Rendering Paths

Rendering Paths

1、在 Edit->Project Settings->Player 打开的Inspector中可以设置Rendering Paths。

  

2、Rendering Paths的值总共有三种:

  

  Vertex Lit:少数光照特性,不支持阴影。

  Forward with Shader:好的光照特性,少数阴影支持。

  Deferred Lighting:最好的光照特性和阴影特性。

参考:

1、file:///D:/Program%20Files%20(x86)/Unity/Editor/Data/Documentation/Documentation/Manual/RenderingPaths.html

2、file:///D:/Program%20Files%20(x86)/Unity/Editor/Data/Documentation/Documentation/Components/class-PlayerSettings40.html

原文地址:https://www.cnblogs.com/tekkaman/p/3806137.html