JQuery源码解析(十)

默认回调对象设计

不传入任何参数,调用add的时候将函数add到内部的list中,调用fire的时候顺序触发list中的回调函数:

function fn1(val) {
  console.log('fn1 says:' + val);
}

function fn2(val) {
  console.log('fn2 says ' + val);
}
var cbs = $.Callbacks();
cbs.add(fn1);
cbs.fire('foo');
console.log('........')
cbs.add(fn2);
cbs.fire('bar')

 结果就是按照顺序叠加触发,如下列表:

  

fn1 says:foo 
………………………
fn1 says:bar 
fn2 says bar

 这种就是最简单的处理了,可以直接模拟,代码如下:

function Callbacks() {
  var list = [];
  var self;
  self = {
    add: function(fn) {
      list.push(fn)
    },
    fire: function(args) {
      list.forEach(function(fn) {
        fn(args);
      })
    }
  }
  return self;
}

 代码:

<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<script src="http://img.mukewang.com/down/540812440001e40e00000000.js" type="text/javascript"></script>
<script src="http://img.mukewang.com/down/541f6ff70001a0a500000000.js" type="text/javascript"></script>

<title></title>
</head>
<body>

<script type="text/javascript">


function Callbacks() {
  var list = [];
  var self;
  self = {
    add: function(fn) {
      list.push(fn)
    },
    fire: function(args) {
      list.forEach(function(fn) {
        fn(args);
      })
    }
  }
  return self;
}

function fn1(val) {
  show('fn1 says:' + val);
}
function fn2(val) {
  show('fn2 says ' + val);
}

var cbs = Callbacks();
cbs.add(fn1);
cbs.fire('foo');
cbs.add(fn2);
cbs.fire('bar')



</script>

</body>
</html>

once的设计

once的作用确保回调列表只执行(.fire())一次(像一个递延 Deferred),如下代码:

function fn1(val){
    console.log('fn1 says ' + val);
}
var cbs = $.Callbacks('once');
cbs.add(fn1);
cbs.fire('foo');
cbs.fire('foo');

 结果你会发现cbs.fire('foo')只执行了一次。

fn1 says foo  //只显示一次

 once定义是很明确的,确保这个回调列表只执行( .fire() )一次(像一个递延 Deferred),所以针对这种once的处理可以有多种不同的途径实现。

1、add的时候抛弃

2、在fire的时候抛弃多个。

但是jQuery是在执行第一个fire的时候直接给清空list列表了,然后在add的地方给判断下list是否存在,从而达到这样的处理。

function Callbacks(options) {
  var list = [];
  var self;
  self = {
    add: function(fn) {
      list.push(fn)
    },
    fire: function(args) {
      if (list) {
        list.forEach(function(fn) {
          fn(args);
        })
        if (options === 'once') {
          list = undefined;
        }
      }
    }
  }
  return self;
}

 在fire之后,判断参数是否为once,直接把list给清理掉,所以之后的所有fire都被抛弃掉了,而从达到了once的效果。

jQuery.Callbacks的处理

在fire中调用了 self.disable(); 方法

// 禁用回调列表中的回调。
disable: function() {
    list = stack = memory = undefined;
    return this;
},

 实例代码:

<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<script src="http://img.mukewang.com/down/540812440001e40e00000000.js" type="text/javascript"></script>
<script src="http://img.mukewang.com/down/541f6ff70001a0a500000000.js" type="text/javascript"></script>

<title></title>
</head>
<body>

<script type="text/javascript">


function Callbacks(options) {
  var list = [];
  var self;
  self = {
    add: function(fn) {
      list.push(fn)
    },
    fire: function(args) {
      if(list){
        list.forEach(function(fn) {
          fn(args);
        })
        if(options === 'once'){
          list = undefined;
        }       
      }
    }
  }
  return self;
}


function fn1(val) {
  show('fn1 says:' + val);
}
function fn2(val) {
  show('fn2 says ' + val);
}


var cbs = Callbacks('once');
cbs.add(fn1);
cbs.fire('foo');
cbs.fire('foo');


</script>

</body>
</html>

memory的设计

memory:保持以前的值,将添加到这个列表的后面的最新的值立即执行调用任何回调 (像一个递延 Deferred)。

回调函数是从异步队列Deferred分离出来的,所以很多的接口设计都是为了契合Deferred接口,memory用的很多,这个缓存的设计这里提及一下

主要是用来实现deferred的异步收集与pipe管道风格的数据传递的,具体在Deferred有详解,这里大概了解下作用范围。

memory这个有点不好理解,我们还是通过列子说明下,看下面的代码:

var cbs = Callbacks('once');
cbs.add(fn1);
cbs.fire('foo');
cbs.fire('foo');

function fn1(val) {
  console.log('fn1 says ' + val);
}
function fn2(val) {
  console.log('fn2 says ' + val);
}
function fn3(val) {
  console.log('fn3 says ' + val);
}

var cbs = $.Callbacks('memory');
cbs.add(fn1);
cbs.fire('foo');

console.log('..........')

cbs.add(fn2);
cbs.fire('bar');

console.log('..........')
cbs.add(fn3);
cbs.fire('aaron');

 结果可以看出,我们在执行cbs.add(fn2);的时候,此时除了把fn2添加到了回调队列之外而且还立刻执行了这个方法,唯一的区别就是,参数是用的之前的。所以解释就叫“保持以前的值”。 

fn1 says foo 
.......... 
fn2 says foo 
fn1 says bar 
fn2 says bar 
.......... 
fn3 says bar 
fn1 says aaron 
fn2 says aaron 
fn3 says aaron

所以这个memory设计需要解决的问题就是:

1:如何取到上一个参数

2:add后如何执行

看看我们实现的代码:

function Callbacks(options) {
  var list = [];
  var self;
  var firingStart;
  var memory;

  function _fire(data) {
    memory = options === 'memory' && data;
    firingIndex = firingStart || 0;
    firingStart = 0;
    firingLength = list.length;
    for (; list && firingIndex < firingLength; firingIndex++) {
      list[firingIndex](data)
    }
  }

  self = {
    add: function(fn) {
      var start = list.length;
      list.push(fn)
      if (memory) {
        firingStart = start; //获取最后一值
        _fire(memory);
      }
    },
    fire: function(args) {
      if (list) {
        _fire(args)
      }
    }
  }
  return self;
}

首先add之后要能触发fire的动作,所以我们把fire作为内部的一个私有方法实现_fire,比较合逻辑,这样外部的fire只是一个门面方法的调用。

私有变量memory缓存这上一个参数的属性,我们靠firingStart用来定位最后通过add增加的回调数据的索引。在遍历的时候直接通过firingStart的起始索引定位,然后传递memory的参数,而且实现这种“保持以前的值”的设计。

实例代码:

<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<script src="http://img.mukewang.com/down/540812440001e40e00000000.js" type="text/javascript"></script>
<script src="http://img.mukewang.com/down/541f6ff70001a0a500000000.js" type="text/javascript"></script>
<title></title>
</head>
<body>

<script type="text/javascript">


function Callbacks(options) {
  var list = [];
  var self;
  var firingStart;
  var memory;

  function _fire(data) {
    memory = options === 'memory' && data;
    firingIndex = firingStart || 0;
    firingStart = 0;
    firingLength = list.length;
    for (; list && firingIndex < firingLength; firingIndex++) {
      list[firingIndex](data)
    }
  }

  self = {
    add: function(fn) {
      var start = list.length;
      list.push(fn)
      if (memory) {
        firingStart = start; //获取最后一值
        _fire(memory);
      }
    },
    fire: function(args) {
      if (list) {
        _fire(args)
      }
    }
  }
  return self;
}


function fn1(val) {
  show('fn1 says ' + val);
}

function fn2(val) {
  show('fn2 says ' + val);
}

function fn3(val) {
  show('fn3 says ' + val);
}

var cbs = Callbacks('memory');
cbs.add(fn1);
cbs.fire('foo');



cbs.add(fn2);
cbs.fire('bar');


cbs.add(fn3);
cbs.fire('aaron')



</script>

</body>
</html>

unique的设计

Unique:确保一次只能添加一个回调(所以在列表中没有重复的回调)

function fn1(val) {
  console.log('fn1 says ' + val);
}
var callbacks = $.Callbacks( "unique" );
callbacks.add( fn1 );
callbacks.add( fn1 ); // repeat addition
callbacks.add( fn1 );
callbacks.fire( "foo" );

 结果:过滤了相同的add操作

fn1 says foo 

 过滤重复的比较简单,因为是数组的保存方式,我们可以在入口处通过indexOf判断即可

function Callbacks(options) {
  var list = [];
  var self;
  var firingStart;
  var memory;

  function _fire(data) {
    memory = options === 'memory' && data;
    firingIndex = firingStart || 0;
    firingStart = 0;
    firingLength = list.length;
    for (; list && firingIndex < firingLength; firingIndex++) {
      list[firingIndex](data)
    }
  }

  self = {
    add: function(fn) {
      var start = list.length;
      if (options == 'unique') {
        if (-1 === list.indexOf(fn)) {
          list.push(fn)
        }
      } else {
        list.push(fn)
      }
      if (memory) {
        firingStart = start; //获取最后一值
        _fire(memory);
      }
    },
    fire: function(args) {
      if (list) {
        _fire(args)
      }
    }
  }
  return self;
}

 实例代码:

<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<script src="http://img.mukewang.com/down/540812440001e40e00000000.js" type="text/javascript"></script>
<script src="http://img.mukewang.com/down/541f6ff70001a0a500000000.js" type="text/javascript"></script>
<title></title>
</head>
<body>

<script type="text/javascript">


function Callbacks(options) {
  var list = [];
  var self;
  var firingStart;
  var memory;

  function _fire(data) {
    memory = options === 'memory' && data;
    firingIndex = firingStart || 0;
    firingStart = 0;
    firingLength = list.length;
    for (; list && firingIndex < firingLength; firingIndex++) {
      list[firingIndex](data)
    }
  }

  self = {
    add: function(fn) {
      var start = list.length;
      if (options == 'unique') {
        if (-1 === list.indexOf(fn)) {
          list.push(fn)
        }
      } else {
        list.push(fn)
      }
      if (memory) {
        firingStart = start; //获取最后一值
        _fire(memory);
      }
    },
    fire: function(args) {
      if (list) {
        _fire(args)
      }
    }
  }
  return self;
}


function fn1(val) {
  show('fn1 says ' + val);
}
var callbacks = Callbacks( "unique" );
callbacks.add( fn1 );
callbacks.add( fn1 ); // 重复添加
callbacks.add( fn1 );
callbacks.fire( "foo" );



</script>

</body>
</html>

stopOnFalse

stopOnFalse: 当一个回调返回false 时中断调用

function fn1(value) {
  console.log(value);
  return false;
}

function fn2(value) {
  fn1("fn2 says: " + value);
  return false;
}

var callbacks = $.Callbacks("stopOnFalse");
callbacks.add(fn1);
callbacks.fire("foo");

callbacks.add(fn2);
callbacks.fire("bar");

 
结果虽然fn1被添加到了回调列表,但是因为fn1返回了false,那么意思之后的回调都不会被调用了。如果还有fn3,在f2上返回false,fn3也将不会被调用。

foo
bar

 这个设计我们只要控制好函数返回的处理的布尔值,通过这个值用来判断是否需要下一个遍历

if (list[firingIndex](data) === false && options === 'stopOnFalse') {
  break;
}

 源码如下:

function Callbacks(options) {
  var list = [];
  var self;
  var firingStart;
  var memory;

  function _fire(data) {
    memory = options === 'memory' && data;
    firingIndex =
      firingStart || 0;
    firingStart = 0;
    firingLength = list.length;
    for (; list && firingIndex < firingLength; firingIndex++) {
      if (list[firingIndex](data) === false && options === 'stopOnFalse') {
        break;
      }
    }
  }

  self = {
    add: function(fn) {
      var start = list.length;
      if (options == 'unique') {
        if (-1 === list.indexOf(fn)) {
          list.push(fn)
        }
      } else {
        list.push(fn)
      }
      if (memory) {
        firingStart = start; //获取最后一值
        _fire(memory);
      }
    },
    fire: function(args) {
      if (list) {
        _fire(args)
      }
    }
  }
  return self;
}

以上是几种单独的处理情况的用法,我们可以看到jQuery都是组合使用的,最常见的就是

jQuery.Callbacks("once memory")的组合了,其实以上的思路都讲解过了,无非就是组合起来的时候要考虑一些判断了。

代码示例:

<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<script src="http://img.mukewang.com/down/540812440001e40e00000000.js" type="text/javascript"></script>
<script src="http://img.mukewang.com/down/541f6ff70001a0a500000000.js" type="text/javascript"></script>
<title></title>
</head>
<body>

<script type="text/javascript">

function Callbacks(options) {
  var list = [];
  var self;
  var firingStart;
  var memory;

  function _fire(data) {
    memory = options === 'memory' && data;
    firingIndex =
      firingStart || 0;
    firingStart = 0;
    firingLength = list.length;
    for (; list && firingIndex < firingLength; firingIndex++) {
      if (list[firingIndex](data) === false && options === 'stopOnFalse') {
        break;
      }
    }
  }

  self = {
    add: function(fn) {
      var start = list.length;
      if (options == 'unique') {
        if (-1 === list.indexOf(fn)) {
          list.push(fn)
        }
      } else {
        list.push(fn)
      }
      if (memory) {
        firingStart = start; //获取最后一值
        _fire(memory);
      }
    },
    fire: function(args) {
      if (list) {
        _fire(args)
      }
    }
  }
  return self;
}


function fn1( value ){
    show( value );
    return false;
}
 
function fn2( value ){
    fn1( "fn2 says: " + value );
    return false;
}
 
var callbacks = Callbacks('stopOnFalse');
callbacks.add(fn1);
callbacks.fire("foo1");

callbacks.add(fn2);
callbacks.fire("foo2");




</script>

</body>
</html>
原文地址:https://www.cnblogs.com/sunliyuan/p/6182872.html