grpc之 普通流 、服务端流、 客户端流 、双向流模式

流模式入门(上)、场景:批量查询用户积分

为何要用流模式

前面的例子,我们仅仅是传输比较小的数据 基本模式是客户端请求----服务端响应

如果是传输较大数据呢?会带来

1、数据包过大导致压力陡增

2、需要等待客户端包全部发送,才能处理以及响应

1,普通查询积分方式

服务端:

syntax="proto3";
package services;

import "google/protobuf/timestamp.proto";

message ProdModel{ //商品模型
    int32 prod_id=1;
    string prod_name=2;
    float prod_price=3;
}


message OrderMain{ //主订单模型
      int32 order_id=1;//订单ID,数字自增
      string order_no=2; //订单号
      int32 user_id=3; //购买者ID
      float order_money=4;//商品金额
      google.protobuf.Timestamp order_time=5; //下单时间
      repeated OrderDetail order_details=6;
}

//子订单模型
message OrderDetail{
    int32 detail_id=1;
    string order_no=2;
    int32 prod_id=3;
    float prod_price=4;
    int32 prod_num=5;
}

//用户模型
message UserInfo{
    int32 user_id=1;
    int32 user_score=2;
}
Models.proto
syntax="proto3";
package services;
import "Models.proto";
message UserScoreRequest{
    repeated UserInfo users=1;
}
message UserScoreResponse{
    repeated UserInfo users=1;
}
service UserService{
    rpc GetUserScore(UserScoreRequest) returns (UserScoreResponse);
}
Users.proto

执行脚本 生成pd.go文件

cd pbfiles && protoc --go_out=plugins=grpc:../services  Prod.proto
 protoc --go_out=plugins=grpc:../services   Orders.proto
protoc --go_out=plugins=grpc:../services   Users.proto

protoc --go_out=plugins=grpc:../services --validate_out=lang=go:../services   Models.proto

protoc  --grpc-gateway_out=logtostderr=true:../services Prod.proto
protoc  --grpc-gateway_out=logtostderr=true:../services Orders.proto
protoc  --grpc-gateway_out=logtostderr=true:../services Users.proto

cd ..
package services

import "context"

type UserService struct {
}
func(*UserService) GetUserScore(ctx context.Context, in *UserScoreRequest)  (*UserScoreResponse, error){
    var score int32=101
    users:=make([]*UserInfo,0)
    for _,user:=range in.Users{
        user.UserScore=score
        score++
        users=append(users,user)
    }
    return &UserScoreResponse{Users:users},nil

}
UserService.go
package main

import (
"google.golang.org/grpc"
"grpcpro/services"
"net"
)

func main()  {
    rpcServer:=grpc.NewServer()
    services.RegisterProdServiceServer(rpcServer,new(services.ProdService))//商品服务
    services.RegisterOrderSerivceServer(rpcServer,new(services.OrdersService))//订单服务
    services.RegisterUserServiceServer(rpcServer,new(services.UserService))

    lis,_:=net.Listen("tcp",":8081")

    rpcServer.Serve(lis)


}
server.go

go build server.go

客户端:

拷贝服务端生成的pd.go文件到客户端

func main(){
    conn,err:=grpc.Dial(":8081",grpc.WithInsecure())
    if err!=nil{
        log.Fatal(err)
    }
    defer conn.Close()
    ctx:=context.Background()
    userClient:=services.NewUserServiceClient(conn)
    var i int32
    req:=services.UserScoreRequest{}
    req.Users=make([]*services.UserInfo,0)

    for i=1;i<20;i++{
        req.Users=append(req.Users,&services.UserInfo{UserId:i})
    }
    res,_ := userClient.GetUserScore(ctx,&req)
    fmt.Println(res.Users)

}

go build maiin.go

打印结果:

[user_id:1 user_score:101  user_id:2 user_score:102  user_id:3 user_score:103  user_id:4 user_score:104  user_id:5 user_score:105  user_id:6 user_score:106  user_id:7 user_score:107  user_id:8 user_score:108  user_id:9 user_score:109  user_id:10 user_score:110  user_id:11 user_score:111  user_id:12 user_score:112  user_id:13 user_score:113  user_id:14 user_score:114  user_id:15 user_score:115  user_id:16 user_score:116  user_id:17 user_score:117  user_id:18 user_score:118  user_id:19 user_score:119 ]

Process finished with exit code 0

2,服务端流

 假设 客户端一次性发送6个客户数据给服务端

再假设 服务端查询用户积分 有点慢。因此 采用的策略是 服务端每查询2个就发送给客户端

服务端:

修改users.proto

syntax="proto3";
package services;
import "Models.proto";
message UserScoreRequest{
    repeated UserInfo users=1;
}
message UserScoreResponse{
    repeated UserInfo users=1;
}
service UserService{
    rpc GetUserScore(UserScoreRequest) returns (UserScoreResponse);
    rpc GetUserScoreByServerStream(UserScoreRequest) returns (stream UserScoreResponse);
}

处理方法:

func(*UserService)     GetUserScoreByServerStream(in *UserScoreRequest,stream UserService_GetUserScoreByServerStreamServer) error {
    var score int32=101
    users:=make([]*UserInfo,0)
    for index,user:=range in.Users{
        user.UserScore=score
        score++
        users=append(users,user)

        if (index+1) % 2==0 && index>0{
            err:=stream.Send(&UserScoreResponse{Users:users})
            if err!=nil{
                return err
            }
            users=(users)[0:0]
        }
        time.Sleep(time.Second*1)
    }
    if len(users)>0{
        err:=stream.Send(&UserScoreResponse{Users:users})
        if err!=nil{
            return err
        }
    }
    return nil
}

客户端调用:

stream,_:=userClient.GetUserScoreByServerStream(ctx,&req)
        for {
            resp, err := stream.Recv()
            if err == io.EOF {
                break
            }
            if err != nil {
                log.Fatal(err)
            }

            fmt.Println(resp.Users)
        }

打印出:

[user_id:1 user_score:101  user_id:2 user_score:102 ]
[user_id:3 user_score:103  user_id:4 user_score:104 ]
[user_id:5 user_score:105 ]

3,客户端流:

客户端流模式、场景:分批发送请求

场景:
   客户端批量查询用户积分
1、客户端一次性把用户列表发送过去(不是很多,获取列表很快)
2、服务端查询积分比较耗时
。 因此查到一部分 就返回一部分。

   而不是 全部查完再返回给客户端

服务端:

修改users.proto

syntax="proto3";
package services;
import "Models.proto";
message UserScoreRequest{
    repeated UserInfo users=1;
}
message UserScoreResponse{
    repeated UserInfo users=1;
}
service UserService{
    rpc GetUserScore(UserScoreRequest) returns (UserScoreResponse);
    rpc GetUserScoreByServerStream(UserScoreRequest) returns (stream UserScoreResponse);
    rpc GetUserScoreByClientStream(stream UserScoreRequest) returns (UserScoreResponse);
}

新增service处理方法

func(*UserService)  GetUserScoreByClientStream(stream UserService_GetUserScoreByClientStreamServer) error{
    var score int32=101
    users:=make([]*UserInfo,0)
    for{
        req,err:=stream.Recv()
        if err==io.EOF{ //接收完了
            return stream.SendAndClose(&UserScoreResponse{Users:users})
        }
        if err!=nil{
            return err
        }
        for _,user:=range req.Users{
            user.UserScore=score  //这里好比是服务端做的业务处理
            score++
            users=append(users,user)
        }
    }
}

客户端:

//客户端流
func main(){
    conn,err:=grpc.Dial(":8081",grpc.WithInsecure())
    if err!=nil{
        log.Fatal(err)
    }
    defer conn.Close()

    ctx:=context.Background()
    userClient:=services.NewUserServiceClient(conn)
    var i int32
    if err!=nil{
        log.Fatal(err)
    }
    stream,err:=userClient.GetUserScoreByClientStream(ctx)
    if err!=nil{
        log.Fatal(err)
    }

    for j:=1;j<=3;j++{
        req:=services.UserScoreRequest{}
        req.Users=make([]*services.UserInfo,0)
        for i=1;i<=5;i++{  //加了5条用户信息  假设是一个耗时的过程
            req.Users=append(req.Users,&services.UserInfo{UserId:i})
        }
        err:=stream.Send(&req)
        if err!=nil{
            log.Println(err)
        }
    }
    res,_:=stream.CloseAndRecv()
    fmt.Println(res.Users)
}

go build server.go

go build main.go

[user_id:1 user_score:101  user_id:2 user_score:102  user_id:3 user_score:103  user_id:4 user_score:104  user_id:5 user_score:105  user_id:1 user_score:106  user_id:2 user_score:107  user_id:3 user_score:108  user_id:4 user_score:109  user_id:5 user_score:110  user_id:1 user_score:111  user_id:2 user_score:112  user_id:3 user_score:113  user_id:4 user_score:114  user_id:5 user_score:115 ]

Process finished with exit code 0

客户端分批发送,服务端一次返回结果

双向流模式

场景:
   客户端批量查询用户积分
1、客户端分批把用户列表发送过去(客户端获取列表比较慢)
2、服务端查询积分也很慢,所以分批发送过去

此时我们可以使用 双向流模式

服务端:

修改users.proto

 rpc GetUserScoreByTWS(stream UserScoreRequest) returns (stream UserScoreResponse);
syntax="proto3";
package services;
import "Models.proto";
message UserScoreRequest{
    repeated UserInfo users=1;
}
message UserScoreResponse{
    repeated UserInfo users=1;
}
service UserService{
    rpc GetUserScore(UserScoreRequest) returns (UserScoreResponse);
    rpc GetUserScoreByServerStream(UserScoreRequest) returns (stream UserScoreResponse);
    rpc GetUserScoreByClientStream(stream UserScoreRequest) returns (UserScoreResponse);
    rpc GetUserScoreByTWS(stream UserScoreRequest) returns (stream UserScoreResponse);
}
View Code

然后生成

cd pbfiles && protoc --go_out=plugins=grpc:../services  Prod.proto
 protoc --go_out=plugins=grpc:../services   Orders.proto
protoc --go_out=plugins=grpc:../services   Users.proto

protoc --go_out=plugins=grpc:../services    Models.proto

protoc  --grpc-gateway_out=logtostderr=true:../services Prod.proto
protoc  --grpc-gateway_out=logtostderr=true:../services Orders.proto
protoc  --grpc-gateway_out=logtostderr=true:../services Users.proto

cd ..

处理 UserService.go

//双向流
func(*UserService) GetUserScoreByTWS(stream UserService_GetUserScoreByTWSServer) error  {
    var score int32=101
    users:=make([]*UserInfo,0)
    for{
        req,err:=stream.Recv()
        if err==io.EOF{ //接收完了
            return nil
        }
        if err!=nil{
            return err
        }
        for _,user:=range req.Users{
            user.UserScore=score  //这里好比是服务端做的业务处理
            score++
            users=append(users,user)
        }
        err=stream.Send(&UserScoreResponse{Users:users})
        if err!=nil{
            log.Println(err)
        }
        users=(users)[0:0]
    }
}

客户端:

//双向流
func main(){
    conn,err:=grpc.Dial(":8081",grpc.WithInsecure())
    if err!=nil{
        log.Fatal(err)
    }
    defer conn.Close()

    ctx:=context.Background()
    userClient:=services.NewUserServiceClient(conn)
    var i int32
    if err!=nil{
        log.Fatal(err)
    }
    stream,err:=userClient.GetUserScoreByTWS(ctx)
    if err!=nil{
        log.Fatal(err)
    }

    var uid int32=1
    for j:=1;j<=3;j++{
        req:=services.UserScoreRequest{}
        req.Users=make([]*services.UserInfo,0)
        for i=1;i<=5;i++{  //加5条用户信息  假设是一个耗时的过程
            req.Users=append(req.Users,&services.UserInfo{UserId:uid})
            uid++
        }
        err:=stream.Send(&req)
        if err!=nil{
            log.Println(err)
        }
        res,err:=stream.Recv()
        if err==io.EOF{
            break
        }
        if err!=nil{
            log.Println(err)
        }
        fmt.Println(res.Users)

    }
}

返回结果:

[user_id:1 user_score:101  user_id:2 user_score:102  user_id:3 user_score:103  user_id:4 user_score:104  user_id:5 user_score:105 ]
[user_id:6 user_score:106  user_id:7 user_score:107  user_id:8 user_score:108  user_id:9 user_score:109  user_id:10 user_score:110 ]
[user_id:11 user_score:111  user_id:12 user_score:112  user_id:13 user_score:113  user_id:14 user_score:114  user_id:15 user_score:115 ]

Process finished with exit code 0

 可以看出,当我们生产环境中 客户端获取数据耗时并且服务端处理数据耗时,此时运用双向流模式大大节省任务时间

 源码地址:

https://github.com/sunlongv520/grpc-learn

https://github.com/sunlongv520/grpc-doc

原文地址:https://www.cnblogs.com/sunlong88/p/12128750.html