Cache Server

Cache Server

  Whenever a source Asset like a .psd or an .fbx file is modified, Unity detects the change and automatically re-imports it. The imported data from the file is subsequently stored by Unity in an internal format.

  Each Asset import is cached based on:

  • The Asset file itself
  • The import settings
  • Asset importer version
  • The current platform

  If any of the above change, the Asset is re-imported. Otherwise, it is downloaded from the Cache Server.

  

  下载 CacheServer:https://unity3d.com/cn/get-unity/download/archive?_ga=2.190534572.625504385.1512038844-700194648.1510295880

  

参考:

1、http://www.ceeger.com/Manual/AssetCacheServer.html

2、https://docs.unity3d.com/Manual/CacheServer.html 

原文地址:https://www.cnblogs.com/tekkaman/p/5442019.html