[C#参考]利用Socket连续发送数据


这个例子只是一个简单的连续发送数据,接收数据的DEMO。因为最近做一个项目,要求robot连续的通过Socket传回自己的当前的位置坐标,然后客户端接收到坐标信息,在本地绘制地图,实时显示robot的位置。

里面还有好多的问题,在实际的项目中一定要解决,不然肯定跑步起来。比如:消息边界问题(帧的边界)、消息命令的解析等


下面直接代码:

服务器的代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
using System.Net;
using System.Net.Sockets;
using System.Threading;
 
namespace ConsoleApplication6
{
    class Program
    {
        //定义接收缓冲数组,端口号,监听socket
        private static byte[] buffer = new byte[1024];
        private static int port = 8887;
        private static Socket serverSocket;
 
        static void Main(string[] args)
        {
            //服务器IP地址
            IPAddress ip = IPAddress.Parse("127.0.0.1");
 
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            serverSocket.Bind(new IPEndPoint(ip, port));//绑定IP地址:端口
            serverSocket.Listen(10);//设定最多10个连接请求排队
            Console.WriteLine("监听:" + serverSocket.LocalEndPoint.ToString());
 
            //建立线程监听client连接请求
            Thread myThread = new Thread(ListenClientConnection);
            //myThread.IsBackground = true;
            myThread.Start();
 
        }//Main()
 
        /// <summary>
        /// 新线程:监听客户端连接
        /// </summary>
        private static void ListenClientConnection()
        {
            while (true)
            {
                Socket clientSocket = serverSocket.Accept();
                clientSocket.Send(Encoding.UTF8.GetBytes("Server Say Hello"));
                //没接收到一个连接,启动新线程接收数据
                Thread receiveThread = new Thread(ReceiveMessage);
                receiveThread.Start(clientSocket);
            }//while
        }//ListenClientConnection()
 
        /// <summary>
        /// 接收数据消息
        /// </summary>
        /// <param name="clientSocket">监听socket生成的普通通信socket</param>
        private static void ReceiveMessage(object clientSocket)
        { 
            Socket myClientSocket = (Socket)clientSocket;
            while (true)
            {
                try
                {
                    //通过myClientSocket接收数据
                    int receiveNumber = myClientSocket.Receive(buffer);
                    Console.WriteLine("接收客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(buffer, 0, receiveNumber));
                }
                catch(Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    //关闭所有的Socket连接功能Receive、Send、Both
                    myClientSocket.Shutdown(SocketShutdown.Both);
                    myClientSocket.Close();
                    break;
                }
            }//while
        }//ReceiveMessage()
    }//class
}

客户端的代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
using System.Net;
using System.Net.Sockets;
using System.Threading;
 
namespace ConsoleApplication7
{
    class Program
    {
        private static byte[] buffer = new byte[1024];
 
        static void Main(string[] args)
        {
            //设定服务器ip地址
            IPAddress ip = IPAddress.Parse("127.0.0.1");
            Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            try 
            {
                clientSocket.Connect(new IPEndPoint(ip, 8887));
                Console.WriteLine("连接服务器成功");
            }
            catch(Exception ex)
            {
                Console.WriteLine("服务器连接失败,请按回车退出");
                return;
            }
 
            //通过clientSocket接收数据
            int receiveNumber = clientSocket.Receive(buffer);
            Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(buffer, 0, receiveNumber));
 
            //启动新的线程,给Server连续发送数据
            Thread sendThread = new Thread(SendMessage);
            //把线程设置为前台线程,不然Main退出了线程就会死亡
            sendThread.IsBackground = false;
            sendThread.Start(clientSocket);
 
        }//Main
 
        /// <summary>
        /// 启动新的线程,发送数据
        /// </summary>
        /// <param name="clientSocket"></param>
        private static void SendMessage(object clientSocket)
        {
            Socket sendSocket = (Socket)clientSocket;
            //利用新线程,通过sendSocket发送数据
            for (int i = 0; i < 100; i++)
            {
                try
                {
                    Thread.Sleep(1000);
                    string sendMessage = "client send Message Hellp" + DateTime.Now;
 
                    sendSocket.Send(Encoding.ASCII.GetBytes(sendMessage));
                    Console.WriteLine("向服务器发送消息:{0}", sendMessage);
 
                }
                catch (Exception ex)
                {
                    sendSocket.Shutdown(SocketShutdown.Both);
                    sendSocket.Close();
                    //一旦出错,就结束循环
                    break;
                }
            }//for
        }//SendMessage()
 
    }//class
}

代码总结:

上面的代码没什么难点,就简单的说一下注意的地方:

(1)字符串和字符数组之间的转换方法:Ecoding.UTF8.Get或者Ecoding.ASCII.Get这两个方法,很简单。但是当要把结构体和字符数组转换就没那么简单了。

(2)客户端和服务器中启动了一些新的线程发送或者接收数据,在控制台,必须把线程设置为前台线程。不然Main函数一结束,就意味着主线程结束了,那么所有的后台线程就会随之死亡。

(3)客户端发送数据的线程,不要在主线程中,因为它没隔10s发送一次数据,有Thread.sleep()函数的调用,在Main线程中会阻塞主线程,要单独的开一个线程发送数据。

(4)在出现异常或者最后退出时,要关闭Socket的功能和关闭Socket的流。释放占用的计算机资源。

原文地址:https://www.cnblogs.com/stemon/p/4203877.html