angular 2 animation 结构笔记 version 4.2.2

import {
  Component,  Input,  OnInit
} from '@angular/core';
import {
  trigger,  state,  style,  animate,  transition,  group,  sequence,  keyframes,  useAnimation,  stagger,  animateChild,  query,  animation
} from '@angular/animations';

var fadeAnimation = animation([
  style({ opacity: '{{ start }}' }),
  animate('{{ time }}', style({ opacity: '{{ end }}' }))
], { params: { time: '1000ms', start: 0, end: 1 } });

@Component({
  selector: 'app-animate',
  templateUrl: './animate.component.html',
  styleUrls: ['./animate.component.css'],
  animations: [
    trigger('state', [
      state('pointA', style({
        left: '0%'
      })),
      transition('pointA => pointB', [
        style({
          border: "3px solid #000"
        }),
        animate(1000, style({
          left: "100%"
        })),
        group([
          //basic animation
        ]),
        sequence([
          //basic animation 
        ]),
        query(":leave", [
          //basic animation
        ]),
        query(":leave", stagger(1000, [
          //basic animation
        ])),
        useAnimation(fadeAnimation, {
          params: {
            time: '2s',
            start: 1,
            end: 0
          }
        })
      ])
    ])
  ]
})
export class AnimateComponent implements OnInit {
  state = 'pointA';
  constructor() { }
  ngOnInit() {
  }
}

  

源码链接:https://github.com/angular/angular/blob/master/packages/animations/src/animation_metadata.ts

在开始前,我们先不管如何写动画,先看trigger是什么,所有的trigger都可以直接绑定element

<div [@state]="state1" ></div>

像这样,只要state1 有改变,trigger都会触发。
在trigger世界里,是能控制state 和 transition。

state是转场的“场”

state("void", style({ height: 0 })) //void是保留字,是没有东西
state("*", style({ height: 0 }))  //*是保留字,是default
state("closed", style({ height: 0 }))
state("open, visible", style({ height: "*" }))

    

transition是转场,state去到下一个state

transition("on => off", animate(500)),
transition("on <=> off", animate(500)),
transition("on => off, off => void", animate(500)),
transition("void => *", animate(500)),
transition("* => *", animate("1s 0s")),
transition((fromState, toState) => {
   return fromState == "off" && toState == "on";
}, animate("1s 0s"))
transition(":enter", animate(500)),
transition(":leave", animate(500)),

  

当了解state 和 transition 后,我们需要了解基础动画 style 和 animate

style 使用方式和css一样,这里就不多说

animate 使用方式就很多 (可以控制过渡时长,延迟,和过渡动作,结束动画)

animate(500, style(...))
animate("1s", style(...))
animate("100ms 0.5s", style(...))
animate("5s ease", style(...))
animate("5s 10ms cubic-bezier(.17,.67,.88,.1)", style(...))
animate(500, style({ background: "red" }))
animate(500, keyframes([
  style({ background: "blue" })),
  style({ background: "red" }))
])

animate 对象里可以有style 和 keyframe,懂css的都明白。

动画基础讲述的是style 和 animate, 高级动画是group, sequence, query,stagger。所有的高级都基于动画基础的组装。

group是把多个基础给包在一起,同时触发

group([
   animate("1s", { background: "black" }))
   animate("2s", { color: "white" }))
])

  

sequence就相对的,是一个一个触发。(默认功能)

 sequence([
   style({ opacity: 0 })),
   animate("1s", { opacity: 1 }))
 ])

如果你不要特地包一个sequence,你可以直接写基础动画,效果是一样的

query是可以寻找指定的子层进行动画,寻找的方式有

 query('div', [
   animate(...),
   animate(...)
 ], { limit: 1 })

 query('.some-element-that-may-not-be-there', [
   animate(...),
   animate(...)
 ], { optional: true })

 query(':self, .record:enter, .record:leave, @subTrigger', [...])

 - Querying for newly inserted/removed elements using `query(":enter")`/`query(":leave")`
 - Querying all currently animating elements using `query(":animating")`
 - Querying elements that contain an animation trigger using `query("@triggerName")`
 - Querying all elements that contain an animation triggers using `query("@*")`
 - Including the current element into the animation sequence using `query(":self")`

limit 是声明限制element的数量, optional 是如果query可能没有找到,就得声明

:enter / :leave 等等都是特别的表达寻找式,这里不多说

stagger 是间隔,通常用在ngFor,场景是当你需要删除多个元素时,你需要每一个元素都是间隔离开,而不是同时离开

query(':leave', [
  stagger(100, [
  animate('0.5s', style({ opacity: 0 }))
  ])
]),
query(':enter', [
  style({ opacity: 0 }),
  stagger(100, [
    animate('0.5s', style({ opacity: 1 }))
  ])
])

调用query才能使用stagger,因为query才可以选着多个元素

animateChild() 这里有bug,在不调用这功能时,子层的trigger是不会触发的,但是目前就是会触发……

query('@childAnimation', 
   animateChild()
))
query('@childAnimation', stagger(100, [
   animateChild()
]))

  

UseAnimate是一个调用方法,也是复用的部分

 var fadeAnimation = animation([
   style({ opacity: '{{ start }}' }),
   animate('{{ time }}',
     style({ opacity: '{{ end }}'))
 ], { params: { time: '1000ms', start: 0, end: 1 }});

 useAnimation(fadeAnimation, {
   params: {
     time: '2s',
     start: 1,
    end: 0
   }
 })

  

最后就是所有的基础动画都是可以组装的,即使我没有给出所有的例子。在组装一定是在array里 [],只要是逻辑就能装的,transition的例子就是这样。

原文地址:https://www.cnblogs.com/stooges/p/7007686.html