图(邻接矩阵)

最新版的请看本博客图的三种存储方式

#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <conio.h>
#include <limits.h>

#define MAXN 256
#define INFINITY INT_MAX
#define MAX_VERTEX_NUM 20
#define OK 1

typedef int VRType;
typedef int InfoType;
typedef int VertexType;
typedef int Status;

typedef VRType AdjMatrix[MAX_VERTEX_NUM][MAX_VERTEX_NUM];
typedef VRType ArcCell;
typedef int GraphKind;

typedef struct{
    VertexType vexs[MAX_VERTEX_NUM];
    AdjMatrix arcs;
    int vexnum, arcnum;
    GraphKind kind;
}MGraph;


int LocateVex(MGraph *G, VertexType v){
    int i;
    for(i=0; i<G->vexnum; i++)
        if(G->vexs[i] == v) return i;
}

Status CreateUDN(MGraph *G){
    int i,j,k,v1,v2,w;
    scanf("%d %d", &G->vexnum, &G->arcnum);
    for(i=0; i<G->vexnum; i++) scanf("%d", &G->vexs[i]);
    for(i=0; i<G->vexnum; i++)
        for(j=0; j<G->vexnum; j++) G->arcs[i][j] = INFINITY;
    for(k=0; k<G->arcnum; k++){
        scanf("%d %d %d", &v1, &v2, &w);
        i = LocateVex(G, v1); j = LocateVex(G, v2);
        G->arcs[i][j] = w;
        G->arcs[j][i] = G->arcs[i][j];
    }
    return OK;
}

void print(MGraph *G){
    int i,j;
    for(i=0; i<G->vexnum; i++){
        for(j=0; j<G->vexnum; j++){
            if(G->arcs[i][j] == INFINITY) printf("∞\t");
            else printf("%d\t", G->arcs[i][j]);
        }
        putchar('\n');
    }
}

int main(){
    freopen("d:\\my.txt", "r", stdin);
    MGraph G;
    CreateUDN(&G);
    print(&G);

    return 0;
}
原文地址:https://www.cnblogs.com/tanhehe/p/2883511.html