
			(struct ifnet *)control));
	if (inp == NULL && req != PRU_ATTACH) {    //如果参数不正确,直接返回
		error = EINVAL;
		goto release;
	}
	/*
	 * Note: need to block udp_input while changing
	 * the udp pcb queue and/or pcb addresses.
	 */
	switch (req) {

	case PRU_ATTACH:        //这是来自socket的系统调用
		if (inp != NULL) {
			error = EINVAL;
			break;
		}
		s = splnet();
		error = in_pcballoc(so, &udb);    //为UDP SOCKET分配一个PCB
		splx(s);
		if (error)
			break;
		error = soreserve(so, udp_sendspace, udp_recvspace);    //为UDP SOCKET分配缓存空间。默认情况下,SendSpace=9216,RecvSpace=41600
		if (error)
			break;
		((struct inpcb *) so->so_pcb)->inp_ip.ip_ttl = ip_defttl;    //设置默认的TTL
		break;

	case PRU_DETACH:        //close系统调用
		udp_detach(inp);    //稍后观察
		break;

	case PRU_BIND:        //bind系统调用,关联本地地址与本地端口
		s = splnet();
		error = in_pcbbind(inp, addr);
		splx(s);
		break;

	case PRU_LISTEN:        //listen系统调用
		error = EOPNOTSUPP;    //UDP SOCKET没有listen操作
		break;

	case PRU_CONNECT:        //connect系统调用
		if (inp->inp_faddr.s_addr != INADDR_ANY) {        //关联远程地址,如果初始化部位INADDR_ANY,那么就返回错误
			error = EISCONN;
			break;
		}
		s = splnet();
		error = in_pcbconnect(inp, addr);
		splx(s);
		if (error == 0)
			soisconnected(so);        //将socket标记为已连接
		break;

	case PRU_CONNECT2:        //socketpair系统调用,仅用于UNIX域协议
		error = EOPNOTSUPP;
		break;

	case PRU_ACCEPT:    //accept系统调用,仅用于TCP协议
		error = EOPNOTSUPP;
		break;

	case PRU_DISCONNECT:        //销毁与远程地址之间的关联,并将远程地址设置为INADDR_ANY
		if (inp->inp_faddr.s_addr == INADDR_ANY) {
			error = ENOTCONN;
			break;
		}
		s = splnet();
		in_pcbdisconnect(inp);
		inp->inp_laddr.s_addr = INADDR_ANY;
		splx(s);
		so->so_state &= ~SS_ISCONNECTED;		//将socket标记为未连接
		break;

	case PRU_SHUTDOWN:        //shutdown系统调用,UDP很少使用
		socantsendmore(so);
		break;

	case PRU_SEND:    //发送数据请求
		return (udp_output(inp, m, addr, control));

	case PRU_ABORT:    //异常请求,UDP从不使用
		soisdisconnected(so);        //先将UDP SOCKET标记为未连接
		udp_detach(inp);    //然后销毁PCB
		break;

	case PRU_SOCKADDR:    //设置本地地址
		in_setsockaddr(inp, addr);
		break;

	case PRU_PEERADDR:    //设置远程地址
		in_setpeeraddr(inp, addr);
		break;

	case PRU_SENSE:
		/*
		 * stat: don't bother with a blocksize.
		 */
		return (0);

	case PRU_SENDOOB:
	case PRU_FASTTIMO:
	case PRU_SLOWTIMO:
	case PRU_PROTORCV:
	case PRU_PROTOSEND:
		error =  EOPNOTSUPP;
		break;

	case PRU_RCVD:
	case PRU_RCVOOB:
		return (EOPNOTSUPP);	/* do not free mbuf's */

	default:
		panic("udp_usrreq");
	}

release:
	if (control) {        //释放控制mbuf
		printf("udp control data unexpectedly retained
");
		m_freem(control);
	}
	if (m)    //释放数据mbuf
		m_freem(m);
	return (error);
}

总结:

  • 问题1:IP数据报中和UDP数据报中length的表达意义?
    • IP数据报:len = IP header length + UDP header length + data length
    • UDP数据报:len = data length
  • 问题2:UDP的校验和
    UDP数据报计算UDP + data的校验和,IP仅仅计算IP头部的校验和
  • 问题3:UDP的优化措施
    • 在copy数据的时候顺便计算校验和
    • 使用其他高级数据结构进行PCB的查找
原文地址:https://www.cnblogs.com/ukernel/p/8992310.html