unity 获取Prefab节点下所有的 spine名 和 animtor state名

 1     public static void GetAllSkeletonName(Transform  rootTrans,ref List<string> nameList)
 2     {
 3         SetChildSkeletonName(rootTrans, ref nameList);
 4     }
 5 
 6     public static void SetChildSkeletonName(Transform trans, ref List<string> nameList)
 7     {
 8         if (trans.childCount == 0)
 9         {
10             return;
11         }
12         foreach (Transform childTrans in trans)
13         {
14             SetChildSkeletonName(childTrans,ref nameList);
15 
16             SkeletonAnimation sA = childTrans.GetComponent<SkeletonAnimation>();
17             if (sA)
18             {
19                 ExposedList<Spine.Animation> animations = sA.skeletonDataAsset.GetSkeletonData(false).Animations;
20                 foreach (Spine.Animation anim in animations)
21                 {
22                     nameList.Add(anim.Name);
23                 }
24             }
25 
26         }
27     }
28 
29     public static void GetAllAnimatorName(Transform rootTrans, ref List<string> nameList)
30     {
31         SetChildAnimatorName(rootTrans, ref nameList);
32     }
33 
34     public static void SetChildAnimatorName(Transform trans, ref List<string> nameList)
35     {
36         if (trans.childCount == 0)
37         {
38             return;
39         }
40         foreach (Transform childTrans in trans)
41         {
42             SetChildAnimatorName(childTrans, ref nameList);
43 
44             Animator sA = childTrans.GetComponent<Animator>();
45             if (sA)
46             {
47                 // AnimationClip[] clips = sA.runtimeAnimatorController.animationClips;
48                 AnimatorController co = sA.runtimeAnimatorController as AnimatorController;
49                 if (co == null)
50                 {
51                     return;
52                 }
53                 foreach (var ly in co.layers)
54                 {
55                     AnimatorStateMachine stateMachine = ly.stateMachine;
56                     foreach (var st in stateMachine.states)
57                     {
58                         nameList.Add(st.state.name);
59                     }
60 
61                 }
62             }
63 
64         }
65     }
改变自己
原文地址:https://www.cnblogs.com/sun-shadow/p/15327675.html