【设计模式】结构型02装饰模式(Decorator Pattern)

装饰模式(Decorator Pattern)


意图:动态地给一个对象添加一些额外的职责。就增加功能来说,装饰器模式相比生成子类更为灵活。

主要解决:一般的,我们为了扩展一个类经常使用继承方式实现,由于继承为类引入静态特征,并且随着扩展功能的增多,子类会很膨胀。

何时使用:在不想增加很多子类的情况下扩展类。


以下是demo:

这里我省略了消费者House类,直接使用核心实现方式进行解释:

1、装饰类接口与装饰对象:

package com.pat.decorator;
/**
 * 装饰类接口-所有装饰类实现本接口
 * @author ZX
 *
 */
public interface Decorator{
	void decorat();
}

/**
 * 下面是所有的装饰对象,各自持有一个(根据实际情况)装饰对象
 * @author ZX
 * 
 *
 */
class Sofa implements Decorator{
	private Decorator decorator;

	@Override
	public void decorat() {
		if(decorator!=null)
		decorator.decorat();
		System.out.println("装沙发");
		
	}
	public Sofa() {}
	public Sofa(Decorator decorator) {
		this.decorator=decorator;
	}
	
}
class Desk implements Decorator{
	private Decorator decorator;
	@Override
	public void decorat() {
		if(decorator!=null)
		decorator.decorat();
		System.out.println("装桌子");
		
	}
	public Desk() {}
	public Desk(Decorator decorator) {
		this.decorator=decorator;
	}
}
package com.pat.decorator;

public class Test {
	public static void main(String[] args) {
		Sofa sofa = new Sofa();
		Desk desk = new Desk(sofa);
		Computer com = new Computer(desk);
		com.decorat();
	}
}

class Computer implements Decorator{private Decorator decorator;@Overridepublic void decorat() {if(decorator!=null)decorator.decorat();System.out.println("装电脑");}public Computer() {}public Computer(Decorator decorator) {this.decorator=decorator;}}

2、测试类:

package com.pat.decorator;

public class Test {
	public static void main(String[] args) {
		Sofa sofa = new Sofa();
                Desk desk = new Desk(sofa);
		Computer com = new Computer(desk);
		com.decorat();
	}
}


原文地址:https://www.cnblogs.com/the-fool/p/11054137.html