NGUI研究院之三种方式监听NGUI的事件方法(七)

NGUI研究院之三种方式监听NGUI的事件方法(七)

NGUI事件的种类很多,比如点击、双击、拖动、滑动等等,他们处理事件的原理几乎万全一样,本文只用按钮来举例。

1.直接监听事件

把下面脚本直接绑定在按钮上,当按钮点击时就可以监听到,这种方法不太好很不灵活。

1 void OnClick()
2 {
3     Debug.Log("Button is Click!!!");
4 }

 

2.使用SendMessage

选择按钮后,在Unity导航菜单栏中选择Component->Interaction->Button Message 组件。

Target:接收按钮消息的游戏对象。

Function Name:接收按钮消息的方法,拥有这个方法的脚本必须绑定在上面Target对象身上。

Trigger:触发的事件,OnClick显然是一次点击。

Include Children :是否让该对象的所有子对象也发送这个点击事件。

屏幕快照 2013-06-24 下午5.28.53

到UIButtonMessage.cs这个脚本中看看,其实很简单就是调用Unity自身的SendMessage而已。

01 void Send ()
02 {
03     if (string.IsNullOrEmpty(functionName)) return;
04     if (target == null) target = gameObject;
05  
06     if (includeChildren)
07     {
08         Transform[] transforms = target.GetComponentsInChildren<Transform>();
09  
10         for (int i = 0, imax = transforms.Length; i < imax; ++i)
11         {
12             Transform t = transforms[i];
13             t.gameObject.SendMessage(functionName, gameObject, SendMessageOptions.DontRequireReceiver);
14         }
15     }
16     else
17     {
18         target.SendMessage(functionName, gameObject, SendMessageOptions.DontRequireReceiver);
19     }
20 }

 3.使用UIListener

这个也是推荐大家使用的一种方法,选择按钮后在Unity导航菜单栏中选择Component->NGUI->Internal ->Event Listener 。 挂在按钮上就可以,它没有任何参数。。

屏幕快照 2013-06-24 下午5.38.30

在任何一个脚本或者类中即可得到按钮的点击事件、把如下代码放在任意类中或者脚本中。

01 void Awake ()
02 {  
03             //获取需要监听的按钮对象
04     GameObject button = GameObject.Find("UI Root (2D)/Camera/Anchor/Panel/LoadUI/MainCommon/Button");
05             //设置这个按钮的监听,指向本类的ButtonClick方法中。
06     UIEventListener.Get(button).onClick = ButtonClick;
07 }
08  
09     //计算按钮的点击事件
10 void ButtonClick(GameObject button)
11 {
12     Debug.Log("GameObject " + button.name);
13  
14 }

怎么样是不是很灵活?再看看它的源码,使用的C#的代理,将UI的场景事件通过代理传递出去了。

01 public class UIEventListener : MonoBehaviour
02 {
03     public delegate void VoidDelegate (GameObject go);
04     public delegate void BoolDelegate (GameObject go, bool state);
05     public delegate void FloatDelegate (GameObject go, float delta);
06     public delegate void VectorDelegate (GameObject go, Vector2 delta);
07     public delegate void StringDelegate (GameObject go, string text);
08     public delegate void ObjectDelegate (GameObject go, GameObject draggedObject);
09     public delegate void KeyCodeDelegate (GameObject go, KeyCode key);
10  
11     public object parameter;
12  
13     public VoidDelegate onSubmit;
14     public VoidDelegate onClick;
15     public VoidDelegate onDoubleClick;
16     public BoolDelegate onHover;
17     public BoolDelegate onPress;
18     public BoolDelegate onSelect;
19     public FloatDelegate onScroll;
20     public VectorDelegate onDrag;
21     public ObjectDelegate onDrop;
22     public StringDelegate onInput;
23     public KeyCodeDelegate onKey;
24  
25     void OnSubmit ()                { if (onSubmit != null) onSubmit(gameObject); }
26     void OnClick ()                 { if (onClick != null) onClick(gameObject); }
27     void OnDoubleClick ()           { if (onDoubleClick != null) onDoubleClick(gameObject); }
28     void OnHover (bool isOver)      { if (onHover != null) onHover(gameObject, isOver); }
29     void OnPress (bool isPressed)   { if (onPress != null) onPress(gameObject, isPressed); }
30     void OnSelect (bool selected)   { if (onSelect != null) onSelect(gameObject, selected); }
31     void OnScroll (float delta)     { if (onScroll != null) onScroll(gameObject, delta); }
32     void OnDrag (Vector2 delta)     { if (onDrag != null) onDrag(gameObject, delta); }
33     void OnDrop (GameObject go)     { if (onDrop != null) onDrop(gameObject, go); }
34     void OnInput (string text)      { if (onInput != null) onInput(gameObject, text); }
35     void OnKey (KeyCode key)        { if (onKey != null) onKey(gameObject, key); }
36  
37     /// <summary>
38     /// Get or add an event listener to the specified game object.
39     /// </summary>
40  
41     static public UIEventListener Get (GameObject go)
42     {
43         UIEventListener listener = go.GetComponent<UIEventListener>();
44         if (listener == null) listener = go.AddComponent<UIEventListener>();
45         return listener;
46     }
47 }
原文地址:https://www.cnblogs.com/sunet/p/3375654.html