1个物体以一定的速度转向目标物体

实现的功能:1个物体以一定的速度转向目标物体

Quaternion TargetRotation = Quaternion.LookRotation(m_Target.transform.position - transform.position, Vector3.up);
 transform.rotation = Quaternion.Slerp(transform.rotation, TargetRotation, Time.deltaTime * 2.5f);

原文地址:https://www.cnblogs.com/softimagewht/p/3812979.html