[unity3d]判断物体是否在视角内(巧妙的一篇转载)

public var isRendering:boolean=false;
private var lastTime:float=0;
private var curtTime:float=0;


function Update()
{
isRendering=curtTime!=lastTime?true:false;
lastTime=curtTime;
}


function OnWillRenderObject()
{
curtTime=Time.time;
}

本文复制自:http://blog.csdn.net/we000636/article/details/7407207

原文地址:https://www.cnblogs.com/songxingzhu/p/3072080.html