Delegate and Events

从开始接触EVENT,到DELEGATE已经有若干年了。

但是真正在项目中应用DELEGATE,和EVENT ,缺寥寥无几。 近日,在此在一些项目中看到。

不免又勾起对DELEGATE和EVENT的应用产生兴趣。

再而习之。得出以下结论。

1, DELEGATE的定义只是对Method的模式一个定义。而Method的模式仅仅是指其,para,return value . 

(故此,一个DELEGATE的定义可以对多个Method,前提是不同Method拥有相同的Para,和相同的return Type) 

2.  EVENT其名为事件,也可意味通知,中间作用。应用的时候,可以理解成EVENT继承了DELEGATE,因此在初次

初始化时, EVENT1 +=  NEW  DELEGATE1(Method1)。 定义的时候,将DELEGATE理解为泛型,而EVENT只是

简单的如下定义 PUBLIC  DELEGATE1 EVENT1 ;

3.  单独定义DELEGATE,尽管可以单独应用,但不能充分发挥其1对多的特性。而此时,在一些特许领域,通过EVENT

则可以简单的实现一对多的功能。 正如:2中 "EVENT1 +=  "的描述。

4.  在没有必要的情况下DELEGATE与EVENT本来没有实际的存在意义。

5.  因为DELEGATE本身就是一个泛型,因此再很多情况下,有人使用它的特征来实现匿名函数的功能

如:

delegate void TestDelegate(string s);

TestDelegate testDelB = delegate(string s) { Console.WriteLine(s); };

TestDelegate testDelC = (x) => { Console.WriteLine(x); };

 当然,后期C#3.0后Lambda 式被广泛应用后,用Lambda 来代替这种匿名已成为普遍,而DELEGATE等的应用空间

几乎被进一步压缩。 

后面附一例子:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;

namespace Example_17_2_ _ _ _Delegates_and_Events
{
    // a class to hold the information about the event
    // in this case it will hold only information
    // available in the clock class, but could hold
    // additional state information
    public class TimeInfoEventArgs : EventArgs
    {
        public int hour;
        public int minute;
        public int second;

        public TimeInfoEventArgs(int hour, int minute, int second)
        {
            this.hour = hour;
            this.minute = minute;
            this.second = second;
        }
    }

    // The publisher: the class that other classes
    // will observe. This class publishes one delegate:
    // SecondChangeHandler.
    public class Clock
    {
        private int hour;
        private int minute;
        private int second;

        // the delegate the subscribers must implement
        public delegate void SecondChangeHandler(object clock, 
                             TimeInfoEventArgs timeInformation);

        // an instance of the delegate
        public SecondChangeHandler SecondChanged;

        // set the clock running
        // it will raise an event for each new second
        public void Run( )
        {
            for (; ; )
            {
                // sleep 100 milliseconds
                Thread.Sleep(100);
                // get the current time
                System.DateTime dt = System.DateTime.Now;
                // if the second has changed
                // notify the subscribers
                if (dt.Second != second)
                {
                    // create the TimeInfoEventArgs object
                    // to pass to the subscriber
                    TimeInfoEventArgs timeInformation = 
                         new TimeInfoEventArgs(dt.Hour, dt.Minute, dt.Second);

                    // if anyone has subscribed, notify them
                    if (SecondChanged != null)
                    {
                        SecondChanged(this, timeInformation);
                    }
                }

                // update the state
                this.second = dt.Second;
                this.minute = dt.Minute;
                this.hour = dt.Hour;
            }
        }
    }

    // A subscriber: DisplayClock subscribes to the
    // clock's events. The job of DisplayClock is
    // to display the current time
    public class DisplayClock
    {
        // given a clock, subscribe to
        // its SecondChangeHandler event
        public void Subscribe(Clock theClock)
        {
            theClock.SecondChanged += 
                 new Clock.SecondChangeHandler(TimeHasChanged);
        }

        // the method that implements the
        // delegated functionality
        public void TimeHasChanged(object theClock, TimeInfoEventArgs ti)
        {
            Console.WriteLine("Current Time: {0}:{1}:{2}", 
              ti.hour.ToString( ), ti.minute.ToString( ), ti.second.ToString( ));
        }
    }
    // a second subscriber whose job is to write to a file
    public class LogCurrentTime
    {
        public void Subscribe(Clock theClock)
        {
            theClock.SecondChanged += 
                  new Clock.SecondChangeHandler(WriteLogEntry);
        }

        // this method should write to a file
        // we write to the console to see the effect
        // this object keeps no state
        public void WriteLogEntry(object theClock, TimeInfoEventArgs ti)
        {
            Console.WriteLine("Logging to file: {0}:{1}:{2}", 
               ti.hour.ToString( ), ti.minute.ToString( ), ti.second.ToString( ));
        }
    }

    public class Tester
    {
        public void Run( )
        {
            // create a new clock
            Clock theClock = new Clock( );

            // create the display and tell it to
            // subscribe to the clock just created
            DisplayClock dc = new DisplayClock( );
            dc.Subscribe(theClock);

            // create a Log object and tell it
            // to subscribe to the clock
            LogCurrentTime lct = new LogCurrentTime( );
            lct.Subscribe(theClock);

            // Get the clock started
            theClock.Run( );
        }
    }

    public class Program
    {
        public static void Main( )
        {
            Tester t = new Tester( );
            t.Run( );
        }
    }
}
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原文地址:https://www.cnblogs.com/tomclock/p/7120064.html