哈希表//设计哈希映射

不使用任何内建的哈希表库设计一个哈希映射

具体地说,你的设计应该包含以下的功能

  • put(key, value):向哈希映射中插入(键,值)的数值对。如果键对应的值已经存在,更新这个值。
  • get(key):返回给定的键所对应的值,如果映射中不包含这个键,返回-1。
  • remove(key):如果映射中存在这个键,删除这个数值对。


示例:

MyHashMap hashMap = new MyHashMap();
hashMap.put(1, 1);          
hashMap.put(2, 2);         
hashMap.get(1);            // 返回 1
hashMap.get(3);            // 返回 -1 (未找到)
hashMap.put(2, 1);         // 更新已有的值
hashMap.get(2);            // 返回 1 
hashMap.remove(2);         // 删除键为2的数据
hashMap.get(2);            // 返回 -1 (未找到) 


注意:

  • 所有的值都在 [1, 1000000]的范围内。
  • 操作的总数目在[1, 10000]范围内。
  • 不要使用内建的哈希库。
class MyHashMap {
    private int[] buckets;
    /** Initialize your data structure here. */
    public MyHashMap() {
        buckets = new int[1000000];
        for(int i = 0; i < buckets.length; i++)
            buckets[i] = -1;
    }
    
    /** value will always be non-negative. */
    public void put(int key, int value) {
        buckets[key] = value;
    }
    
    /** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
    public int get(int key) {
            return buckets[key];
    }
    
    /** Removes the mapping of the specified value key if this map contains a mapping for the key */
    public void remove(int key) {
        buckets[key] = -1;
    }
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap obj = new MyHashMap();
 * obj.put(key,value);
 * int param_2 = obj.get(key);
 * obj.remove(key);
 */
class MyHashMap {
public:
    /** Initialize your data structure here. */
    MyHashMap() {
        buckets = vector<int>(1000001,-1);
    }
    
    /** value will always be non-negative. */
    void put(int key, int value) {
        buckets[key] = value;
    }
    
    /** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
    int get(int key) {
        return buckets[key];
    }
    
    /** Removes the mapping of the specified value key if this map contains a mapping for the key */
    void remove(int key) {
        buckets[key] = -1;
    }
private:
    vector<int> buckets;
};

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap obj = new MyHashMap();
 * obj.put(key,value);
 * int param_2 = obj.get(key);
 * obj.remove(key);
 */
原文地址:https://www.cnblogs.com/strawqqhat/p/10602306.html