[UE4]计算2点坐标附近的坐标:线性插值法

float distance = FVector::Distance(SelfLocation, TargetLocation);
float  p = 300.f / distance;
DrawDebugPoint(GetWorld(), FMath::Lerp(SelfLocation,TargetLocation,p),20,FColor::Red,false,0.03);
原文地址:https://www.cnblogs.com/timy/p/8899799.html