抽象工厂模式(C++)

#define win 0
#define mac 1
#include <iostream>
using namespace std;

class button
{
public:
    button(){}
    virtual ~button(){}
    virtual void showbutton()=0;
};

class winbutton : public button
{
public:
    winbutton(){}
    virtual ~winbutton(){}
    void showbutton(){cout<<"win button"<<endl;}
};

class macbutton : public button
{
public:
    macbutton(){}
    virtual ~macbutton(){}
    void showbutton(){cout<<"mac button"<<endl;}
};

class text
{
public:
    text(){}
    virtual ~text(){}
    virtual void showtext()=0;
};

class wintext : public text
{
public:
    wintext(){}
    virtual ~wintext(){}
    void showtext(){cout<<"win text"<<endl;}
};

class mactext : public text
{
public:
    mactext(){}
    virtual ~mactext(){}
    void showtext(){cout<<"mac text"<<endl;}
};

class abstractfactory
{
public:
    abstractfactory(){}
    virtual ~abstractfactory(){}
    virtual button *createbutton()=0;
    virtual text *createtext()=0;
};

class winfactory : public abstractfactory
{
public:
    winfactory(){}
    virtual ~winfactory(){}
    button *createbutton(){return new winbutton;}
    text *createtext(){return new wintext;}
};

class macfactory : public abstractfactory
{
public:
    macfactory(){}
    virtual ~macfactory(){}
    button *createbutton(){return new macbutton;}
    text *createtext(){return new mactext;}
};

int main()
{
    abstractfactory *fc=new winfactory;
    button *bt=fc->createbutton();
    text *tx=fc->createtext();
    bt->showbutton();
    tx->showtext();
    delete bt;
    delete tx;
    delete fc;

    fc=new macfactory;
    bt=fc->createbutton();
    tx=fc->createtext();
    bt->showbutton();
    tx->showtext();
    delete bt;
    delete tx;
    delete fc;

    system("pause");
    return 0;
}
原文地址:https://www.cnblogs.com/tiandsp/p/2560139.html