推箱子

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 推箱子
{
    class Program
    {
        static void Main(string[] args)
        {
            #region 画地图
            int[,,] map = new int[5,10, 10]
            {
            {{1,1,1,1,1,1,1,1,1,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,3,0,0,0,0,4,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,2,0,0,0,0,0,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,1,1,1,1,1,1,1,1,1},},
         
            {{1,1,1,1,1,1,1,1,1,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,0,0,0,1,0,2,0,1},
            {1,0,0,0,0,1,0,0,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,0,0,0,1,0,3,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,4,0,0,1,0,0,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,1,1,1,1,1,1,1,1,1},},
             
            {{1,1,1,1,1,1,1,1,1,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,2,0,0,1,0,3,0,1},
            {1,0,0,0,0,1,0,0,0,1},
            {1,0,0,1,0,1,0,0,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,0,0,0,1,0,0,0,1},
            {1,0,4,0,0,0,0,0,0,1},
            {1,0,0,0,0,1,0,0,0,1},
            {1,1,1,1,1,1,1,1,1,1}},

            {{1,1,1,1,1,1,1,1,1,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,2,0,0,1,0,3,0,1},
            {1,0,0,0,0,1,0,0,0,1},
            {1,0,3,1,0,1,0,0,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,0,0,0,1,0,0,0,1},
            {1,0,4,0,0,0,0,4,0,1},
            {1,0,0,0,0,1,0,0,0,1},
            {1,1,1,1,1,1,1,1,1,1}},

            {{1,1,1,1,1,1,1,1,1,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,2,0,0,1,0,4,0,1},
            {1,0,0,0,0,1,0,0,0,1},
            {1,0,0,1,0,1,3,0,0,1},
            {1,0,0,0,0,0,0,0,0,1},
            {1,0,0,0,0,1,0,3,0,1},
            {1,0,4,0,0,0,0,0,0,1},
            {1,0,0,0,0,1,0,0,0,1},
            {1,1,1,1,1,1,1,1,1,1}}
            };
#endregion            
            int x = 2;
            int y = 7; 
            for (int ii = 0; ii < 5; ii++)
            {
                while (true)
                {
                    Console.Clear();               
                    #region 打印地图
                    for (int i = 0; i < 10; i++)
                    {
                        for (int j = 0; j < 10; j++)
                        {
                            if (map[ii, i, j] == 1)
                            {
                                Console.Write("");
                            }
                            else if (map[ii, i, j] == 0)
                            {
                                Console.Write("  ");
                            }
                            else if (map[ii, i, j] == 2)
                            {
                                Console.Write("");
                            }
                            else if (map[ii, i, j] == 3)
                            {
                                Console.Write("");
                            }
                            else if (map[ii, i, j] == 4)
                            {
                                Console.Write("");
                            }
                            else if (map[ii, i, j] == 5)
                            {
                                Console.Write("");
                            }
                        }
                        Console.WriteLine();
                    }
                    #endregion
                    #region 通关条件
                    if (ii == 0)
                    {
                        if (map[ii, 2, 7] == 5)//通关条件
                        {
                            Console.WriteLine("恭喜过关!");
                            Console.ReadKey();
                            x = 7;
                            y = 2;
                            break;
                        }
                    }
                    else if (ii == 1)
                    {
                        if (map[ii, 7, 2] == 5)
                        {
                            Console.WriteLine("恭喜过关!");
                            Console.ReadKey();
                            x = 2;
                            y = 2;
                            break;
                        }
                    }
                    else if (ii == 2) 
                    {
                        if (map[ii, 7, 2] == 5)
                        {
                            Console.WriteLine("恭喜过关!");
                            Console.ReadKey();
                            x = 2;
                            y = 2;
                            break;
                        }
                    }
                    else if (ii == 3)
                    {
                        if ((map[ii, 7, 2] == 5)&&(map[ii, 7, 7] == 5))
                        {
                            Console.WriteLine("恭喜过关!");
                            Console.ReadKey();
                            x = 2;
                            y = 2;
                            break;
                        }
                    }
                    else if (ii == 4)
                    {
                        if ((map[ii, 7, 2] == 5) && (map[ii, 2, 7] == 5))
                        {
                            Console.WriteLine("恭喜过关!游戏通关!");
                            Console.ReadKey();
                            
                            break;
                        }
                    }
                    #endregion
                    #region 移动
                    ConsoleKeyInfo info = Console.ReadKey();
                            if (info.Key.ToString() == "UpArrow")
                            {
                                if (map[ii, y - 1, x] == 1 || map[ii, y - 1, x] == 4)//小人的下一步是墙或目标点
                                {
                                }
                                else if (map[ii, y - 1, x] == 3)//小人的下一步是箱子
                                {
                                    if (map[ii, y - 2, x] == 1)//箱子的下一步是墙
                                    { }
                                    else if (map[ii, y - 2, x] == 4) //箱子的下一步是目标点
                                    {
                                        int zhong = map[ii, y, x];//记录小人的位置
                                        map[ii, y, x] = map[ii, y - 1, x];//箱子的位置赋值给小人
                                        map[ii, y - 1, x] = zhong;//小人的位置赋值个箱子
                                        y--;
                                        map[ii, y + 1, x] = 0;
                                        map[ii, y - 1, x] = 5;
                                    }
                                    else if (map[ii, y - 2, x] == 0)//箱子的下一步是空地
                                    {
                                        int zhong = map[ii, y, x];//记录小人的位置
                                        map[ii, y, x] = map[ii, y - 1, x];//箱子的位置赋值给小人
                                        map[ii, y - 1, x] = zhong;//小人的位置赋值个箱子
                                        y--;
                                        zhong = map[ii, y - 1, x];//记录小人下一步位置
                                        map[ii, y - 1, x] = map[ii, y + 1, x];//把小人前一步的箱子赋值给下一步
                                        map[ii, y + 1, x] = zhong;//把吓人下一步位置赋值个前一步的箱子
                                    }
                                }
                                else if (map[ii, y - 1, x] == 0)//小人的下一步是空地
                                {
                                    int zhong = map[ii, y, x];
                                    map[ii, y, x] = map[ii, y - 1, x];
                                    map[ii, y - 1, x] = zhong;
                                    y--;
                                }
                            }
                            else if (info.Key.ToString() == "DownArrow")
                            {
                                if (map[ii, y + 1, x] == 1 || map[ii, y + 1, x] == 4)//小人的下一步是墙或目标点
                                {
                                }
                                else if (map[ii, y + 1, x] == 3)//小人的下一步是箱子
                                {
                                    if (map[ii, y + 2, x] == 1)//箱子的下一步是墙
                                    { }
                                    else if (map[ii, y + 2, x] == 4) //箱子的下一步是目标点
                                    {
                                        int zhong = map[ii, y, x];
                                        map[ii, y, x] = map[ii, y + 1, x];
                                        map[ii, y + 1, x] = zhong;
                                        y++;
                                        map[ii, y - 1, x] = 0;
                                        map[ii, y + 1, x] = 5;
                                    }
                                    else if (map[ii, y + 2, x] == 0)//箱子的下一步是空地
                                    {
                                        int zhong = map[ii, y, x];
                                        map[ii, y, x] = map[ii, y + 1, x];
                                        map[ii, y + 1, x] = zhong;
                                        y++;
                                        zhong = map[ii, y + 1, x];
                                        map[ii, y + 1, x] = map[ii, y - 1, x];
                                        map[ii, y - 1, x] = zhong;
                                    }
                                }
                                else if (map[ii, y + 1, x] == 0)//小人的下一步是空地
                                {
                                    int zhong = map[ii, y, x];
                                    map[ii, y, x] = map[ii, y + 1, x];
                                    map[ii, y + 1, x] = zhong;
                                    y++;
                                }
                            }
                            else if (info.Key.ToString() == "LeftArrow")
                            {
                                if (map[ii, y, x - 1] == 1 || map[ii, y, x - 1] == 4)//小人的下一步是墙或目标点
                                {
                                }
                                else if (map[ii, y, x - 1] == 3)//小人的下一步是箱子
                                {
                                    if (map[ii, y, x - 2] == 1)//箱子的下一步是墙
                                    { }
                                    else if (map[ii, y, x - 2] == 4) //箱子的下一步是目标点
                                    {
                                        int zhong = map[ii, y, x];
                                        map[ii, y, x] = map[ii, y, x - 1];
                                        map[ii, y, x - 1] = zhong;
                                        x--;
                                        map[ii, y, x + 1] = 0;
                                        map[ii, y, x - 1] = 5;
                                    }
                                    else if (map[ii, y, x - 2] == 0)//箱子的下一步是空地
                                    {
                                        int zhong = map[ii, y, x];
                                        map[ii, y, x] = map[ii, y, x - 1];
                                        map[ii, y, x - 1] = zhong;
                                        x--;
                                        zhong = map[ii, y, x - 1];
                                        map[ii, y, x - 1] = map[ii, y, x + 1];
                                        map[ii, y, x + 1] = zhong;
                                    }
                                }
                                else if (map[ii, y, x - 1] == 0)//小人的下一步是空地
                                {
                                    int zhong = map[ii, y, x];
                                    map[ii, y, x] = map[ii, y, x - 1];
                                    map[ii, y, x - 1] = zhong;
                                    x--;
                                }
                            }
                            else if (info.Key.ToString() == "RightArrow")
                            {
                                if (map[ii, y, x + 1] == 1 || map[ii, y, x + 1] == 4)//小人的下一步是墙或目标点
                                {
                                }
                                else if (map[ii, y, x + 1] == 3)//小人的下一步是箱子
                                {
                                    if (map[ii, y, x + 2] == 1)//箱子的下一步是墙
                                    { }
                                    else if (map[ii, y, x + 2] == 4) //箱子的下一步是目标点
                                    {
                                        int zhong = map[ii, y, x];
                                        map[ii, y, x] = map[ii, y, x + 1];
                                        map[ii, y, x + 1] = zhong;
                                        x++;
                                        map[ii, y, x - 1] = 0;
                                        map[ii, y, x + 1] = 5;
                                    }
                                    else if (map[ii, y, x + 2] == 0)//箱子的下一步是空地
                                    {
                                        int zhong = map[ii, y, x];
                                        map[ii, y, x] = map[ii, y, x + 1];
                                        map[ii, y, x + 1] = zhong;
                                        x++;
                                        zhong = map[ii, y, x + 1];
                                        map[ii, y, x + 1] = map[ii, y, x - 1];
                                        map[ii, y, x - 1] = zhong;
                                    }
                                }
                                else if (map[ii, y, x + 1] == 0)//小人的下一步是空地
                                {
                                    int zhong = map[ii, y, x];
                                    map[ii, y, x] = map[ii, y, x + 1];
                                    map[ii, y, x + 1] = zhong;
                                    x++;
                                }
                            }
                    #endregion
               }     
            }
                Console.ReadLine();
        }
    }
}

原文地址:https://www.cnblogs.com/songfengyao/p/5537792.html