Unity3D 判断鼠标是否按在UGUI上

判断鼠标是否点击在UGUI上

#if UNITY_ANDROID && !UNITY_EDITOR
#define ANDROID
#endif
 
 
#if UNITY_IPHONE && !UNITY_EDITOR
#define IPHONE
#endif
 
 
 
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using UnityEngine.EventSystems;
public class NewBehaviourScript : MonoBehaviour {
 
    // Use this for initialization
    void Start () {
    
    }
    
 
    void Update()
    {
        if (Input.GetMouseButtonDown(0)||(Input.touchCount >0 && Input.GetTouch(0).phase == TouchPhase.Began))
        {
#if IPHONE || ANDROID
            if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
#else
            if (EventSystem.current.IsPointerOverGameObject())
#endif
                Debug.Log("当前触摸在UI上");
            
            else 
                Debug.Log("当前没有触摸在UI上");
        }
    }
}

方法来自:http://www.xuanyusong.com/archives/3327

原文地址:https://www.cnblogs.com/sunxun/p/5828009.html