【C#】为什么有可能会被多个线程修改的对象要加线程锁

例1、不用线程锁的情况下,两个线程对同一个变量进行加减操作

static void Main(string[] args)
{
    Counter counter = new Counter();
    var t1 = new Thread(() => TestCounter(counter));
    var t2 = new Thread(() => TestCounter(counter));
    t1.Start();
    t2.Start();

    Thread.Sleep(TimeSpan.FromSeconds(3));//睡眠3秒,保证t1、t2两个线程都运行完毕
    Console.WriteLine(counter.count);
    Console.Read();
}

  对count变量不断地加1减1,最后count应该为0,但可以看出用两个线程来进行这个操作的时候,往往得到的结果并不是0,出现错误。

例2、使用线程锁,两个线程对同一个变量进行加减操作

static void Main(string[] args)
{
    CounterWithLock counterlock = new CounterWithLock();
    var t1 = new Thread(() => TestCounter(counterlock));
    var t2 = new Thread(() => TestCounter(counterlock));
    t1.Start();
    t2.Start();  

    Thread.Sleep(TimeSpan.FromSeconds(3));//睡眠3秒,保证t1、t2两个线程都运行完毕
    Console.WriteLine(counterlock.count);
    Console.Read();
}

  加上线程锁后,结果正常,因此加上线程锁才能保证不会出错。

例1、例2所用到的类和方法

/// <summary>
/// 对同一个变量进行1000次加减操作
/// </summary>
/// <param name="c"></param>
static void TestCounter(CounterBase c)
{
    Console.WriteLine("TestCounter start");
    for (int i = 0; i < 1000; i++)
    {
        c.Increment();
        c.Decrement();
    }
    Console.WriteLine("TestCounter end");
}
abstract class CounterBase
{
    public abstract void Increment();
    public abstract void Decrement();
}

/// <summary>
/// 没有锁
/// </summary>
class Counter : CounterBase
{
    public int count { get; private set; }

    public override void Increment()
    {
        count ++;
    }

    public override void Decrement()
    {
        count --;
    }
}

/// <summary>
/// 加锁
/// </summary>
class CounterWithLock : CounterBase 
{
    private readonly object locker = new object();
    public int count { get; private set; }

    public override void Increment()
    {
        lock (locker)
        {
            count++;
        }
    }

    public override void Decrement()
    {    
        lock (locker)
        {
            count--;
        }
    }
}
原文地址:https://www.cnblogs.com/stgp/p/6229212.html