一个C#文件传输模块,支持断点续传

最近做一个程序需要传送文件,在网上找了好久也没找到好用的方案,于是自己写了一个,与大家分享,希望大家帮忙改进,拍砖欢迎~
文件采取分块发送,每块单独校验,能够保证文件的完整性.同时还提供磁盘缓存功能.
经过实际测试,通过局域网(有线和WiFi)传送一个5G左右的文件取得成功.
最大缺点是CPU占用率过高,测试中发送端(939AMD3000+)达到40%,接收端(双核T9600、939AMD3200+)分别为15%和35%左右.
性能确实还有待改进....
贴出部分代码,其他的放附件里:
复制代码
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace Takamachi660.FileTransmissionSolution
{//Version 0.6
    #region CRC32算法
    
/// <summary>
    
/// CRC32快速检测算法
    
/// 本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/ZZJ_4Ever/archive/2009/03/31/4038551.aspx
    
/// 有稍作修改
    
/// </summary>

    public static class CRC32
    
{
        
static UInt32[] crcTable = {   
         
0x00x770730960xee0e612c0x990951ba0x76dc4190x706af48f0xe963a5350x9e6495a3,   
         
0xedb88320x79dcb8a40xe0d5e91e0x97d2d9880x9b64c2b0x7eb17cbd0xe7b82d070x90bf1d91,   
         
0x1db710640x6ab020f20xf3b971480x84be41de0x1adad47d0x6ddde4eb0xf4d4b5510x83d385c7,   
         
0x136c98560x646ba8c00xfd62f97a0x8a65c9ec0x14015c4f0x63066cd90xfa0f3d630x8d080df5,   
         
0x3b6e20c80x4c69105e0xd56041e40xa26771720x3c03e4d10x4b04d4470xd20d85fd0xa50ab56b,   
         
0x35b5a8fa0x42b2986c0xdbbbc9d60xacbcf9400x32d86ce30x45df5c750xdcd60dcf0xabd13d59,   
         
0x26d930ac0x51de003a0xc8d751800xbfd061160x21b4f4b50x56b3c4230xcfba95990xb8bda50f,   
         
0x2802b89e0x5f0588080xc60cd9b20xb10be9240x2f6f7c870x58684c110xc1611dab0xb6662d3d,   
         
0x76dc41900x1db71060x98d220bc0xefd5102a0x71b185890x6b6b51f0x9fbfe4a50xe8b8d433,   
         
0x7807c9a20xf00f9340x9609a88e0xe10e98180x7f6a0dbb0x86d3d2d0x91646c970xe6635c01,   
         
0x6b6b51f40x1c6c61620x856530d80xf262004e0x6c0695ed0x1b01a57b0x8208f4c10xf50fc457,   
         
0x65b0d9c60x12b7e9500x8bbeb8ea0xfcb9887c0x62dd1ddf0x15da2d490x8cd37cf30xfbd44c65,   
         
0x4db261580x3ab551ce0xa3bc00740xd4bb30e20x4adfa5410x3dd895d70xa4d1c46d0xd3d6f4fb,   
         
0x4369e96a0x346ed9fc0xad6788460xda60b8d00x44042d730x33031de50xaa0a4c5f0xdd0d7cc9,   
         
0x5005713c0x270241aa0xbe0b10100xc90c20860x5768b5250x206f85b30xb966d4090xce61e49f,   
         
0x5edef90e0x29d9c9980xb0d098220xc7d7a8b40x59b33d170x2eb40d810xb7bd5c3b0xc0ba6cad,   
         
0xedb883200x9abfb3b60x3b6e20c0x74b1d29a0xead547390x9dd277af0x4db26150x73dc1683,   
         
0xe3630b120x94643b840xd6d6a3e0x7a6a5aa80xe40ecf0b0x9309ff9d0xa00ae270x7d079eb1,   
         
0xf00f93440x8708a3d20x1e01f2680x6906c2fe0xf762575d0x806567cb0x196c36710x6e6b06e7,   
         
0xfed41b760x89d32be00x10da7a5a0x67dd4acc0xf9b9df6f0x8ebeeff90x17b7be430x60b08ed5,   
         
0xd6d6a3e80xa1d1937e0x38d8c2c40x4fdff2520xd1bb67f10xa6bc57670x3fb506dd0x48b2364b,   
         
0xd80d2bda0xaf0a1b4c0x36034af60x41047a600xdf60efc30xa867df550x316e8eef0x4669be79,   
         
0xcb61b38c0xbc66831a0x256fd2a00x5268e2360xcc0c77950xbb0b47030x220216b90x5505262f,   
         
0xc5ba3bbe0xb2bd0b280x2bb45a920x5cb36a040xc2d7ffa70xb5d0cf310x2cd99e8b0x5bdeae1d,   
         
0x9b64c2b00xec63f2260x756aa39c0x26d930a0x9c0906a90xeb0e363f0x720767850x5005713,   
         
0x95bf4a820xe2b87a140x7bb12bae0xcb61b380x92d28e9b0xe5d5be0d0x7cdcefb70xbdbdf21,   
         
0x86d3d2d40xf1d4e2420x68ddb3f80x1fda836e0x81be16cd0xf6b9265b0x6fb077e10x18b74777,   
         
0x88085ae60xff0f6a700x66063bca0x11010b5c0x8f659eff0xf862ae690x616bffd30x166ccf45,   
         
0xa00ae2780xd70dd2ee0x4e0483540x3903b3c20xa76726610xd06016f70x4969474d0x3e6e77db,   
         
0xaed16a4a0xd9d65adc0x40df0b660x37d83bf00xa9bcae530xdebb9ec50x47b2cf7f0x30b5ffe9,   
         
0xbdbdf21c0xcabac28a0x53b393300x24b4a3a60xbad036050xcdd706930x54de57290x23d967bf,   
         
0xb3667a2e0xc4614ab80x5d681b020x2a6f2b940xb40bbe370xc30c8ea10x5a05df1b0x2d02ef8d,                          
                                   }
;
        
public static int GetCRC32(byte[] bytes)
        
{
            
int iCount = bytes.Length;
            UInt32 crc 
= 0xFFFFFFFF;
            
for (int i = 0; i < iCount; i++)
            
{
                crc 
= ((crc >> 8& 0x00FFFFFF^ crcTable[(crc ^ bytes[i]) & 0xFF];
            }

            UInt32 temp 
= crc ^ 0xFFFFFFFF;
            
int t = (int)temp;
            
return (t);
        }

    }

    
#endregion


    
#region 一些常量和扩展方法
    
/// <summary>
    
/// 一些常量和扩展方法
    
/// </summary>

    public static class Consts
    
{
        
/// <summary>
        
/// 文件区块数据标头
        
/// </summary>

        public const byte FileBlockHeader = 0;
        
/// <summary>
        
/// 字符串信息标头
        
/// </summary>

        public const byte StringHeader = 1;
        
/// <summary>
        
/// 分块大小1MB
        
/// </summary>

        public const int BlockSize = 1048576;
        
/// <summary>
        
/// 网络上传送的数据包最大大小
        
/// </summary>

        public const int NetBlockMaxSize = BlockSize + 9;
        
/// <summary>
        
/// 默认磁盘缓存大小(单位:区块数)
        
/// </summary>

        public const int DefaultIOBufferSize = 8;
        
/// <summary>
        
/// 空格
        
/// </summary>

        public const string Space = " ";
        
/// <summary>
        
/// 空格替代符
        
/// </summary>

        public const string SpaceReplacement = @"<SPACE>";
        
/// <summary>
        
/// 获取校验值
        
/// </summary>
        
/// <param name="bytes">输入数据</param>
        
/// <returns>输出的校验值</returns>

        public static byte[] GetHash(this byte[] bytes)
        
{
            
return BitConverter.GetBytes(CRC32.GetCRC32(bytes));
        }

        
/// <summary>
        
/// 比较两二进制数据内容是否完全相同(用于校验值的比较)
        
/// </summary>
        
/// <param name="THIS">数据一</param>
        
/// <param name="obj">数据二</param>

        public static bool BytesEqual(this byte[] THIS, byte[] obj)
        
{
            
if (THIS.Length != obj.Length)
                
return false;
            
for (int index = 0; index < obj.Length; index++)
            
{
                
if (THIS[index] != obj[index])
                    
return false;
            }

            
return true;
        }

        
/// <summary>
        
/// 将指令字符串转化为二进制数据并添加标头
        
/// </summary>

        public static byte[] ToBytes(this string str_input)
        
{
            
byte[] strdata = Encoding.UTF8.GetBytes(str_input);
            
byte[] output = new byte[1 + strdata.Length];
            output[
0= StringHeader;
            System.Array.Copy(strdata, 
0, output, 1, strdata.Length);
            
return output;
        }

        
/// <summary>
        
/// 将二进制数据转化为指令字符串
        
/// </summary>

        public static string ToFTString(this byte[] bytes_input)
        
{
            
if (bytes_input[0!= StringHeader)
                
throw new FormatException("Bad Header!");
            
return Encoding.UTF8.GetString(bytes_input, 1, bytes_input.Length - 1).TrimEnd('');
        }

        
/// <summary>
        
/// 替换可能会对命令解析造成干扰的字符
        
/// </summary>

        public static string DoReplace(this string str_input)
        
{
            
return str_input.Replace(Space, SpaceReplacement);
        }

        
/// <summary>
        
/// 还原被替换的字符
        
/// </summary>

        public static string DeReplace(this string str_input)
        
{
            
return str_input.Replace(SpaceReplacement, Space);
        }

    }

    
#endregion


    
#region 一些委托
    
public delegate void BlockFinishedEventHandler(object sender, BlockFinishedEventArgs e);
    
public delegate void CommandReceivedEventHandler(object sender, CommandReceivedEventArgs e);
    
public delegate void FileTransmissionErrorOccurEventHandler(object sender,FileTransmissionErrorOccurEventArgs e);
    
public delegate void Delegate_SendBlocks(int Start, int End);
    
public delegate void Delegate_Void_Bool(bool logic);
    
public delegate int Delegate_Int_Int(int value);
    
#endregion


    
#region 文件区块类
    
public class FileBlockException : Exception
    
{
        
public enum ErrorCode
        
{
            BadHeader,
            BadIndex,
            IllegalFileBlockSize,
            ChecksumError,
        }

        
public ErrorCode Code getset; }
        
public FileBlockException(string message, ErrorCode ErrorCode)
            : 
base(message)
        
{
            Code 
= ErrorCode;
        }

    }

    
/// <summary>
    
/// 文件区块类
    
/// </summary>

    public class FileBlock : IComparable<FileBlock>
    
{
        
/// <summary>
        
/// 与该区块关联的传输对象
        
/// </summary>

        internal FileTransmission _Task;
        
/// <summary>
        
/// 与该区块关联的FileStream
        
/// </summary>

        internal FileStream _FileStream;
        
/// <summary>
        
/// 文件数据
        
/// </summary>

        internal byte[] _Data;
        
/// <summary>
        
/// 数据长度
        
/// </summary>

        internal int _DataLength;
        
/// <summary>
        
/// 数据的Hash值
        
/// </summary>

        internal byte[] _DataHash;
        
/// <summary>
        
/// 获取或设置该区块的序号(该区块在文件中的位置)
        
/// </summary>

        public int Index getset; }
        
/// <summary>
        
/// 获取该区块的数据长度
        
/// </summary>

        public int DataLength get return _DataLength; } }
        
/// <summary>
        
/// 获取该数据块的校验值
        
/// </summary>

        public byte[] DataHash get return _DataHash; } }
        
/// <summary>
        
/// 构造函数
        
/// 用于从文件读入区块
        
/// </summary>
        
/// <param name="fStream">输入的文件流</param>
        
/// <param name="BlockIndex">分块位置</param>
        
/// <param name="ReadOnCreated">是否立即从文件读取数据</param>

        public FileBlock(FileTransmission TransmissionTask, int BlockIndex, bool ReadOnCreated)
        
{
            _Task 
= TransmissionTask;
            _FileStream 
= _Task.FileStream;
            Index 
= BlockIndex;
            
if (ReadOnCreated)
                
this.Read(true);
        }

        
/// <summary>
        
/// 构造函数
        
/// 用于从二进制数据读入区块
        
/// </summary>
        
/// <param name="fStream">要保存的文件流</param>
        
/// <param name="ReceivedData">输入的二进制数据</param>

        public FileBlock(FileTransmission TransmissionTask, byte[] ReceivedData)
        
{
            _Task 
= TransmissionTask;
            _FileStream 
= _Task.FileStream;
            
if (ReceivedData[0!= Consts.FileBlockHeader)
                
throw new FileBlockException("Bad Header!", FileBlockException.ErrorCode.BadHeader);
            Index 
= BitConverter.ToInt32(ReceivedData, 1);
            _DataLength 
= ReceivedData.Length - 9;
            
if (_DataLength > Consts.BlockSize)
                
throw new FileBlockException("Illegal FileBlock Size!", FileBlockException.ErrorCode.IllegalFileBlockSize);
            _Data 
= new byte[_DataLength];
            _DataHash 
= new byte[4];
            System.Array.Copy(ReceivedData, 
5, _DataHash, 04);
            System.Array.Copy(ReceivedData, 
9, _Data, 0, _DataLength);
            
if (!_DataHash.BytesEqual(_Data.GetHash()))
                
throw new FileBlockException("Error Hash!", FileBlockException.ErrorCode.ChecksumError);
        }

        
/// <summary>
        
/// 从文件读入
        
/// </summary>
        
/// <param name="CalcHashAfterRead">是否在读取后立即计算校验值</param>
        
/// <returns>读取块的大小</returns>

        public int Read(bool CalcHashAfterRead)
        
{
            _Data 
= new byte[Consts.BlockSize];
            
lock (_FileStream)
            
{
                _FileStream.Position 
= (long)Index * (long)Consts.BlockSize;
                _DataLength 
= _FileStream.Read(_Data, 0, Consts.BlockSize);
            }

            
if (_Data.Length != _DataLength)
            
{
                
byte[] old = _Data;
                _Data 
= new byte[_DataLength];
                System.Array.Copy(old, _Data, _DataLength);
            }

            
if (CalcHashAfterRead)
                CalcHash();
            
return _DataLength;
        }

        
/// <summary>
        
/// 计算校验值
        
/// </summary>
        
/// <returns>校验值</returns>

        public byte[] CalcHash()
        
{
            
return _DataHash = _Data.GetHash();
        }

        
/// <summary>
        
/// 将该区块写入文件
        
/// </summary>

        public void Write()
        
{
            
lock (_FileStream)
            
{
                _FileStream.Position 
= (long)Index * (long)Consts.BlockSize;
                _FileStream.Write(_Data, 
0, _DataLength);
            }

        }

        
/// <summary>
        
/// 转化为二进制数据以传输
        
/// </summary>
        
/// <returns></returns>

        public byte[] GetBytes()
        
{
            MemoryStream mStream 
= new MemoryStream(1 + 4 + 4 + _DataLength);
            
byte[] Header = new byte[1{ Consts.FileBlockHeader };
            mStream.Write(Header, 
01);
            mStream.Write(BitConverter.GetBytes(Index), 
04);
            mStream.Write(_DataHash, 
04);
            mStream.Write(_Data, 
0, _DataLength);
            
return mStream.ToArray();
        }

        
int System.IComparable<FileBlock>.CompareTo(FileBlock obj)
        
{
            
return (Index as IComparable<int>).CompareTo(obj.Index);
        }

    }

    
#endregion


    
#region 事件参数类
    
public class BlockFinishedEventArgs : EventArgs
    
{
        
public int BlockIndex getset; }
        
public BlockFinishedEventArgs(int BlockIndex) this.BlockIndex = BlockIndex; }
    }

    
public class CommandReceivedEventArgs : EventArgs
    
{
        
public string CommandLine getset; }
        
public CommandReceivedEventArgs(string CommandLine) this.CommandLine = CommandLine; }
    }

    
public class FileTransmissionErrorOccurEventArgs : EventArgs
    
{
        
public Exception InnerException getset; }
        
/// <summary>
        
/// 指示是否继续运行
        
/// </summary>

        public bool Continue getset; }
        
public FileTransmissionErrorOccurEventArgs(Exception innerException)
        
{
            InnerException 
= innerException;
            Continue 
= false;
        }

    }

    
#endregion


    
#region 文件区块抽象集合类
    
/// <summary>
    
/// 文件区块的抽象集合
    
/// 之所以说抽象是因为该集合并不存储实际的区块(缓存区除外)
    
/// 而是通过一个索引器来读写文件
    
/// 并提供磁盘缓存
    
/// </summary>

    public class FileBlockCollection
    
{
        
/// <summary>
        
/// 与该区块关联的传输对象
        
/// </summary>

        internal FileTransmission _Task;
        
/// <summary>
        
/// 与该区块关联的FileStream
        
/// </summary>

        internal FileStream _FileStream;
        
internal bool _EnabledIOBuffer;
        
/// <summary>
        
/// 磁盘缓存区
        
/// </summary>

        internal Dictionary<int, FileBlock> _IOBuffer;

        
public FileBlockCollection(FileTransmission TransmissionTask)
        
{
            _Task 
= TransmissionTask;
            _FileStream 
= _Task.FileStream;
            _IOBufferSize 
= Consts.DefaultIOBufferSize;
        }

        
/// <summary>
        
/// 获取或设置一个值,该值指示是否启用磁盘缓存
        
/// </summary>

        internal bool EnabledIOBuffer
        
{
            
get return _EnabledIOBuffer; }
            
set
            
{
                _EnabledIOBuffer 
= value;
                
if (value)
                    _IOBuffer 
= new Dictionary<int, FileBlock>();
                
else
                
{
                    
if (_Task is FileReceiver)
                        WriteAllBlock();
                    _IOBuffer 
= null;
                }

            }

        }

        
internal int _IOBufferSize;
        
/// <summary>
        
/// 获取已接收或已发送的区块序号列表
        
/// </summary>

        public List<int> Finished get return _Task._FinishedBlock; } }
        
/// <summary>
        
/// 获取已存在(Hash成功)的区块序号列表
        
/// </summary>

        public List<int> Exist
        
{
            
get
            
{
                
if (_Task is FileReceiver)
                    
return ((FileReceiver)_Task)._ExistBlock;
                
else
                    
return null;
            }

        }

        
/// <summary>
        
/// 获取被丢弃的区块序号列表
        
/// </summary>

        public List<int> Cast
        
{
            
get
            
{
                
if (_Task is FileReceiver)
                    
return ((FileReceiver)_Task)._CastBlock;
                
else
                    
return null;
            }

        }

        
/// <summary>
        
/// 获取总区块数
        
/// </summary>

        public int Count get return _Task._TotalBlock; } }
        
/// <summary>
        
/// 获取有效区块数(已存在+已接收)
        
/// </summary>

        public int CountValid
        
{
            
get
            
{
                
if (_Task is FileReceiver)
                    
return _Task._FinishedBlock.Count + ((FileReceiver)_Task)._ExistBlock.Count;
                
else
                    
return _Task._FinishedBlock.Count;

            }

        }

        
/// <summary>
        
/// 将缓存中的区块全部写入磁盘
        
/// </summary>
        
/// <returns>写入的区块数量</returns>

        public int WriteAllBlock()
        
{
            
if (!_EnabledIOBuffer)
                
return -1;
            
int count = 0;
            
lock (_IOBuffer)
            
{
                
foreach (var b in _IOBuffer)
                
{
                    b.Value.Write();
                    count
++;
                }

                
if (count != _IOBuffer.Count)
                    
throw new IOException("Can not Write All FileBlocks!");
                _IOBuffer.Clear();
            }

            
return count;
        }

        
/// <summary>
        
/// 读取数据以填充缓存
        
/// </summary>
        
/// <param name="StartIndex">起始区块</param>
        
/// <returns>读取的区块数量</returns>

        public int FillIOBuffer(int StartIndex)
        
{
            
int Index;
            
lock (_IOBuffer)
            
{
                _IOBuffer.Clear();
                
for (Index = StartIndex; _IOBuffer.Count < _IOBufferSize && Index < _Task.Blocks.Count; Index++)
                
{
                    _IOBuffer.Add(Index, 
new FileBlock(_Task, Index, true));
                }

            }

            
return Index - StartIndex;
        }

        
/// <summary>
        
/// 异步填充缓存
        
/// </summary>
        
/// <param name="StartIndex">起始区块</param>

        public IAsyncResult BeginFillIOBuffer(int StartIndex,AsyncCallback callback,object state)
        
{
            
return new Delegate_Int_Int(FillIOBuffer).BeginInvoke(StartIndex, callback, state);
        }

        
/// <summary>
        
/// 写入区块
        
/// </summary>
        
/// <param name="value">区块对象</param>

        public void Write(FileBlock value)
        
{
            
if (_EnabledIOBuffer)
            
{
                
if (_IOBuffer.Count >= _IOBufferSize)
                    WriteAllBlock();
                
lock (_IOBuffer)
                    _IOBuffer.Add(value.Index, value);
            }

            
else
                value.Write();
        }

        
/// <summary>
        
/// 读取或写入区块
        
/// </summary>
        
/// <param name="BlockIndex">区块序号</param>

        public FileBlock this[int BlockIndex]
        
{
            
get
            
{
                FileBlock output;
                
if (_EnabledIOBuffer)
                
{
                    
                    
bool IsInBuf;
                    
lock (_IOBuffer)
                        IsInBuf 
= _IOBuffer.TryGetValue(BlockIndex, out output);
                    
if (IsInBuf)
                        
return output;
                    
else
                    
{
                        output 
= new FileBlock(_Task, BlockIndex, true);
                        BeginFillIOBuffer(BlockIndex 
+ 1nullnull);
                    }

                }

                
else
                    output 
= new FileBlock(_Task, BlockIndex, true);
                
return output;
            }

            
set
            
{
                
if (BlockIndex != value.Index)
                    
throw new FileBlockException("Bad Index!", FileBlockException.ErrorCode.BadIndex);
                Write(value);
            }

        }

    }

    
#endregion


    
#region 文件传输基类
    
public abstract class FileTransmission : IDisposable
    
{
        
internal FileStream _FileStream;
        
//internal readonly TransmissionMode _Mode;
        /// <summary>
        
/// 总区块数
        
/// </summary>

        internal int _TotalBlock;
        
/// <summary>
        
/// 最后一个区块的大小
        
/// </summary>

        internal int _LastBlockSize;
        
internal List<int> _FinishedBlock;
        
internal byte[] ReceiveBuf;
        
internal Socket _Socket;
        
internal EventWaitHandle _WaitHandle;
        
internal bool _IsAlive;
        
internal FileBlockCollection _Blocks;
        
internal DateTime _StartTime;
        
/// <summary>
        
/// 上一个区块完成的时间
        
/// </summary>

        internal DateTime _PriorBlockTime;
        
internal double _ByteSpeed;
        
/// <summary>
        
/// 获取或设置一个值,该值指示是否启用磁盘缓存
        
/// </summary>

        public bool EnabledIOBuffer
        
{
            
get return _Blocks._EnabledIOBuffer; }
            
set { _Blocks.EnabledIOBuffer = value; }
        }

        
/// <summary>
        
/// 获取或设置磁盘缓存的大小(单位:区块数)
        
/// </summary>

        public int IOBufferSize
        
{
            
get return _Blocks._IOBufferSize; }
            
set
            
{
                
if (!_Blocks._EnabledIOBuffer)
                    
throw new InvalidOperationException("IOBuffer is not enabled!");
                _Blocks._IOBufferSize 
= value;
            }

        }

        
/// <summary>
        
/// 获取当前磁盘缓存中的区块数
        
/// </summary>

        public int CurrentIOBufferSize
        
{
            
get
            
{
                
if (!_Blocks._EnabledIOBuffer)
                    
return 0;
                
return _Blocks._IOBuffer.Count;
            }

        }

        
/// <summary>
        
/// 获取或设置该传输的目标连接
        
/// </summary>

        public Socket Socket
        
{
            
get return _Socket; }
            
set
            
{
                
try
                
{
                    
if (value.ProtocolType != ProtocolType.Tcp)
                        
throw new ArgumentException("Socket Protocol must be TCP""Socket");
                    _Socket 
= value;
                    _Socket.ReceiveBufferSize 
= _Socket.SendBufferSize = Consts.NetBlockMaxSize;
                }

                
catch (Exception ex)
                
{
                    OnErrorOccurred(ex);
                }

            }

        }

        
/// <summary>
        
/// 获取与此传输关联的文件流
        
/// </summary>

        public FileStream FileStream get return _FileStream; } }
        
/// <summary>
        
/// 获取或设置文件路径
        
/// </summary>

        public string FilePath getset; }
        
/// <summary>
        
/// 获取或设置文件名
        
/// </summary>

        public string FileName getset; }
        
/// <summary>
        
/// 获取或设置文件名(包括路径)
        
/// </summary>

        public string FullFileName
        
{
            
get
            
{
                
try
                
{
                    
return FilePath.TrimEnd('\'+ "\" + FileName;
                }

                
catch (Exception ex)
                
{
                    OnErrorOccurred(ex);
                    
return null;
                }

            }

            
set
            
{
                
try
                
{
                    
int i = value.LastIndexOf('\');
                    
if (i > 0)
                        FilePath 
= value.Substring(0, i);
                    
else
                        FilePath 
= Environment.CurrentDirectory;
                    FileName 
= value.Substring(i + 1);
                }

                
catch (Exception ex)
                
{
                    OnErrorOccurred(ex);
                }

            }

        }

        
/// <summary>
        
/// 一个区块完成时发生
        
/// </summary>

        public event BlockFinishedEventHandler BlockFinished;
        
/// <summary>
        
/// 全部完成时发生
        
/// </summary>

        public event EventHandler AllFinished;
        
/// <summary>
        
/// 连接中断时发生
        
/// </summary>

        public event EventHandler ConnectLost;
        
/// <summary>
        
/// 出现错误时发生
        
/// </summary>

        public event FileTransmissionErrorOccurEventHandler ErrorOccurred;
        
/// <summary>
        
/// 获取一个值,该值指示传输是否正在进行
        
/// </summary>

        public bool IsAlive get return _IsAlive; } }
        
/// <summary>
        
/// 获取传输开始的时间
        
/// </summary>

        public DateTime StartTime get return _StartTime; } }
        
/// <summary>
        
/// 获取已用时
        
/// </summary>

        public TimeSpan TimePast get return DateTime.Now - _StartTime; } }
        
/// <summary>
        
/// 获取估计剩余时间
        
/// </summary>

        public abstract TimeSpan TimeRemaining get; }
        
/// <summary>
        
/// 获取平均速率(区块/秒)
        
/// </summary>

        public double BlockAverSpeed
        
{
            
get
            
{
                
return _FinishedBlock.Count / TimePast.TotalSeconds;
            }

        }

        
/// <summary>
        
/// 获取平均速率(字节/秒)
        
/// </summary>

        public double ByteAverSpeed
        
{
            
get
            
{
                
return BlockAverSpeed * Consts.BlockSize;
            }

        }

        
/// <summary>
        
/// 获取平均速率(千字节/秒)
        
/// </summary>

        public double KByteAverSpeed
        
{
            
get
            
{
                
return ByteAverSpeed / 1024;
            }

        }

        
/// <summary>
        
/// 获取瞬时速率(字节/秒)
        
/// </summary>

        public double ByteSpeed
        
{
            
get
            
{
                
return _ByteSpeed;
            }

        }

        
/// <summary>
        
/// 获取瞬时速率(千字节/秒)
        
/// </summary>

        public double KByteSpeed
        
{
            
get
            
{
                
return _ByteSpeed / 1024;
            }

        }

        
/// <summary>
        
/// 获取文件总长度
        
/// </summary>

        public long TotalSize
        
{
            
get
            
{
                
return (long)(_TotalBlock - 1* (long)Consts.BlockSize + (long)_LastBlockSize;
            }

        }

        
/// <summary>
        
/// 获取已完成的数据长度
        
/// </summary>

        public abstract long FinishedSize get; }
        
/// <summary>
        
/// 获取进度值(%)
        
/// </summary>

        public double Progress
        
{
            
get
            
{
                
return ((double)FinishedSize / (double)TotalSize) * 100;
            }

        }

        
/// <summary>
        
/// 获取该传输的区块集合
        
/// </summary>

        public FileBlockCollection Blocks get return _Blocks; } }
        
/// <summary>
        
/// 默认构造函数
        
/// </summary>

        public FileTransmission()
        
{
            _FinishedBlock 
= new List<int>();
            _WaitHandle 
= new EventWaitHandle(false, EventResetMode.ManualReset);
            _Blocks 
= new FileBlockCollection(this);
        }

        
/// <summary>
        
/// 构造函数
        
/// </summary>
        
/// <param name="FilePath">文件路径</param>
        
/// <param name="FileName">文件名</param>

        public FileTransmission(string FilePath, string FileName)
        
{
            _FinishedBlock 
= new List<int>();
            _WaitHandle 
= new EventWaitHandle(true, EventResetMode.ManualReset);
            _Blocks 
= new FileBlockCollection(this);

            
this.FilePath = FilePath;
            
this.FileName = FileName;
        }

        
/// <summary>
        
/// 初始化接收缓存
        
/// </summary>

        internal void InitializeReceiveBuf()
        
{
            
try
            
{
                ReceiveBuf 
= new byte[_Socket.ReceiveBufferSize];
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
            }

        }

        
/// <summary>
        
/// 开始异步接收
        
/// </summary>

        internal abstract IAsyncResult BeginReceive();
        
/// <summary>
        
/// 开始传输
        
/// </summary>

        public virtual void Start()
        
{
            
try
            
{
                _IsAlive 
= true;
                _StartTime 
= DateTime.Now;
                _WaitHandle.Reset();
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
            }

        }

        
/// <summary>
        
/// 中止传输
        
/// </summary>
        
/// <param name="ShutDownSocket">是否关闭Socket</param>

        public virtual void Stop(bool ShutDownSocket)
        
{
            
try
            
{
                _IsAlive 
= false;
                _FileStream.Close();
                _FileStream 
= null;
                _WaitHandle.Set();
                
if (ShutDownSocket)
                
{
                    _Socket.Shutdown(SocketShutdown.Both);
                    _Socket.Close();
                }

            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
            }

        }

        
/// <summary>
        
/// 异步中止传输,不关闭Socket
        
/// </summary>

        internal void Stop()
        
{
            
new Delegate_Void_Bool(Stop).BeginInvoke(falsenullnull);
        }

        
/// <summary>
        
/// 等待传输完成
        
/// </summary>

        public bool WaitForExit()
        
{
            
return _WaitHandle.WaitOne();
        }

        
/// <summary>
        
/// 等待传输完成
        
/// </summary>

        public bool WaitForExit(int millisecondsTimeout, bool exitContext)
        
{
            
return _WaitHandle.WaitOne(millisecondsTimeout, exitContext);
        }

        
/// <summary>
        
/// 等待传输完成
        
/// </summary>

        public bool WaitForExit(TimeSpan timeout, bool exitContext)
        
{
            
return _WaitHandle.WaitOne(timeout, exitContext);
        }

        
internal virtual void OnBlockFinished(int BlockIndex)
        
{
            
if (!_FinishedBlock.Exists(a => a == BlockIndex))
                _FinishedBlock.Add(BlockIndex);
            
if (BlockIndex == _TotalBlock - 1)
                _ByteSpeed 
= _LastBlockSize / (DateTime.Now - _PriorBlockTime).TotalSeconds;
            
else
                _ByteSpeed 
= Consts.BlockSize / (DateTime.Now - _PriorBlockTime).TotalSeconds;
            _PriorBlockTime 
= DateTime.Now;
            
if (BlockFinished != null)
                BlockFinished(
thisnew BlockFinishedEventArgs(BlockIndex));
        }

        
internal virtual void OnConnectLost()
        
{
            
if (!_IsAlive)
                
return;
            Stop();
            
if (ConnectLost != null)
                ConnectLost(
thisnew EventArgs());
        }

        
/// <summary>
        
/// 同步发送字符串
        
/// </summary>

        public int SendString(string str)
        
{
            
try
            
{
                
return _Socket.EndSend(BeginSendString(str, nullnull));
            }

            
catch (SocketException)
            
{
                OnConnectLost();
                
return 0;
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
                
return 0;
            }

        }

        
/// <summary>
        
/// 异步发送字符串并使用默认的回调方法
        
/// </summary>

        public void SendStringAsync(string str)
        
{
            BeginSendString(str, SendCallback, 
null);
        }

        
/// <summary>
        
/// 异步发送字符串并使用指定的的回调方法和参数
        
/// </summary>

        public IAsyncResult BeginSendString(string str, AsyncCallback callback, object state)
        
{
            
try
            
{
                
if (!_IsAlive)
                    
throw new InvalidOperationException("Is Not Alive");
                
byte[] ToSend = str.ToBytes();
                
return _Socket.BeginSend(ToSend, 0, ToSend.Length, SocketFlags.None, callback, state);
            }

            
catch (SocketException)
            
{
                OnConnectLost();
                
return null;
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
                
return null;
            }

        }

        
internal void SendCallback(IAsyncResult ar)
        
{
            
try
            
{
                _Socket.EndSend(ar);
            }

            
catch (SocketException)
            
{
                OnConnectLost();
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
            }

            
if (ar.AsyncState != null)
            
{
                
if (ar.AsyncState is int)
                
{
                    OnBlockFinished((
int)ar.AsyncState);
                }

            }

        }

        
internal virtual void OnAllFinished()
        
{
            
if (AllFinished != null)
                AllFinished(
thisnew EventArgs());
        }

        
internal virtual void OnErrorOccurred(Exception innerException)
        
{
            FileTransmissionErrorOccurEventArgs eventargs 
= new FileTransmissionErrorOccurEventArgs(innerException);
            
if (ErrorOccurred != null)
                ErrorOccurred(
this, eventargs);
            
if (!eventargs.Continue)
                
throw innerException;
        }

        
void System.IDisposable.Dispose()
        
{
            _FileStream.Close();
            _Socket.Close();
        }

    }

    
#endregion


    
#region 发送端类
    
/// <summary>
    
/// 发送端
    
/// 传输前发送端创建该类实例
    
/// 设置必要属性后
    
/// 调用Start()方法开始传输
    
/// </summary>

    public class FileSender : FileTransmission
    
{
        
/// <summary>
        
/// 接收到命令时发生
        
/// </summary>

        public event CommandReceivedEventHandler CommandReceived;
        
/// <summary>
        
/// 开始异步接收
        
/// </summary>

        internal override IAsyncResult BeginReceive()
        
{
            InitializeReceiveBuf();
            
try
            
{
                
return _Socket.BeginReceive(ReceiveBuf, 0, ReceiveBuf.Length, SocketFlags.None, ReceiveCallback, null);
            }

            
catch (SocketException)
            
{
                OnConnectLost();
                
return null;
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
                
return null;
            }

        }

        
/// <summary>
        
/// 开始传输
        
/// </summary>

        public override void Start()
        
{
            
base.Start();
            
try
            
{
                BeginReceive();
                _FileStream 
= new FileStream(FullFileName, FileMode.Open, FileAccess.Read, FileShare.Read);
                _TotalBlock 
= (int)(_FileStream.Length / (long)Consts.BlockSize) + 1;
                _LastBlockSize 
= (int)(_FileStream.Length - ((long)_TotalBlock - 1* (long)Consts.BlockSize);
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
            }

        }

        
/// <summary>
        
/// 获取估计剩余时间
        
/// </summary>

        public override TimeSpan TimeRemaining
        
{
            
get
            
{
                
int BlockRemaining = _TotalBlock - _FinishedBlock.Count;
                
return TimeSpan.FromSeconds(BlockRemaining / BlockAverSpeed);
            }

        }

        
/// <summary>
        
/// 获取已完成的数据长度
        
/// </summary>

        public override long FinishedSize
        
{
            
get
            
{
                
return (long)_FinishedBlock.Count * (long)Consts.BlockSize;
            }

        }

        
/// <summary>
        
/// 同步发送区块
        
/// </summary>
        
/// <param name="BlockIndex">区块序号</param>
        
/// <returns>发送的数据长度</returns>

        public int SendBlock(int BlockIndex)
        
{
            
try
            
{
                
int ret = _Socket.EndSend(BeginSendBlock(BlockIndex, nullnull));
                OnBlockFinished(BlockIndex);
                
return ret;
            }

            
catch (SocketException)
            
{
                OnConnectLost();
                
return 0;
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
                
return 0;
            }

        }

        
/// <summary>
        
/// 异步发送区块并使用默认的回调方法
        
/// </summary>
        
/// <param name="BlockIndex">区块序号</param>

        public void SendBlockAsync(int BlockIndex)
        
{
            BeginSendBlock(BlockIndex, SendCallback, BlockIndex);
        }

        
/// <summary>
        
/// 异步发送区块并使用指定的回调方法和参数
        
/// </summary>
        
/// <param name="BlockIndex">区块序号</param>

        public IAsyncResult BeginSendBlock(int BlockIndex, AsyncCallback callback, object state)
        
{
            
try
            
{
                
if (!_IsAlive)
                    
throw new InvalidOperationException("Is Not Alive");
                
if (BlockIndex >= _TotalBlock)
                    
throw new ArgumentOutOfRangeException("BlockIndex");
                
byte[] ToSend = _Blocks[BlockIndex].GetBytes();
                
return _Socket.BeginSend(ToSend, 0, ToSend.Length, SocketFlags.None, callback, state);
            }

            
catch (SocketException)
            
{
                OnConnectLost();
                
return null;
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
                
return null;
            }

        }

        
internal void ReceiveCallback(IAsyncResult ar)
        
{
            
bool ContinueReceive = true;
            
int count = 0;
            
try
            
{
                count 
= _Socket.EndReceive(ar);
            }

            
catch (SocketException)
            
{
                OnConnectLost();
                
return;
            }

            
catch (Exception ex)
            
{
                
try
                
{
                    OnErrorOccurred(ex);
                }

                
catch return; }
            }

            
try
            
{
                
if (count == 0)
                    
return;
                
switch (ReceiveBuf[0])
                
{
                    
case Consts.StringHeader:
                        ContinueReceive 
= OnCommandReceived(ReceiveBuf.ToFTString());
                        
break;
                    
default:
                        
throw new FormatException("Bad Header!");
                }

            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
            }

            
if (ContinueReceive)
            
{
                BeginReceive();
            }

        }

        
/// <summary>
        
/// 命令处理
        
/// </summary>
        
/// <param name="str">收到的命令</param>
        
/// <returns>是否继续接收</returns>

        internal bool OnCommandReceived(string str)
        
{
            
if (CommandReceived != null)
                CommandReceived(
thisnew CommandReceivedEventArgs(str));
            
bool ContinueReceive = true;
            
string[] Msg = str.Split(' ');
            
if (Msg[0== "Exit")
            
{
                OnAllFinished();
                ContinueReceive 
= false;
                Stop();
            }

            
else if (Msg[0== "GET")
            
{
                
if (Msg[1== "FileBlock")
                
{
                    
int BlockIndex;
                    
if (!int.TryParse(Msg[2], out BlockIndex))
                        
throw new FormatException("Bad BlockIndex " + Msg[2]);
                    SendBlock(BlockIndex);
                }

                
else if (Msg[1== "BlockHash")
                
{
                    
int BlockIndex;
                    
if (!int.TryParse(Msg[2], out BlockIndex))
                        
throw new FormatException("Bad BlockIndex " + Msg[2]);
                    
byte[] hash = _Blocks[BlockIndex].DataHash;
                    SendStringAsync(
string.Format("BlockHash {0} {1}", BlockIndex, BitConverter.ToInt32(hash, 0)));
                }

                
else if (Msg[1== "FileName")
                
{
                    SendStringAsync(
string.Format("SET FileName {0}", FileName.DoReplace()));
                }

                
else if (Msg[1== "TotalBlock")
                
{
                    SendStringAsync(
string.Format("SET TotalBlock {0}", _TotalBlock));
                }

                
else if (Msg[1== "LastBlockSize")
                
{
                    SendStringAsync(
string.Format("SET LastBlockSize {0}", _LastBlockSize));
                }

                
else
                    
throw new FormatException("Bad Command " + Msg[1]);
            }

            
else
                
throw new FormatException("Bad Command " + Msg[0]);

            
return ContinueReceive;
        }

    }

    
#endregion


    
#region 接收端类
    
/// <summary>
    
/// 接收端
    
/// 传输前接收端创建该类实例
    
/// 设置必要属性后
    
/// 调用Start()方法开始传输
    
/// </summary>

    public class FileReceiver : FileTransmission
    
{
        
internal List<int> _ExistBlock;
        
internal List<int> _CastBlock;
        
/// <summary>
        
/// 下载线程
        
/// </summary>

        internal Thread _DownThread;
        
public event BlockFinishedEventHandler BlockHashed;
        
/// <summary>
        
/// 开始异步接收
        
/// </summary>

        internal override IAsyncResult BeginReceive()
        
{
            InitializeReceiveBuf();
            
try
            
{
                
return _Socket.BeginReceive(ReceiveBuf, 0, ReceiveBuf.Length, SocketFlags.None, nullnull);
            }

            
catch (SocketException)
            
{
                OnConnectLost();
                
return null;
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
                
return null;
            }

        }

        
/// <summary>
        
/// 获取估计剩余时间
        
/// </summary>

        public override TimeSpan TimeRemaining
        
{
            
get
            
{
                
int BlockRemaining = _TotalBlock - _FinishedBlock.Count - ((FileReceiver)this)._ExistBlock.Count;
                
return TimeSpan.FromSeconds(BlockRemaining / BlockAverSpeed);
            }

        }

        
/// <summary>
        
/// 获取已完成的数据长度
        
/// </summary>

        public override long FinishedSize
        
{
            
get
            
{
                
return ((long)_FinishedBlock.Count + (long)_ExistBlock.Count - 1* (long)Consts.BlockSize + (long)_LastBlockSize;
            }

        }

        
/// <summary>
        
/// 开始传输
        
/// </summary>

        public override void Start()
        
{
            
base.Start();
            
try
            
{
                _CastBlock 
= new List<int>();
                _ExistBlock 
= new List<int>();
                _DownThread 
= new Thread(DownLoad);
                _DownThread.IsBackground 
= true;
                _DownThread.Name 
= "DownThread";
                _DownThread.Start();
            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
            }

        }

        
/// <summary>
        
/// 中止传输
        
/// </summary>
        
/// <param name="ShutDownSocket">是否关闭Socket</param>

        public override void Stop(bool ShutDownSocket)
        
{
            
try
            
{
                
if (_DownThread != null)
                
{
                    
if ((_DownThread.ThreadState & ThreadState.Running) == ThreadState.Running)
                        _DownThread.Abort();
                }

            }

            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
            }

            
base.Stop(ShutDownSocket);
        }

        
internal string ReceiveString()
        
{
            
int count = 0;
            
try
            
{
                count 
= _Socket.EndReceive(BeginReceive());
            }

            
catch (Exception ex)
            
{
                OnConnectLost();
                
throw ex;
            }

            
if (count == 0)
                
return null;
            
else
                
return ReceiveBuf.ToFTString();
        }

        
internal FileBlock ReceiveFileBlock()
        
{
            MemoryStream mStream 
= new MemoryStream();
            
while (true)
            
{
                
int count = 0;
                
try
                
{
                    count 
= _Socket.EndReceive(BeginReceive());
                    
if (count == 0throw new Exception();
                }

                
catch (Exception ex)
                
{
                    OnConnectLost();
                    
throw ex;
                }

                mStream.Write(ReceiveBuf, 
0, count);
                
try
                
{//接收到正确的区块则返回
                    return new FileBlock(this, mStream.ToArray());
                }

                
catch (FileBlockException ex)
                
{//接收到不完整或错误的区块,若不完整则继续接收
                    if (mStream.Length >= Consts.NetBlockMaxSize)
                        
throw ex;//区块已达到指定大小但仍然错误,则抛出错误
                }

            }

        }

        
/// <summary>
        
/// 从发送端获取文件名
        
/// </summary>

        public void GetFileName()
        
{
            
while (true)
            
{
                SendString(
"GET FileName");
                
string[] Msg = ReceiveString().Split(' ');
                
if (Msg[0== "SET" && Msg[1== "FileName")
                
{
                    FileName 
= Msg[2];
                    
break;
                }

            }

        }

        
/// <summary>
        
/// 从发送端获取区块总数
        
/// </summary>

        public void GetTotalBlock()
        
{
            
while (true)
            
{
                SendString(
"GET TotalBlock");
                
string[] Msg = ReceiveString().Split(' ');
                
if (Msg[0== "SET" && Msg[1== "TotalBlock")
                
{
                    
if (int.TryParse(Msg[2], out _TotalBlock))
                        
break;
                }

            }

        }

        
/// <summary>
        
/// 从发送端获取最后一个区块的大小
        
/// </summary>

        public void GetLastBlockSize()
        
{
            
while (true)
            
{
                SendString(
"GET LastBlockSize");
                
string[] Msg = ReceiveString().Split(' ');
                
if (Msg[0== "SET" && Msg[1== "LastBlockSize")
                
{
                    
if (int.TryParse(Msg[2], out _LastBlockSize))
                        
break;
                }

            }

        }

        
/// <summary>
        
/// 校验文件
        
/// </summary>
        
/// <returns>损坏或尚未下载的区块序号列表</returns>

        public List<int> HashFile()
        
{
            _FileStream.Position 
= 0;
            _ExistBlock.Clear();
            
for (int count = 0; _FileStream.Position < _FileStream.Length && count < _TotalBlock; count++)
            
{//校验已存在的区块
                FileBlock TestBlock = new FileBlock(this, count, true);
                SendString(
string.Format("GET BlockHash {0}", count));
                
string[] Msg = ReceiveString().Split(' ');
                
if (Msg[0== "BlockHash")
                
{
                    
if (Convert.ToInt32(Msg[1]) == count)
                    
{
                        
if (BitConverter.ToInt32(TestBlock.DataHash, 0== Convert.ToInt32(Msg[2]))
                            _ExistBlock.Add(count);
                    }

                }

                
if (BlockHashed != null)
                    BlockHashed(
thisnew BlockFinishedEventArgs(count));
            }

            
int MaxExistBlockIndex;//已存在的区块最大序号
            try
            
{
                MaxExistBlockIndex 
= _ExistBlock.Max();
            }

            
catch
            
{
                MaxExistBlockIndex 
= 0;
            }

            List
<int> BlockRemaining = new List<int>();
            
for (int index = 0; index < _TotalBlock; )
            
{//计算仍需传输的区块
                if (index <= MaxExistBlockIndex)
                
{
                    
if (_ExistBlock.Exists(a => a == index))
                    
{
                        index
++;
                        
continue;
                    }

                }

                BlockRemaining.Add(index
++);
            }

            
return BlockRemaining;
        }

        
/// <summary>
        
/// 接收整个文件
        
/// </summary>

        internal void DownLoad()
        
{
            
try
            
{
                
if (string.IsNullOrEmpty(FilePath))//未指定路径时默认为接收程序所在路径
                    FilePath = Environment.CurrentDirectory;
                
if (string.IsNullOrEmpty(FileName))//未指定文件名时从发送端获取
                {
                    GetFileName();
                }

                _FileStream 
= new FileStream(FullFileName, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None);//temp
                GetTotalBlock();
                GetLastBlockSize();
                List
<int> BlockRemaining = HashFile();
                
if (_FileStream.Length > TotalSize)//如果已存在的文件比目标文件长则截断它
                    _FileStream.SetLength(TotalSize);
                _StartTime 
= DateTime.Now;
                
foreach (int index in BlockRemaining)
                
{
                    FileBlock Block;
                    
while (true)
                    
{
                        SendString(
string.Format("GET FileBlock {0}", index));
                        
try
                        
{
                            Block 
= ReceiveFileBlock();
                            
break;
                        }

                        
catch (FileBlockException)
                        
{//接收到错误的区块,抛弃该数据并重新请求
                            _CastBlock.Add(index);
                        }

                        
catch (Exception ex)
                        
{
                            OnErrorOccurred(ex);
                        }

                    }

                    
while (true)
                    
{
                        
try
                        
{
                            _Blocks[index] 
= Block;//写入区块
                            OnBlockFinished(index);
                            
break;
                        }

                        
catch (IOException ex)
                        
{//磁盘写入错误时
                            try
                            
{
                                OnErrorOccurred(ex);
                                
//重试
                            }

                            
catch
                            
{//退出
                                Stop();
                                
return;
                            }

                        }

                        
catch (Exception ex)
                        
{
                            OnErrorOccurred(ex);
                        }

                    }

                }

                SendStringAsync(
"Exit");
                _Blocks.WriteAllBlock();
                OnAllFinished();
                Stop();
            }

            
catch (SocketException) { }
            
catch (Exception ex)
            
{
                OnErrorOccurred(ex);
            }

        }

    }

    
#endregion

}
复制代码

VS2008完整项目文件,包括类库和一个简单的Demo:
/Files/takamachi660/SendFileTest_v0.6.rar

 
 
 
标签: C#网络
原文地址:https://www.cnblogs.com/systemnet123/p/3255521.html