Unity 动画播完时关闭动画

Returns an AnimatorStateInfo with the information on the current state.

this.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0)

代码如下: 

public class AnimationAutoDestory : MonoBehaviour {
    public float delay = 1f;
    // Use this for initialization
    void Start () {
        Destroy(gameObject, this.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).length + delay);
    }
// Update is called once per frame
void Update () {
}
}
原文地址:https://www.cnblogs.com/sy-liu/p/11011649.html