02_练习项目:飞机大战

  1 # -*- coding:utf-8 -*-
  2 # Author:Sure Feng
  3 
  4 import pygame
  5 from plane_sprites import *
  6 
  7 class PlaneGame(object):
  8     """飞机大战游戏"""
  9 
 10     def __init__(self):
 11         """初始化游戏"""
 12         # 创建游戏窗口对象
 13         self.screen = pygame.display.set_mode(SCREEN_RECT.size)
 14         # 创建时钟对象
 15         self.clock = pygame.time.Clock()
 16         # 调用creat_sprites(),创建游戏精灵
 17         self.creat_sprites()
 18         # 创建敌机的计时器
 19         pygame.time.set_timer(CREATE_ENEMY_SEC, 1000)
 20         # 发射子弹的计时器
 21         pygame.time.set_timer(FIRE_BULLET_SEC, 500)
 22 
 23 
 24     def creat_sprites(self):
 25         """创建游戏精灵"""
 26         # 创建背景精灵、精灵组
 27         bg1 = Background()
 28         bg2 = Background(True)
 29         self.bg_group = pygame.sprite.Group(bg1, bg2)
 30         # 创建敌机精灵组
 31         self.enemy_group = pygame.sprite.Group()
 32         # 创建英雄精灵、精灵组
 33         self.hero = Hero()
 34         self.hero_group = pygame.sprite.Group(self.hero)
 35 
 36     # 开始游戏
 37     def start_game(self):
 38         while True:
 39             # 设置游戏刷新帧率
 40             self.clock.tick(REFRESH_PER_SEC)
 41             # 事件监听方法
 42             self.event_handler()
 43             # 监测精灵碰撞
 44             self.sprite_collide()
 45             # 调用sprite_update(),刷新精灵状态
 46             self.sprite_update()
 47 
 48             # 刷新游戏画面
 49             pygame.display.update()
 50 
 51     # 事件监听方法
 52     def event_handler(self):
 53         # 游戏窗口关闭监听
 54         for event in pygame.event.get():
 55             if event.type == pygame.QUIT:
 56                 self.game_over()
 57             elif event.type == CREATE_ENEMY_SEC:
 58                 enemy = Enemy()
 59                 self.enemy_group.add(enemy)
 60             elif event.type == FIRE_BULLET_SEC:
 61                 self.hero.fire()
 62 
 63         key_pressed = pygame.key.get_pressed()
 64         if key_pressed[pygame.K_RIGHT]:
 65             self.hero.rect.x += 3
 66         elif key_pressed[pygame.K_LEFT]:
 67             self.hero.rect.x -= 3
 68         else:
 69             self.hero.rect.x += 0
 70 
 71 
 72     def sprite_collide(self):
 73         """监测精灵碰撞"""
 74         # 子弹精灵碰撞敌机,两者均销毁
 75         pygame.sprite.groupcollide(self.hero.bullet_group, self.enemy_group, True, True)
 76         # 英雄精灵碰撞敌机,两者均销毁
 77         enemys = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)
 78         if len(enemys) > 0:
 79             self.hero.kill()
 80             self.game_over()
 81 
 82     def sprite_update(self):
 83         """刷新精灵状态"""
 84 
 85         self.bg_group.update()
 86         self.bg_group.draw(self.screen)
 87 
 88         self.enemy_group.update()
 89         self.enemy_group.draw(self.screen)
 90 
 91         self.hero_group.update()
 92         self.hero_group.draw(self.screen)
 93 
 94         self.hero.bullet_group.update()
 95         self.hero.bullet_group.draw(self.screen)
 96 
 97     @staticmethod
 98     def game_over():
 99         """游戏结束方法"""
100         print("GAME OVER")
101         pygame.quit()
102         exit()
103 
104 # 启动游戏
105 if __name__ == '__main__':
106 
107     # 创建飞机大战游戏对象
108     game = PlaneGame()
109     # 调用start_game()开始游戏
110     game.start_game()
  1 # -*- coding:utf-8 -*-
  2 # Author:Sure Feng
  3 
  4 import random
  5 import pygame
  6 
  7 # 游戏窗口rect
  8 SCREEN_RECT = pygame.Rect(0, 0, 480, 700)
  9 # 刷新帧率秒数
 10 REFRESH_PER_SEC = 60
 11 # 敌机出现事件
 12 CREATE_ENEMY_SEC = pygame.USEREVENT
 13 # 发射子弹间隔
 14 FIRE_BULLET_SEC = pygame.USEREVENT + 1
 15 # 背景图像
 16 IMAGE_BACKGROUND = "./images/background.png"
 17 # 敌机精灵图像
 18 IMAGE_ENEMY = "./images/enemy1.png"
 19 # 英雄飞机图像
 20 IMAGE_HERO = "./images/me1.png"
 21 # 子弹图像
 22 IMAGE_BULLET = "./images/bullet1.png"
 23 
 24 
 25 class GameSprite(pygame.sprite.Sprite):
 26     """飞机大战游戏精灵"""
 27     def __init__(self, image_address, speed=1):
 28         # 初始化父类方法
 29         super().__init__()
 30         # 创建图像对象
 31         self.image = pygame.image.load(image_address)
 32         # 创建rect对象
 33         self.rect = self.image.get_rect()
 34         self.speed = speed
 35 
 36     def update(self):
 37         # 修改坐标,移动精灵
 38         self.rect.y += self.speed
 39 
 40 
 41 class Background(GameSprite):
 42     """背景精灵"""
 43     def __init__(self, is_alt=False):
 44         # 调用父类初始化方法
 45         super().__init__(IMAGE_BACKGROUND)
 46 
 47         # 设置替换图像初始位置
 48         if is_alt:
 49             self.rect.bottom = 0
 50 
 51     def update(self):
 52         super().update()
 53         if self.rect.y > SCREEN_RECT.height:
 54         # 错误点:self.rect.y > SCREEN_RECT.height,因为一直成立,
 55         # 所以rect.bottom = 0,图像都处于游戏窗口上方,画面成黑色
 56             self.rect.bottom = 0
 57 
 58 
 59 class Enemy(GameSprite):
 60     """敌机精灵"""
 61     def __init__(self):
 62         super().__init__(IMAGE_ENEMY)
 63 
 64         max_x = SCREEN_RECT.width - self.rect.width
 65         self.rect.x = random.randint(0, max_x)
 66         self.speed = random.randint(2, 4)
 67 
 68     def update(self):
 69         super().update()
 70 
 71         if self.rect.y > SCREEN_RECT.height:
 72             self.kill()
 73 
 74 
 75 class Hero(GameSprite):
 76     """英雄精灵"""
 77     def __init__(self):
 78         super().__init__(IMAGE_HERO, 0)
 79 
 80         self.rect.centerx = SCREEN_RECT.centerx
 81         self.rect.bottom = SCREEN_RECT.height -120
 82 
 83         self.bullet_group = pygame.sprite.Group()
 84 
 85     def update(self):
 86         super().update()
 87 
 88         if self.rect.x < 0:
 89             self.rect.x = 0
 90         elif self.rect.right > SCREEN_RECT.right:
 91             self.rect.right = SCREEN_RECT.right
 92 
 93     def fire(self):
 94 
 95         for i in (1, 2, 3):
 96             self.bullet = Bullet()
 97             self.bullet.rect.centerx = self.rect.centerx
 98             self.bullet.rect.bottom = self.rect.y - i * 20
 99 
100             self.bullet_group.add(self.bullet)
101 
102 
103 
104 
105 
106 class Bullet(GameSprite):
107     """子弹精灵"""
108     def __init__(self):
109         super().__init__(IMAGE_BULLET, -3)
110 
111     def update(self):
112         super().update()
113 
114         if self.rect.bottom < 0:
115             self.kill()
原文地址:https://www.cnblogs.com/sure-feng/p/9932288.html